MaterialCache2D.h 1.9 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Component.h"
  24. #include "GraphicsDefs.h"
  25. namespace Urho3D
  26. {
  27. class Texture2D;
  28. class Material;
  29. /// Material cache for 2D.
  30. class URHO3D_API MaterialCache2D : public Component
  31. {
  32. OBJECT(MaterialCache2D);
  33. public:
  34. /// Construct.
  35. MaterialCache2D(Context* context);
  36. /// Destruct.
  37. virtual ~MaterialCache2D();
  38. /// Register object factory.
  39. static void RegisterObject(Context* context);
  40. /// Return material by texture and blend mode.
  41. Material* GetMaterial(Texture2D* texture, BlendMode blendMode);
  42. protected:
  43. /// Create material by texture and blend mode.
  44. Material* CreateMaterial(Texture2D* Texture, BlendMode blendMode);
  45. /// Materials.
  46. HashMap<Texture2D*, HashMap<int, SharedPtr<Material> > > materials_;
  47. };
  48. }