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AttributeEditor.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorActions.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorGizmo.as
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dc39d9e17c
Fix wrong matrix math in gizmo scaling. Take zoom into account.
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11 лет назад |
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EditorHierarchyWindow.as
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262bb942e4
Editor deselect all
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11 лет назад |
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EditorImport.as
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0c48c9df87
Fix Assimp to not give negative light direction. Fix FOV handling for spot lights in AssetImporter. Added error prints to Editor if fails to execute AssetImporter. Closes #669.
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11 лет назад |
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EditorInspectorWindow.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorMaterial.as
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97fb2638db
Add fill mode to materials.
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10 лет назад |
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EditorParticleEffect.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorPreferences.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorResourceBrowser.as
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1c549bceee
Import also empty child nodes in AssetImporter scene mode, unless disabled with the -ne option. Refactor handling of the root scene node to prevent unnecessary creation of a duplicate root node. Do not attempt to parse .json files as XML in the editor resource browser. Closes #673.
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11 лет назад |
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EditorScene.as
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567a29d74e
Implementation of DetourCrowd and DetourTileCache
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10 лет назад |
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EditorSecondaryToolbar.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorSettings.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorSoundType.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorSpawn.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorToolBar.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorUI.as
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dffab8cff1
Add item to Edit menu ("Add children to SM-group") to add all children of the StaticModelGroup node as instances. Closes #676.
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11 лет назад |
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EditorUIElement.as
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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EditorView.as
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |