JSandusky 567a29d74e Implementation of DetourCrowd and DetourTileCache 10 лет назад
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AttributeEditor.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorActions.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorGizmo.as dc39d9e17c Fix wrong matrix math in gizmo scaling. Take zoom into account. 11 лет назад
EditorHierarchyWindow.as 262bb942e4 Editor deselect all 11 лет назад
EditorImport.as 0c48c9df87 Fix Assimp to not give negative light direction. Fix FOV handling for spot lights in AssetImporter. Added error prints to Editor if fails to execute AssetImporter. Closes #669. 11 лет назад
EditorInspectorWindow.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorMaterial.as 97fb2638db Add fill mode to materials. 10 лет назад
EditorParticleEffect.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorPreferences.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorResourceBrowser.as 1c549bceee Import also empty child nodes in AssetImporter scene mode, unless disabled with the -ne option. Refactor handling of the root scene node to prevent unnecessary creation of a duplicate root node. Do not attempt to parse .json files as XML in the editor resource browser. Closes #673. 11 лет назад
EditorScene.as 567a29d74e Implementation of DetourCrowd and DetourTileCache 10 лет назад
EditorSecondaryToolbar.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorSettings.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorSoundType.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorSpawn.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorToolBar.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorUI.as dffab8cff1 Add item to Edit menu ("Add children to SM-group") to add all children of the StaticModelGroup node as instances. Closes #676. 11 лет назад
EditorUIElement.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorView.as aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад