AttributeEditor.as 55 KB

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  1. // Attribute editor
  2. //
  3. // Functions that caller must implement:
  4. // - void SetAttributeEditorID(UIElement@ attrEdit, Array<Serializable@>@ serializables);
  5. // - bool PreEditAttribute(Array<Serializable@>@ serializables, uint index);
  6. // - void PostEditAttribute(Array<Serializable@>@ serializables, uint index, const Array<Variant>& oldValues);
  7. // - Array<Serializable@>@ GetAttributeEditorTargets(UIElement@ attrEdit);
  8. // - String GetVariableName(StringHash hash);
  9. const uint MIN_NODE_ATTRIBUTES = 4;
  10. const uint MAX_NODE_ATTRIBUTES = 8;
  11. const int ATTRNAME_WIDTH = 150;
  12. const int ATTR_HEIGHT = 19;
  13. const StringHash TEXT_CHANGED_EVENT_TYPE("TextChanged");
  14. bool inLoadAttributeEditor = false;
  15. bool inEditAttribute = false;
  16. bool inUpdateBitSelection = false;
  17. bool showNonEditableAttribute = false;
  18. Color normalTextColor(1.0f, 1.0f, 1.0f);
  19. Color modifiedTextColor(1.0f, 0.8f, 0.5f);
  20. Color nonEditableTextColor(0.7f, 0.7f, 0.7f);
  21. String sceneResourcePath = AddTrailingSlash(fileSystem.programDir + "Data");
  22. bool rememberResourcePath = true;
  23. // Exceptions for string attributes that should not be continuously edited
  24. Array<String> noTextChangedAttrs = {"Script File", "Class Name", "Script Object Type", "Script File Name"};
  25. // List of attributes that should be created with a bit selection editor
  26. const Array<String> bitSelectionAttrs = {"Collision Mask", "Collision Layer", "Light Mask", "Zone Mask", "View Mask", "Shadow Mask"};
  27. // Number of editable bits for bit selection editor
  28. const int MAX_BITMASK_BITS = 8;
  29. const int MAX_BITMASK_VALUE = (1 << MAX_BITMASK_BITS) - 1;
  30. Color nonEditableBitSelectorColor(0.5f, 0.5f, 0.5f);
  31. Color editableBitSelectorColor(1.0f, 1.0f, 1.0f);
  32. WeakHandle testAnimState;
  33. bool dragEditAttribute = false;
  34. UIElement@ SetEditable(UIElement@ element, bool editable)
  35. {
  36. if (element is null)
  37. return element;
  38. element.editable = editable;
  39. element.colors[C_TOPLEFT] = editable ? element.colors[C_BOTTOMRIGHT] : nonEditableTextColor;
  40. element.colors[C_BOTTOMLEFT] = element.colors[C_TOPLEFT];
  41. element.colors[C_TOPRIGHT] = element.colors[C_TOPLEFT];
  42. return element;
  43. }
  44. UIElement@ SetValue(LineEdit@ element, const String&in value, bool sameValue)
  45. {
  46. element.text = sameValue ? value : STRIKED_OUT;
  47. element.cursorPosition = 0;
  48. return element;
  49. }
  50. UIElement@ SetValue(CheckBox@ element, bool value, bool sameValue)
  51. {
  52. element.checked = sameValue ? value : false;
  53. return element;
  54. }
  55. UIElement@ SetValue(DropDownList@ element, int value, bool sameValue)
  56. {
  57. element.selection = sameValue ? value : M_MAX_UNSIGNED;
  58. return element;
  59. }
  60. UIElement@ CreateAttributeEditorParentWithSeparatedLabel(ListView@ list, const String&in name, uint index, uint subIndex, bool suppressedSeparatedLabel = false)
  61. {
  62. UIElement@ editorParent = UIElement("Edit" + String(index) + "_" + String(subIndex));
  63. editorParent.vars["Index"] = index;
  64. editorParent.vars["SubIndex"] = subIndex;
  65. editorParent.SetLayout(LM_VERTICAL, 2);
  66. list.AddItem(editorParent);
  67. if (suppressedSeparatedLabel)
  68. {
  69. UIElement@ placeHolder = UIElement(name);
  70. editorParent.AddChild(placeHolder);
  71. }
  72. else
  73. {
  74. Text@ attrNameText = Text();
  75. editorParent.AddChild(attrNameText);
  76. attrNameText.style = "EditorAttributeText";
  77. attrNameText.text = name;
  78. }
  79. return editorParent;
  80. }
  81. UIElement@ CreateAttributeEditorParentAsListChild(ListView@ list, const String&in name, uint index, uint subIndex)
  82. {
  83. UIElement@ editorParent = UIElement("Edit" + String(index) + "_" + String(subIndex));
  84. editorParent.vars["Index"] = index;
  85. editorParent.vars["SubIndex"] = subIndex;
  86. editorParent.SetLayout(LM_HORIZONTAL);
  87. list.AddChild(editorParent);
  88. UIElement@ placeHolder = UIElement(name);
  89. editorParent.AddChild(placeHolder);
  90. return editorParent;
  91. }
  92. UIElement@ CreateAttributeEditorParent(ListView@ list, const String&in name, uint index, uint subIndex)
  93. {
  94. UIElement@ editorParent = UIElement("Edit" + String(index) + "_" + String(subIndex));
  95. editorParent.vars["Index"] = index;
  96. editorParent.vars["SubIndex"] = subIndex;
  97. editorParent.SetLayout(LM_HORIZONTAL);
  98. editorParent.SetFixedHeight(ATTR_HEIGHT);
  99. list.AddItem(editorParent);
  100. Text@ attrNameText = Text();
  101. editorParent.AddChild(attrNameText);
  102. attrNameText.style = "EditorAttributeText";
  103. attrNameText.text = name;
  104. attrNameText.SetFixedWidth(ATTRNAME_WIDTH);
  105. return editorParent;
  106. }
  107. LineEdit@ CreateAttributeLineEdit(UIElement@ parent, Array<Serializable@>@ serializables, uint index, uint subIndex)
  108. {
  109. LineEdit@ attrEdit = LineEdit();
  110. parent.AddChild(attrEdit);
  111. attrEdit.dragDropMode = DD_TARGET;
  112. attrEdit.style = "EditorAttributeEdit";
  113. attrEdit.SetFixedHeight(ATTR_HEIGHT - 2);
  114. attrEdit.vars["Index"] = index;
  115. attrEdit.vars["SubIndex"] = subIndex;
  116. SetAttributeEditorID(attrEdit, serializables);
  117. return attrEdit;
  118. }
  119. LineEdit@ CreateAttributeBitSelector(UIElement@ parent, Array<Serializable@>@ serializables, uint index, uint subIndex)
  120. {
  121. UIElement@ container = UIElement();
  122. parent.AddChild(container);
  123. parent.SetFixedHeight(38);
  124. container.SetFixedWidth(16 * 4 + 4);
  125. for (int i = 0; i < 2; i++)
  126. {
  127. for (int j = 0; j < 4; j++)
  128. {
  129. CheckBox@ bitBox = CheckBox();
  130. bitBox.name = "BitSelect_" + String(i * 4 + j);
  131. container.AddChild(bitBox);
  132. bitBox.position = IntVector2(16 * j, 16 * i);
  133. bitBox.style = "CheckBox";
  134. bitBox.SetFixedHeight(16);
  135. SubscribeToEvent(bitBox,"Toggled", "HandleBitSelectionToggled");
  136. }
  137. }
  138. LineEdit@ attrEdit = CreateAttributeLineEdit(parent, serializables, index, subIndex);
  139. attrEdit.name = "LineEdit";
  140. SubscribeToEvent(attrEdit, "TextChanged", "HandleBitSelectionEdit");
  141. SubscribeToEvent(attrEdit, "TextFinished", "HandleBitSelectionEdit");
  142. return attrEdit;
  143. }
  144. void UpdateBitSelection(UIElement@ parent)
  145. {
  146. int mask = 0;
  147. for (int i = 0; i < MAX_BITMASK_BITS; i++)
  148. {
  149. CheckBox@ bitBox = parent.GetChild("BitSelect_" + String(i), true);
  150. mask = mask | (bitBox.checked ? 1 << i : 0);
  151. }
  152. if (mask == MAX_BITMASK_VALUE)
  153. mask = -1;
  154. inUpdateBitSelection = true;
  155. LineEdit@ attrEdit = parent.parent.GetChild("LineEdit", true);
  156. attrEdit.text = String(mask);
  157. inUpdateBitSelection = false;
  158. }
  159. void SetBitSelection(UIElement@ parent, int value)
  160. {
  161. int mask = value;
  162. bool enabled = true;
  163. if (mask == -1)
  164. mask = MAX_BITMASK_VALUE;
  165. else if (mask > MAX_BITMASK_VALUE)
  166. enabled = false;
  167. for (int i = 0; i < MAX_BITMASK_BITS; i++)
  168. {
  169. CheckBox@ bitBox = parent.GetChild("BitSelect_" + String(i), true);
  170. bitBox.enabled = enabled;
  171. if (!enabled)
  172. bitBox.color = nonEditableBitSelectorColor;
  173. else
  174. bitBox.color = editableBitSelectorColor;
  175. if ((1 << i) & mask != 0)
  176. bitBox.checked = true;
  177. else
  178. bitBox.checked = false;
  179. }
  180. }
  181. void HandleBitSelectionToggled(StringHash eventType, VariantMap& eventData)
  182. {
  183. if (inUpdateBitSelection)
  184. return;
  185. CheckBox@ bitBox = eventData["Element"].GetPtr();
  186. UpdateBitSelection(bitBox.parent);
  187. }
  188. void HandleBitSelectionEdit(StringHash eventType, VariantMap& eventData)
  189. {
  190. if (!inUpdateBitSelection)
  191. {
  192. LineEdit@ attrEdit = eventData["Element"].GetPtr();
  193. inUpdateBitSelection = true;
  194. SetBitSelection(attrEdit.parent, attrEdit.text.ToInt());
  195. inUpdateBitSelection = false;
  196. }
  197. EditAttribute(eventType, eventData);
  198. }
  199. UIElement@ CreateStringAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex)
  200. {
  201. UIElement@ parent = CreateAttributeEditorParent(list, info.name, index, subIndex);
  202. LineEdit@ attrEdit = CreateAttributeLineEdit(parent, serializables, index, subIndex);
  203. attrEdit.dragDropMode = DD_TARGET;
  204. // Do not subscribe to continuous edits of certain attributes (script class names) to prevent unnecessary errors getting printed
  205. if (noTextChangedAttrs.Find(info.name) == -1)
  206. SubscribeToEvent(attrEdit, "TextChanged", "EditAttribute");
  207. SubscribeToEvent(attrEdit, "TextFinished", "EditAttribute");
  208. return parent;
  209. }
  210. UIElement@ CreateBoolAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex)
  211. {
  212. bool isUIElement = cast<UIElement>(serializables[0]) !is null;
  213. UIElement@ parent;
  214. if (info.name == (isUIElement ? "Is Visible" : "Is Enabled"))
  215. parent = CreateAttributeEditorParentAsListChild(list, info.name, index, subIndex);
  216. else
  217. parent = CreateAttributeEditorParent(list, info.name, index, subIndex);
  218. CheckBox@ attrEdit = CheckBox();
  219. parent.AddChild(attrEdit);
  220. attrEdit.style = AUTO_STYLE;
  221. attrEdit.vars["Index"] = index;
  222. attrEdit.vars["SubIndex"] = subIndex;
  223. SetAttributeEditorID(attrEdit, serializables);
  224. SubscribeToEvent(attrEdit, "Toggled", "EditAttribute");
  225. return parent;
  226. }
  227. UIElement@ CreateNumAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex)
  228. {
  229. UIElement@ parent = CreateAttributeEditorParent(list, info.name, index, subIndex);
  230. VariantType type = info.type;
  231. uint numCoords = type - VAR_FLOAT + 1;
  232. if (type == VAR_QUATERNION)
  233. numCoords = 3;
  234. else if (type == VAR_COLOR || type == VAR_INTRECT)
  235. numCoords = 4;
  236. else if (type == VAR_INTVECTOR2)
  237. numCoords = 2;
  238. for (uint i = 0; i < numCoords; ++i)
  239. {
  240. LineEdit@ attrEdit = CreateAttributeLineEdit(parent, serializables, index, subIndex);
  241. attrEdit.vars["Coordinate"] = i;
  242. CreateDragSlider(attrEdit);
  243. SubscribeToEvent(attrEdit, "TextChanged", "EditAttribute");
  244. SubscribeToEvent(attrEdit, "TextFinished", "EditAttribute");
  245. }
  246. return parent;
  247. }
  248. UIElement@ CreateIntAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex)
  249. {
  250. UIElement@ parent = CreateAttributeEditorParent(list, info.name, index, subIndex);
  251. // Check for masks and layers
  252. if (bitSelectionAttrs.Find(info.name) > -1)
  253. {
  254. LineEdit@ attrEdit = CreateAttributeBitSelector(parent, serializables, index, subIndex);
  255. }
  256. // Check for enums
  257. else if (info.enumNames is null || info.enumNames.empty)
  258. {
  259. // No enums, create a numeric editor
  260. LineEdit@ attrEdit = CreateAttributeLineEdit(parent, serializables, index, subIndex);
  261. CreateDragSlider(attrEdit);
  262. // If the attribute is a counter for things like billboards or animation states, disable apply at each change
  263. if (info.name.Find(" Count", 0, false) == -1)
  264. SubscribeToEvent(attrEdit, "TextChanged", "EditAttribute");
  265. SubscribeToEvent(attrEdit, "TextFinished", "EditAttribute");
  266. // If the attribute is a node ID, make it a drag/drop target
  267. if (info.name.Contains("NodeID", false) || info.name.Contains("Node ID", false) || (info.mode & AM_NODEID) != 0)
  268. attrEdit.dragDropMode = DD_TARGET;
  269. }
  270. else
  271. {
  272. DropDownList@ attrEdit = DropDownList();
  273. parent.AddChild(attrEdit);
  274. attrEdit.style = AUTO_STYLE;
  275. attrEdit.SetFixedHeight(ATTR_HEIGHT - 2);
  276. attrEdit.resizePopup = true;
  277. attrEdit.placeholderText = STRIKED_OUT;
  278. attrEdit.vars["Index"] = index;
  279. attrEdit.vars["SubIndex"] = subIndex;
  280. attrEdit.SetLayout(LM_HORIZONTAL, 0, IntRect(4, 1, 4, 1));
  281. SetAttributeEditorID(attrEdit, serializables);
  282. for (uint i = 0; i < info.enumNames.length; ++i)
  283. {
  284. Text@ choice = Text();
  285. attrEdit.AddItem(choice);
  286. choice.style = "EditorEnumAttributeText";
  287. choice.text = info.enumNames[i];
  288. }
  289. SubscribeToEvent(attrEdit, "ItemSelected", "EditAttribute");
  290. }
  291. return parent;
  292. }
  293. UIElement@ CreateResourceRefAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex, bool suppressedSeparatedLabel = false)
  294. {
  295. UIElement@ parent;
  296. StringHash resourceType;
  297. // Get the real attribute info from the serializable for the correct resource type
  298. AttributeInfo attrInfo = serializables[0].attributeInfos[index];
  299. if (attrInfo.type == VAR_RESOURCEREF)
  300. resourceType = serializables[0].attributes[index].GetResourceRef().type;
  301. else if (attrInfo.type == VAR_RESOURCEREFLIST)
  302. resourceType = serializables[0].attributes[index].GetResourceRefList().type;
  303. else if (attrInfo.type == VAR_VARIANTVECTOR)
  304. resourceType = serializables[0].attributes[index].GetVariantVector()[subIndex].GetResourceRef().type;
  305. ResourcePicker@ picker = GetResourcePicker(resourceType);
  306. // Create the attribute name on a separate non-interactive line to allow for more space
  307. parent = CreateAttributeEditorParentWithSeparatedLabel(list, info.name, index, subIndex, suppressedSeparatedLabel);
  308. UIElement@ container = UIElement();
  309. container.SetLayout(LM_HORIZONTAL, 4, IntRect(info.name.StartsWith(" ") ? 20 : 10, 0, 4, 0)); // Left margin is indented more when the name is so
  310. container.SetFixedHeight(ATTR_HEIGHT);
  311. parent.AddChild(container);
  312. LineEdit@ attrEdit = CreateAttributeLineEdit(container, serializables, index, subIndex);
  313. attrEdit.vars[TYPE_VAR] = resourceType.value;
  314. SubscribeToEvent(attrEdit, "TextFinished", "EditAttribute");
  315. if (picker !is null)
  316. {
  317. if ((picker.actions & ACTION_PICK) != 0)
  318. {
  319. Button@ pickButton = CreateResourcePickerButton(container, serializables, index, subIndex, "Pick");
  320. SubscribeToEvent(pickButton, "Released", "PickResource");
  321. }
  322. if ((picker.actions & ACTION_OPEN) != 0)
  323. {
  324. Button@ openButton = CreateResourcePickerButton(container, serializables, index, subIndex, "Open");
  325. SubscribeToEvent(openButton, "Released", "OpenResource");
  326. }
  327. if ((picker.actions & ACTION_EDIT) != 0)
  328. {
  329. Button@ editButton = CreateResourcePickerButton(container, serializables, index, subIndex, "Edit");
  330. SubscribeToEvent(editButton, "Released", "EditResource");
  331. }
  332. if ((picker.actions & ACTION_TEST) != 0)
  333. {
  334. Button@ testButton = CreateResourcePickerButton(container, serializables, index, subIndex, "Test");
  335. SubscribeToEvent(testButton, "Released", "TestResource");
  336. }
  337. }
  338. return parent;
  339. }
  340. Button@ CreateResourcePickerButton(UIElement@ container, Array<Serializable@>@ serializables, uint index, uint subIndex, const String&in text)
  341. {
  342. Button@ button = Button();
  343. container.AddChild(button);
  344. button.style = AUTO_STYLE;
  345. button.SetFixedSize(36, ATTR_HEIGHT - 2);
  346. button.vars["Index"] = index;
  347. button.vars["SubIndex"] = subIndex;
  348. SetAttributeEditorID(button, serializables);
  349. Text@ buttonText = Text();
  350. button.AddChild(buttonText);
  351. buttonText.style = "EditorAttributeText";
  352. buttonText.SetAlignment(HA_CENTER, VA_CENTER);
  353. buttonText.text = text;
  354. return button;
  355. }
  356. UIElement@ CreateAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex, bool suppressedSeparatedLabel = false)
  357. {
  358. UIElement@ parent;
  359. VariantType type = info.type;
  360. if (type == VAR_STRING || type == VAR_BUFFER)
  361. parent = CreateStringAttributeEditor(list, serializables, info, index, subIndex);
  362. else if (type == VAR_BOOL)
  363. parent = CreateBoolAttributeEditor(list, serializables, info, index, subIndex);
  364. else if ((type >= VAR_FLOAT && type <= VAR_VECTOR4) || type == VAR_QUATERNION || type == VAR_COLOR || type == VAR_INTVECTOR2 || type == VAR_INTRECT)
  365. parent = CreateNumAttributeEditor(list, serializables, info, index, subIndex);
  366. else if (type == VAR_INT)
  367. parent = CreateIntAttributeEditor(list, serializables, info, index, subIndex);
  368. else if (type == VAR_RESOURCEREF)
  369. parent = CreateResourceRefAttributeEditor(list, serializables, info, index, subIndex, suppressedSeparatedLabel);
  370. else if (type == VAR_RESOURCEREFLIST)
  371. {
  372. uint numRefs = serializables[0].attributes[index].GetResourceRefList().length;
  373. // Straightly speaking the individual resource reference in the list is not an attribute of the serializable
  374. // However, the AttributeInfo structure is used here to reduce the number of parameters being passed in the function
  375. AttributeInfo refInfo;
  376. refInfo.name = info.name;
  377. refInfo.type = VAR_RESOURCEREF;
  378. for (uint i = 0; i < numRefs; ++i)
  379. CreateAttributeEditor(list, serializables, refInfo, index, i, i > 0);
  380. }
  381. else if (type == VAR_VARIANTVECTOR)
  382. {
  383. VectorStruct@ vectorStruct = GetVectorStruct(serializables, index);
  384. if (vectorStruct is null)
  385. return null;
  386. uint nameIndex = 0;
  387. Array<Variant>@ vector = serializables[0].attributes[index].GetVariantVector();
  388. for (uint i = 0; i < vector.length; ++i)
  389. {
  390. // The individual variant in the vector is not an attribute of the serializable, the structure is reused for convenience
  391. AttributeInfo vectorInfo;
  392. vectorInfo.name = vectorStruct.variableNames[nameIndex];
  393. vectorInfo.type = vector[i].type;
  394. CreateAttributeEditor(list, serializables, vectorInfo, index, i);
  395. ++nameIndex;
  396. if (nameIndex >= vectorStruct.variableNames.length)
  397. nameIndex = vectorStruct.restartIndex;
  398. }
  399. }
  400. else if (type == VAR_VARIANTMAP)
  401. {
  402. VariantMap map = serializables[0].attributes[index].GetVariantMap();
  403. Array<StringHash>@ keys = map.keys;
  404. for (uint i = 0; i < keys.length; ++i)
  405. {
  406. String varName = GetVarName(keys[i]);
  407. if (varName.empty)
  408. {
  409. // UIElements will contain internal vars, which do not have known mappings. Skip these
  410. if (cast<UIElement>(serializables[0]) !is null)
  411. continue;
  412. // Else, for scene nodes, show as hexadecimal hashes if nothing else is available
  413. varName = keys[i].ToString();
  414. }
  415. Variant value = map[keys[i]];
  416. // The individual variant in the map is not an attribute of the serializable, the structure is reused for convenience
  417. AttributeInfo mapInfo;
  418. mapInfo.name = varName + " (Var)";
  419. mapInfo.type = value.type;
  420. parent = CreateAttributeEditor(list, serializables, mapInfo, index, i);
  421. // Add the variant key to the parent. We may fail to add the editor in case it is unsupported
  422. if (parent !is null)
  423. {
  424. parent.vars["Key"] = keys[i].value;
  425. // If variable name is not registered (i.e. it is an editor internal variable) then hide it
  426. if (varName.empty)
  427. parent.visible = false;
  428. }
  429. }
  430. }
  431. return parent;
  432. }
  433. uint GetAttributeEditorCount(Array<Serializable@>@ serializables)
  434. {
  435. uint count = 0;
  436. if (!serializables.empty)
  437. {
  438. /// \todo When multi-editing, this only counts the editor count of the first serializable
  439. bool isUIElement = cast<UIElement>(serializables[0]) !is null;
  440. for (uint i = 0; i < serializables[0].numAttributes; ++i)
  441. {
  442. AttributeInfo info = serializables[0].attributeInfos[i];
  443. if (!showNonEditableAttribute && info.mode & AM_NOEDIT != 0)
  444. continue;
  445. // "Is Enabled" is not inserted into the main attribute list, so do not count
  446. // Similarly, for UIElement, "Is Visible" is not inserted
  447. if (info.name == (isUIElement ? "Is Visible" : "Is Enabled"))
  448. continue;
  449. if (info.type == VAR_RESOURCEREFLIST)
  450. count += serializables[0].attributes[i].GetResourceRefList().length;
  451. else if (info.type == VAR_VARIANTVECTOR && GetVectorStruct(serializables, i) !is null)
  452. count += serializables[0].attributes[i].GetVariantVector().length;
  453. else if (info.type == VAR_VARIANTMAP)
  454. count += serializables[0].attributes[i].GetVariantMap().length;
  455. else
  456. ++count;
  457. }
  458. }
  459. return count;
  460. }
  461. UIElement@ GetAttributeEditorParent(UIElement@ parent, uint index, uint subIndex)
  462. {
  463. return parent.GetChild("Edit" + String(index) + "_" + String(subIndex), true);
  464. }
  465. void LoadAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index)
  466. {
  467. bool editable = info.mode & AM_NOEDIT == 0;
  468. UIElement@ parent = GetAttributeEditorParent(list, index, 0);
  469. if (parent is null)
  470. return;
  471. inLoadAttributeEditor = true;
  472. bool sameName = true;
  473. bool sameValue = true;
  474. Variant value = serializables[0].attributes[index];
  475. Array<Variant> values;
  476. for (uint i = 0; i < serializables.length; ++i)
  477. {
  478. if (index >= serializables[i].numAttributes || serializables[i].attributeInfos[index].name != info.name)
  479. {
  480. sameName = false;
  481. break;
  482. }
  483. Variant val = serializables[i].attributes[index];
  484. if (val != value)
  485. sameValue = false;
  486. values.Push(val);
  487. }
  488. // Attribute with different values from multiple-select is loaded with default/empty value and non-editable
  489. if (sameName)
  490. LoadAttributeEditor(parent, value, info, editable, sameValue, values);
  491. else
  492. parent.visible = false;
  493. inLoadAttributeEditor = false;
  494. }
  495. void LoadAttributeEditor(UIElement@ parent, const Variant&in value, const AttributeInfo&in info, bool editable, bool sameValue, const Array<Variant>&in values)
  496. {
  497. uint index = parent.vars["Index"].GetUInt();
  498. // Assume the first child is always a text label element or a container that containing a text label element
  499. UIElement@ label = parent.children[0];
  500. if (label.type == UI_ELEMENT_TYPE && label.numChildren > 0)
  501. label = label.children[0];
  502. if (label.type == TEXT_TYPE)
  503. {
  504. bool modified;
  505. if (info.defaultValue.type == VAR_NONE || info.defaultValue.type == VAR_RESOURCEREFLIST)
  506. modified = !value.zero;
  507. else
  508. modified = value != info.defaultValue;
  509. cast<Text>(label).color = (editable ? (modified ? modifiedTextColor : normalTextColor) : nonEditableTextColor);
  510. }
  511. VariantType type = info.type;
  512. if (type == VAR_FLOAT || type == VAR_STRING || type == VAR_BUFFER)
  513. SetEditable(SetValue(parent.children[1], value.ToString(), sameValue), editable && sameValue);
  514. else if (type == VAR_BOOL)
  515. SetEditable(SetValue(parent.children[1], value.GetBool(), sameValue), editable && sameValue);
  516. else if (type == VAR_INT)
  517. {
  518. if (bitSelectionAttrs.Find(info.name) > -1)
  519. SetEditable(SetValue(parent.GetChild("LineEdit", true), value.ToString(), sameValue), editable && sameValue);
  520. else if (info.enumNames is null || info.enumNames.empty)
  521. SetEditable(SetValue(parent.children[1], value.ToString(), sameValue), editable && sameValue);
  522. else
  523. SetEditable(SetValue(parent.children[1], value.GetInt(), sameValue), editable && sameValue);
  524. }
  525. else if (type == VAR_RESOURCEREF)
  526. {
  527. SetEditable(SetValue(parent.children[1].children[0], value.GetResourceRef().name, sameValue), editable && sameValue);
  528. SetEditable(parent.children[1].children[1], editable && sameValue); // If editable then can pick
  529. for (uint i = 2; i < parent.children[1].numChildren; ++i)
  530. SetEditable(parent.children[1].children[i], sameValue); // If same value then can open/edit/test
  531. }
  532. else if (type == VAR_RESOURCEREFLIST)
  533. {
  534. UIElement@ list = parent.parent;
  535. ResourceRefList refList = value.GetResourceRefList();
  536. for (uint subIndex = 0; subIndex < refList.length; ++subIndex)
  537. {
  538. parent = GetAttributeEditorParent(list, index, subIndex);
  539. if (parent is null)
  540. break;
  541. String firstName = refList.names[subIndex];
  542. bool nameSameValue = true;
  543. if (!sameValue)
  544. {
  545. // Reevaluate each name in the list
  546. for (uint i = 0; i < values.length; ++i)
  547. {
  548. ResourceRefList refList = values[i].GetResourceRefList();
  549. if (subIndex >= refList.length || refList.names[subIndex] != firstName)
  550. {
  551. nameSameValue = false;
  552. break;
  553. }
  554. }
  555. }
  556. SetEditable(SetValue(parent.children[1].children[0], firstName, nameSameValue), editable && nameSameValue);
  557. }
  558. }
  559. else if (type == VAR_VARIANTVECTOR)
  560. {
  561. UIElement@ list = parent.parent;
  562. Array<Variant>@ vector = value.GetVariantVector();
  563. for (uint subIndex = 0; subIndex < vector.length; ++subIndex)
  564. {
  565. parent = GetAttributeEditorParent(list, index, subIndex);
  566. if (parent is null)
  567. break;
  568. Variant firstValue = vector[subIndex];
  569. bool sameValue = true;
  570. Array<Variant> varValues;
  571. // Reevaluate each variant in the vector
  572. for (uint i = 0; i < values.length; ++i)
  573. {
  574. Array<Variant>@ vector = values[i].GetVariantVector();
  575. if (subIndex < vector.length)
  576. {
  577. Variant value = vector[subIndex];
  578. varValues.Push(value);
  579. if (value != firstValue)
  580. sameValue = false;
  581. }
  582. else
  583. sameValue = false;
  584. }
  585. // The individual variant in the list is not an attribute of the serializable, the structure is reused for convenience
  586. AttributeInfo info;
  587. info.type = firstValue.type;
  588. LoadAttributeEditor(parent, firstValue, info, editable, sameValue, varValues);
  589. }
  590. }
  591. else if (type == VAR_VARIANTMAP)
  592. {
  593. UIElement@ list = parent.parent;
  594. VariantMap map = value.GetVariantMap();
  595. Array<StringHash>@ keys = map.keys;
  596. for (uint subIndex = 0; subIndex < keys.length; ++subIndex)
  597. {
  598. parent = GetAttributeEditorParent(list, index, subIndex);
  599. if (parent is null)
  600. break;
  601. String varName = GetVarName(keys[subIndex]);
  602. if (varName.empty)
  603. varName = keys[subIndex].ToString(); // Use hexadecimal if nothing else is available
  604. Variant firstValue = map[keys[subIndex]];
  605. bool sameValue = true;
  606. Array<Variant> varValues;
  607. // Reevaluate each variant in the map
  608. for (uint i = 0; i < values.length; ++i)
  609. {
  610. VariantMap map = values[i].GetVariantMap();
  611. if (map.Contains(keys[subIndex]))
  612. {
  613. Variant value = map[keys[subIndex]];
  614. varValues.Push(value);
  615. if (value != firstValue)
  616. sameValue = false;
  617. }
  618. else
  619. sameValue = false;
  620. }
  621. // The individual variant in the map is not an attribute of the serializable, the structure is reused for convenience
  622. AttributeInfo info;
  623. info.type = firstValue.type;
  624. LoadAttributeEditor(parent, firstValue, info, editable, sameValue, varValues);
  625. }
  626. }
  627. else
  628. {
  629. Array<Array<String> > coordinates;
  630. for (uint i = 0; i < values.length; ++i)
  631. {
  632. Variant value = values[i];
  633. // Convert Quaternion value to Vector3 value first
  634. if (type == VAR_QUATERNION)
  635. value = value.GetQuaternion().eulerAngles;
  636. coordinates.Push(value.ToString().Split(' '));
  637. }
  638. for (uint i = 0; i < coordinates[0].length; ++i)
  639. {
  640. String value = coordinates[0][i];
  641. bool coordinateSameValue = true;
  642. if (!sameValue)
  643. {
  644. // Reevaluate each coordinate
  645. for (uint j = 1; j < coordinates.length; ++j)
  646. {
  647. if (coordinates[j][i] != value)
  648. {
  649. coordinateSameValue = false;
  650. break;
  651. }
  652. }
  653. }
  654. SetEditable(SetValue(parent.children[i + 1], value, coordinateSameValue), editable && coordinateSameValue);
  655. }
  656. }
  657. }
  658. void StoreAttributeEditor(UIElement@ parent, Array<Serializable@>@ serializables, uint index, uint subIndex, uint coordinate)
  659. {
  660. AttributeInfo info = serializables[0].attributeInfos[index];
  661. if (info.type == VAR_RESOURCEREFLIST)
  662. {
  663. for (uint i = 0; i < serializables.length; ++i)
  664. {
  665. ResourceRefList refList = serializables[i].attributes[index].GetResourceRefList();
  666. Variant[] values(1);
  667. GetEditorValue(parent, VAR_RESOURCEREF, null, coordinate, values);
  668. ResourceRef ref = values[0].GetResourceRef();
  669. refList.names[subIndex] = ref.name;
  670. serializables[i].attributes[index] = Variant(refList);
  671. }
  672. }
  673. else if (info.type == VAR_VARIANTVECTOR)
  674. {
  675. for (uint i = 0; i < serializables.length; ++i)
  676. {
  677. Array<Variant>@ vector = serializables[i].attributes[index].GetVariantVector();
  678. Variant[] values;
  679. values.Push(vector[subIndex]); // Each individual variant may have multiple coordinates itself
  680. GetEditorValue(parent, vector[subIndex].type, null, coordinate, values);
  681. vector[subIndex] = values[0];
  682. serializables[i].attributes[index] = Variant(vector);
  683. }
  684. }
  685. else if (info.type == VAR_VARIANTMAP)
  686. {
  687. VariantMap map = serializables[0].attributes[index].GetVariantMap();
  688. StringHash key(parent.vars["Key"].GetUInt());
  689. for (uint i = 0; i < serializables.length; ++i)
  690. {
  691. VariantMap map = serializables[i].attributes[index].GetVariantMap();
  692. Variant[] values;
  693. values.Push(map[key]); // Each individual variant may have multiple coordinates itself
  694. GetEditorValue(parent, map[key].type, null, coordinate, values);
  695. map[key] = values[0];
  696. serializables[i].attributes[index] = Variant(map);
  697. }
  698. }
  699. else
  700. {
  701. Array<Variant> values;
  702. for (uint i = 0; i < serializables.length; ++i)
  703. values.Push(serializables[i].attributes[index]);
  704. GetEditorValue(parent, info.type, info.enumNames, coordinate, values);
  705. for (uint i = 0; i < serializables.length; ++i)
  706. serializables[i].attributes[index] = values[i];
  707. }
  708. }
  709. void FillValue(Array<Variant>& values, const Variant&in value)
  710. {
  711. for (uint i = 0; i < values.length; ++i)
  712. values[i] = value;
  713. }
  714. void SanitizeNumericalValue(VariantType type, String& value)
  715. {
  716. if (type >= VAR_FLOAT && type <= VAR_COLOR)
  717. value = String(value.ToFloat());
  718. else if (type == VAR_INT || type == VAR_INTRECT || type == VAR_INTVECTOR2)
  719. value = String(value.ToInt());
  720. }
  721. void GetEditorValue(UIElement@ parent, VariantType type, Array<String>@ enumNames, uint coordinate, Array<Variant>& values)
  722. {
  723. LineEdit@ attrEdit = parent.children[coordinate + 1];
  724. if (attrEdit is null)
  725. attrEdit = parent.GetChild("LineEdit", true);
  726. if (type == VAR_STRING)
  727. FillValue(values, Variant(attrEdit.text.Trimmed()));
  728. else if (type == VAR_BOOL)
  729. {
  730. CheckBox@ attrEdit = parent.children[1];
  731. FillValue(values, Variant(attrEdit.checked));
  732. }
  733. else if (type == VAR_FLOAT)
  734. FillValue(values, Variant(attrEdit.text.ToFloat()));
  735. else if (type == VAR_QUATERNION)
  736. {
  737. float value = attrEdit.text.ToFloat();
  738. for (uint i = 0; i < values.length; ++i)
  739. {
  740. float[] data = values[i].GetQuaternion().eulerAngles.data;
  741. data[coordinate] = value;
  742. values[i] = Quaternion(Vector3(data));
  743. }
  744. }
  745. else if (type == VAR_INT)
  746. {
  747. if (enumNames is null || enumNames.empty)
  748. FillValue(values, Variant(attrEdit.text.ToInt()));
  749. else
  750. {
  751. DropDownList@ attrEdit = parent.children[1];
  752. FillValue(values, Variant(attrEdit.selection));
  753. }
  754. }
  755. else if (type == VAR_RESOURCEREF)
  756. {
  757. LineEdit@ attrEdit = parent.children[0];
  758. ResourceRef ref;
  759. ref.name = attrEdit.text.Trimmed();
  760. ref.type = StringHash(attrEdit.vars[TYPE_VAR].GetUInt());
  761. FillValue(values, Variant(ref));
  762. }
  763. else
  764. {
  765. String value = attrEdit.text;
  766. SanitizeNumericalValue(type, value);
  767. for (uint i = 0; i < values.length; ++i)
  768. {
  769. String[] data = values[i].ToString().Split(' ');
  770. data[coordinate] = value;
  771. values[i] = Variant(type, Join(data, " "));
  772. }
  773. }
  774. }
  775. void UpdateAttributes(Array<Serializable@>@ serializables, ListView@ list, bool& fullUpdate)
  776. {
  777. // If attributes have changed structurally, do a full update
  778. uint count = GetAttributeEditorCount(serializables);
  779. if (fullUpdate == false)
  780. {
  781. if (list.contentElement.numChildren != count)
  782. fullUpdate = true;
  783. }
  784. // Remember the old scroll position so that a full update does not feel as jarring
  785. IntVector2 oldViewPos = list.viewPosition;
  786. if (fullUpdate)
  787. {
  788. list.RemoveAllItems();
  789. Array<UIElement@> children = list.GetChildren();
  790. for (uint i = 0; i < children.length; ++i)
  791. {
  792. if (!children[i].internal)
  793. children[i].Remove();
  794. }
  795. }
  796. if (serializables.empty)
  797. return;
  798. // If there are many serializables, they must share same attribute structure (up to certain number if not all)
  799. for (uint i = 0; i < serializables[0].numAttributes; ++i)
  800. {
  801. AttributeInfo info = serializables[0].attributeInfos[i];
  802. if (!showNonEditableAttribute && info.mode & AM_NOEDIT != 0)
  803. continue;
  804. // Use the default value (could be instance's default value) of the first serializable as the default for all
  805. info.defaultValue = serializables[0].attributeDefaults[i];
  806. if (fullUpdate)
  807. CreateAttributeEditor(list, serializables, info, i, 0);
  808. LoadAttributeEditor(list, serializables, info, i);
  809. }
  810. if (fullUpdate)
  811. list.viewPosition = oldViewPos;
  812. }
  813. void EditScriptAttributes(Component@ component, uint index)
  814. {
  815. if (component !is null && component.typeName.Contains("ScriptInstance"))
  816. {
  817. String hash = GetComponentAttributeHash(component, index);
  818. if (!hash.empty)
  819. scriptAttributes[hash] = component.attributes[index];
  820. }
  821. }
  822. void CreateDragSlider(LineEdit@ parent)
  823. {
  824. Button@ dragSld = Button();
  825. dragSld.style = "EditorDragSlider";
  826. dragSld.SetFixedHeight(ATTR_HEIGHT - 3);
  827. dragSld.SetFixedWidth(dragSld.height);
  828. dragSld.SetAlignment(HA_RIGHT, VA_TOP);
  829. parent.AddChild(dragSld);
  830. SubscribeToEvent(dragSld, "DragBegin", "LineDragBegin");
  831. SubscribeToEvent(dragSld, "DragMove", "LineDragMove");
  832. SubscribeToEvent(dragSld, "DragEnd", "LineDragEnd");
  833. SubscribeToEvent(dragSld, "DragCancel", "LineDragCancel");
  834. }
  835. void EditAttribute(StringHash eventType, VariantMap& eventData)
  836. {
  837. // Changing elements programmatically may cause events to be sent. Stop possible infinite loop in that case.
  838. if (inLoadAttributeEditor)
  839. return;
  840. UIElement@ attrEdit = eventData["Element"].GetPtr();
  841. UIElement@ parent = attrEdit.parent;
  842. Array<Serializable@>@ serializables = GetAttributeEditorTargets(attrEdit);
  843. if (serializables.empty)
  844. return;
  845. uint index = attrEdit.vars["Index"].GetUInt();
  846. uint subIndex = attrEdit.vars["SubIndex"].GetUInt();
  847. uint coordinate = attrEdit.vars["Coordinate"].GetUInt();
  848. bool intermediateEdit = eventType == TEXT_CHANGED_EVENT_TYPE;
  849. // Do the editor pre logic before attribute is being modified
  850. if (!PreEditAttribute(serializables, index))
  851. return;
  852. inEditAttribute = true;
  853. Array<Variant> oldValues;
  854. if (!dragEditAttribute)
  855. {
  856. // Store old values so that PostEditAttribute can create undo actions
  857. for (uint i = 0; i < serializables.length; ++i)
  858. oldValues.Push(serializables[i].attributes[index]);
  859. }
  860. StoreAttributeEditor(parent, serializables, index, subIndex, coordinate);
  861. for (uint i = 0; i < serializables.length; ++i)
  862. serializables[i].ApplyAttributes();
  863. if (!dragEditAttribute)
  864. {
  865. // Do the editor post logic after attribute has been modified.
  866. PostEditAttribute(serializables, index, oldValues);
  867. }
  868. // Update the stored script attributes if this is a ScriptInstance
  869. EditScriptAttributes(serializables[0], index);
  870. inEditAttribute = false;
  871. // If not an intermediate edit, reload the editor fields with validated values
  872. // (attributes may have interactions; therefore we load everything, not just the value being edited)
  873. if (!intermediateEdit)
  874. attributesDirty = true;
  875. }
  876. void LineDragBegin(StringHash eventType, VariantMap& eventData)
  877. {
  878. UIElement@ label = eventData["Element"].GetPtr();
  879. int x = eventData["X"].GetInt();
  880. label.vars["posX"] = x;
  881. // Store the old value before dragging
  882. dragEditAttribute = false;
  883. LineEdit@ selectedNumEditor = label.parent;
  884. selectedNumEditor.vars["DragBeginValue"] = selectedNumEditor.text;
  885. selectedNumEditor.cursorPosition = 0;
  886. // Set mouse mode to user preference
  887. SetMouseMode(true);
  888. }
  889. void LineDragMove(StringHash eventTypem, VariantMap& eventData)
  890. {
  891. UIElement@ label = eventData["Element"].GetPtr();
  892. LineEdit@ selectedNumEditor = label.parent;
  893. // Prevent undo
  894. dragEditAttribute = true;
  895. int x = eventData["X"].GetInt();
  896. int posx = label.vars["posX"].GetInt();
  897. float val = input.mouseMoveX;
  898. float fieldVal = selectedNumEditor.text.ToFloat();
  899. fieldVal += val/100;
  900. label.vars["posX"] = x;
  901. selectedNumEditor.text = fieldVal;
  902. selectedNumEditor.cursorPosition = 0;
  903. }
  904. void LineDragEnd(StringHash eventType, VariantMap& eventData)
  905. {
  906. UIElement@ label = eventData["Element"].GetPtr();
  907. LineEdit@ selectedNumEditor = label.parent;
  908. // Prepare the attributes to store an undo with:
  909. // - old value = drag begin value
  910. // - new value = final value
  911. String finalValue = selectedNumEditor.text;
  912. // Reset attribute to begin value, and prevent undo
  913. dragEditAttribute = true;
  914. selectedNumEditor.text = selectedNumEditor.vars["DragBeginValue"].GetString();
  915. // Store final value, allow undo
  916. dragEditAttribute = false;
  917. selectedNumEditor.text = finalValue;
  918. selectedNumEditor.cursorPosition = 0;
  919. // Revert mouse to normal behaviour
  920. SetMouseMode(false);
  921. }
  922. void LineDragCancel(StringHash eventType, VariantMap& eventData)
  923. {
  924. UIElement@ label = eventData["Element"].GetPtr();
  925. // Reset value to what it was when drag edit began, preventing undo.
  926. dragEditAttribute = true;
  927. LineEdit@ selectedNumEditor = label.parent;
  928. selectedNumEditor.text = selectedNumEditor.vars["DragBeginValue"].GetString();
  929. selectedNumEditor.cursorPosition = 0;
  930. // Revert mouse to normal behaviour
  931. SetMouseMode(false);
  932. }
  933. // Resource picker functionality
  934. const uint ACTION_PICK = 1;
  935. const uint ACTION_OPEN = 2;
  936. const uint ACTION_EDIT = 4;
  937. const uint ACTION_TEST = 8;
  938. class ResourcePicker
  939. {
  940. String typeName;
  941. StringHash type;
  942. String lastPath;
  943. uint lastFilter;
  944. Array<String> filters;
  945. uint actions;
  946. ResourcePicker(const String&in typeName_, const String&in filter_, uint actions_ = ACTION_PICK | ACTION_OPEN)
  947. {
  948. typeName = typeName_;
  949. type = StringHash(typeName_);
  950. actions = actions_;
  951. filters.Push(filter_);
  952. filters.Push("*.*");
  953. lastFilter = 0;
  954. }
  955. ResourcePicker(const String&in typeName_, const Array<String>@ filters_, uint actions_ = ACTION_PICK | ACTION_OPEN)
  956. {
  957. typeName = typeName_;
  958. type = StringHash(typeName_);
  959. filters = filters_;
  960. actions = actions_;
  961. filters.Push("*.*");
  962. lastFilter = 0;
  963. }
  964. };
  965. Array<ResourcePicker@> resourcePickers;
  966. Array<Serializable@> resourceTargets;
  967. uint resourcePickIndex = 0;
  968. uint resourcePickSubIndex = 0;
  969. ResourcePicker@ resourcePicker = null;
  970. void InitResourcePicker()
  971. {
  972. // Fill resource picker data
  973. Array<String> fontFilters = {"*.ttf", "*.otf", "*.fnt", "*.xml"};
  974. Array<String> imageFilters = {"*.png", "*.jpg", "*.bmp", "*.tga"};
  975. Array<String> luaFileFilters = {"*.lua", "*.luc"};
  976. Array<String> scriptFilters = {"*.as", "*.asc"};
  977. Array<String> soundFilters = {"*.wav","*.ogg"};
  978. Array<String> textureFilters = {"*.dds", "*.png", "*.jpg", "*.bmp", "*.tga", "*.ktx", "*.pvr"};
  979. Array<String> materialFilters = {"*.xml", "*.material"};
  980. Array<String> anmSetFilters = {"*.scml"};
  981. Array<String> pexFilters = {"*.pex"};
  982. Array<String> tmxFilters = {"*.tmx"};
  983. resourcePickers.Push(ResourcePicker("Animation", "*.ani", ACTION_PICK | ACTION_TEST));
  984. resourcePickers.Push(ResourcePicker("Font", fontFilters));
  985. resourcePickers.Push(ResourcePicker("Image", imageFilters));
  986. resourcePickers.Push(ResourcePicker("LuaFile", luaFileFilters));
  987. resourcePickers.Push(ResourcePicker("Material", materialFilters, ACTION_PICK | ACTION_OPEN | ACTION_EDIT));
  988. resourcePickers.Push(ResourcePicker("Model", "*.mdl", ACTION_PICK));
  989. resourcePickers.Push(ResourcePicker("ParticleEffect", "*.xml", ACTION_PICK | ACTION_OPEN | ACTION_EDIT));
  990. resourcePickers.Push(ResourcePicker("ScriptFile", scriptFilters));
  991. resourcePickers.Push(ResourcePicker("Sound", soundFilters));
  992. resourcePickers.Push(ResourcePicker("Technique", "*.xml"));
  993. resourcePickers.Push(ResourcePicker("Texture2D", textureFilters));
  994. resourcePickers.Push(ResourcePicker("TextureCube", "*.xml"));
  995. resourcePickers.Push(ResourcePicker("Texture3D", "*.xml"));
  996. resourcePickers.Push(ResourcePicker("XMLFile", "*.xml"));
  997. resourcePickers.Push(ResourcePicker("Sprite2D", textureFilters, ACTION_PICK | ACTION_OPEN));
  998. resourcePickers.Push(ResourcePicker("AnimationSet2D", anmSetFilters, ACTION_PICK | ACTION_OPEN));
  999. resourcePickers.Push(ResourcePicker("ParticleEffect2D", pexFilters, ACTION_PICK | ACTION_OPEN));
  1000. resourcePickers.Push(ResourcePicker("TmxFile2D", tmxFilters, ACTION_PICK | ACTION_OPEN));
  1001. }
  1002. ResourcePicker@ GetResourcePicker(StringHash resourceType)
  1003. {
  1004. for (uint i = 0; i < resourcePickers.length; ++i)
  1005. {
  1006. if (resourcePickers[i].type == resourceType)
  1007. return resourcePickers[i];
  1008. }
  1009. return null;
  1010. }
  1011. void PickResource(StringHash eventType, VariantMap& eventData)
  1012. {
  1013. UIElement@ button = eventData["Element"].GetPtr();
  1014. LineEdit@ attrEdit = button.parent.children[0];
  1015. Array<Serializable@>@ targets = GetAttributeEditorTargets(attrEdit);
  1016. if (targets.empty)
  1017. return;
  1018. resourcePickIndex = attrEdit.vars["Index"].GetUInt();
  1019. resourcePickSubIndex = attrEdit.vars["SubIndex"].GetUInt();
  1020. AttributeInfo info = targets[0].attributeInfos[resourcePickIndex];
  1021. StringHash resourceType;
  1022. if (info.type == VAR_RESOURCEREF)
  1023. resourceType = targets[0].attributes[resourcePickIndex].GetResourceRef().type;
  1024. else if (info.type == VAR_RESOURCEREFLIST)
  1025. resourceType = targets[0].attributes[resourcePickIndex].GetResourceRefList().type;
  1026. else if (info.type == VAR_VARIANTVECTOR)
  1027. resourceType = targets[0].attributes[resourcePickIndex].GetVariantVector()[resourcePickSubIndex].GetResourceRef().type;
  1028. @resourcePicker = GetResourcePicker(resourceType);
  1029. if (resourcePicker is null)
  1030. return;
  1031. resourceTargets.Clear();
  1032. for (uint i = 0; i < targets.length; ++i)
  1033. resourceTargets.Push(targets[i]);
  1034. String lastPath = resourcePicker.lastPath;
  1035. if (lastPath.empty)
  1036. lastPath = sceneResourcePath;
  1037. CreateFileSelector("Pick " + resourcePicker.typeName, "OK", "Cancel", lastPath, resourcePicker.filters, resourcePicker.lastFilter);
  1038. SubscribeToEvent(uiFileSelector, "FileSelected", "PickResourceDone");
  1039. }
  1040. void PickResourceDone(StringHash eventType, VariantMap& eventData)
  1041. {
  1042. StoreResourcePickerPath();
  1043. CloseFileSelector();
  1044. if (!eventData["OK"].GetBool())
  1045. {
  1046. resourceTargets.Clear();
  1047. @resourcePicker = null;
  1048. return;
  1049. }
  1050. if (resourcePicker is null)
  1051. return;
  1052. // Validate the resource. It must come from within a registered resource directory, and be loaded successfully
  1053. String resourceName = eventData["FileName"].GetString();
  1054. Resource@ res = GetPickedResource(resourceName);
  1055. if (res is null)
  1056. {
  1057. @resourcePicker = null;
  1058. return;
  1059. }
  1060. // Store old values so that PostEditAttribute can create undo actions
  1061. Array<Variant> oldValues;
  1062. for (uint i = 0; i < resourceTargets.length; ++i)
  1063. oldValues.Push(resourceTargets[i].attributes[resourcePickIndex]);
  1064. for (uint i = 0; i < resourceTargets.length; ++i)
  1065. {
  1066. Serializable@ target = resourceTargets[i];
  1067. AttributeInfo info = target.attributeInfos[resourcePickIndex];
  1068. if (info.type == VAR_RESOURCEREF)
  1069. {
  1070. ResourceRef ref = target.attributes[resourcePickIndex].GetResourceRef();
  1071. ref.type = res.type;
  1072. ref.name = res.name;
  1073. target.attributes[resourcePickIndex] = Variant(ref);
  1074. target.ApplyAttributes();
  1075. }
  1076. else if (info.type == VAR_RESOURCEREFLIST)
  1077. {
  1078. ResourceRefList refList = target.attributes[resourcePickIndex].GetResourceRefList();
  1079. if (resourcePickSubIndex < refList.length)
  1080. {
  1081. refList.names[resourcePickSubIndex] = res.name;
  1082. target.attributes[resourcePickIndex] = Variant(refList);
  1083. target.ApplyAttributes();
  1084. }
  1085. }
  1086. else if (info.type == VAR_VARIANTVECTOR)
  1087. {
  1088. Array<Variant>@ attrs = target.attributes[resourcePickIndex].GetVariantVector();
  1089. ResourceRef ref = attrs[resourcePickSubIndex].GetResourceRef();
  1090. ref.type = res.type;
  1091. ref.name = res.name;
  1092. attrs[resourcePickSubIndex] = ref;
  1093. target.attributes[resourcePickIndex] = Variant(attrs);
  1094. target.ApplyAttributes();
  1095. }
  1096. EditScriptAttributes(target, resourcePickIndex);
  1097. }
  1098. PostEditAttribute(resourceTargets, resourcePickIndex, oldValues);
  1099. UpdateAttributeInspector(false);
  1100. resourceTargets.Clear();
  1101. @resourcePicker = null;
  1102. }
  1103. void StoreResourcePickerPath()
  1104. {
  1105. // Store filter and directory for next time
  1106. if (resourcePicker !is null && uiFileSelector !is null)
  1107. {
  1108. resourcePicker.lastPath = uiFileSelector.path;
  1109. resourcePicker.lastFilter = uiFileSelector.filterIndex;
  1110. }
  1111. }
  1112. Resource@ GetPickedResource(String resourceName)
  1113. {
  1114. resourceName = GetResourceNameFromFullName(resourceName);
  1115. String type = resourcePicker.typeName;
  1116. // Cube and 3D textures both use .xml extension. In that case interrogate the proper resource type
  1117. // from the file itself
  1118. if (type == "Texture3D" || type == "TextureCube")
  1119. {
  1120. XMLFile@ xmlRes = cache.GetResource("XMLFile", resourceName);
  1121. if (xmlRes !is null)
  1122. {
  1123. if (xmlRes.root.name.Compare("cubemap", false) == 0 || xmlRes.root.name.Compare("texturecube", false) == 0)
  1124. type = "TextureCube";
  1125. else if (xmlRes.root.name.Compare("texture3d", false) == 0)
  1126. type = "Texture3D";
  1127. }
  1128. }
  1129. Resource@ res = cache.GetResource(type, resourceName);
  1130. if (res is null)
  1131. log.Warning("Cannot find resource type: " + type + " Name:" + resourceName);
  1132. return res;
  1133. }
  1134. String GetResourceNameFromFullName(const String&in resourceName)
  1135. {
  1136. Array<String>@ resourceDirs = cache.resourceDirs;
  1137. for (uint i = 0; i < resourceDirs.length; ++i)
  1138. {
  1139. if (!resourceName.ToLower().StartsWith(resourceDirs[i].ToLower()))
  1140. continue;
  1141. return resourceName.Substring(resourceDirs[i].length);
  1142. }
  1143. return ""; // Not found
  1144. }
  1145. void OpenResource(StringHash eventType, VariantMap& eventData)
  1146. {
  1147. UIElement@ button = eventData["Element"].GetPtr();
  1148. LineEdit@ attrEdit = button.parent.children[0];
  1149. String fileName = attrEdit.text.Trimmed();
  1150. if (fileName.empty)
  1151. return;
  1152. OpenResource(fileName);
  1153. }
  1154. void OpenResource(String fileName)
  1155. {
  1156. Array<String>@ resourceDirs = cache.resourceDirs;
  1157. for (uint i = 0; i < resourceDirs.length; ++i)
  1158. {
  1159. String fullPath = resourceDirs[i] + fileName;
  1160. if (fileSystem.FileExists(fullPath))
  1161. {
  1162. fileSystem.SystemOpen(fullPath, "");
  1163. return;
  1164. }
  1165. }
  1166. }
  1167. void EditResource(StringHash eventType, VariantMap& eventData)
  1168. {
  1169. UIElement@ button = eventData["Element"].GetPtr();
  1170. LineEdit@ attrEdit = button.parent.children[0];
  1171. String fileName = attrEdit.text.Trimmed();
  1172. if (fileName.empty)
  1173. return;
  1174. StringHash resourceType(attrEdit.vars[TYPE_VAR].GetUInt());
  1175. Resource@ resource = cache.GetResource(resourceType, fileName);
  1176. if (resource !is null)
  1177. {
  1178. // For now only Materials can be edited
  1179. if (resource.typeName == "Material")
  1180. EditMaterial(cast<Material>(resource));
  1181. else if (resource.typeName == "ParticleEffect")
  1182. EditParticleEffect(cast<ParticleEffect>(resource));
  1183. }
  1184. }
  1185. void TestResource(StringHash eventType, VariantMap& eventData)
  1186. {
  1187. UIElement@ button = eventData["Element"].GetPtr();
  1188. LineEdit@ attrEdit = button.parent.children[0];
  1189. StringHash resourceType(attrEdit.vars[TYPE_VAR].GetUInt());
  1190. // For now only Animations can be tested
  1191. StringHash animType("Animation");
  1192. if (resourceType == animType)
  1193. TestAnimation(attrEdit);
  1194. }
  1195. void TestAnimation(UIElement@ attrEdit)
  1196. {
  1197. // Note: only supports the AnimationState array in AnimatedModel, and if only 1 model selected
  1198. Array<Serializable@>@ targets = GetAttributeEditorTargets(attrEdit);
  1199. if (targets.length != 1)
  1200. return;
  1201. AnimatedModel@ model = cast<AnimatedModel>(targets[0]);
  1202. if (model is null)
  1203. return;
  1204. uint animStateIndex = (attrEdit.vars["SubIndex"].GetUInt() - 1) / 6;
  1205. if (testAnimState.Get() is null)
  1206. {
  1207. testAnimState = model.GetAnimationState(animStateIndex);
  1208. AnimationState@ animState = testAnimState.Get();
  1209. if (animState !is null)
  1210. animState.time = 0; // Start from beginning
  1211. }
  1212. else
  1213. testAnimState = null;
  1214. }
  1215. void UpdateTestAnimation(float timeStep)
  1216. {
  1217. AnimationState@ animState = testAnimState.Get();
  1218. if (animState !is null)
  1219. {
  1220. // If has also an AnimationController, and scene update is enabled, check if it is also driving the animation
  1221. // and skip in that case (avoid double speed animation)
  1222. if (runUpdate)
  1223. {
  1224. AnimatedModel@ model = animState.model;
  1225. if (model !is null)
  1226. {
  1227. Node@ node = model.node;
  1228. if (node !is null)
  1229. {
  1230. AnimationController@ ctrl = node.GetComponent("AnimationController");
  1231. Animation@ anim = animState.animation;
  1232. if (ctrl !is null && anim !is null)
  1233. {
  1234. if (ctrl.IsPlaying(anim.name))
  1235. return;
  1236. }
  1237. }
  1238. }
  1239. }
  1240. animState.AddTime(timeStep);
  1241. }
  1242. }
  1243. // VariantVector decoding & editing for certain components
  1244. class VectorStruct
  1245. {
  1246. String componentTypeName;
  1247. String attributeName;
  1248. Array<String> variableNames;
  1249. uint restartIndex;
  1250. VectorStruct(const String&in componentTypeName_, const String&in attributeName_, const Array<String>@ variableNames_, uint restartIndex_)
  1251. {
  1252. componentTypeName = componentTypeName_;
  1253. attributeName = attributeName_;
  1254. variableNames = variableNames_;
  1255. restartIndex = restartIndex_;
  1256. }
  1257. };
  1258. Array<VectorStruct@> vectorStructs;
  1259. void InitVectorStructs()
  1260. {
  1261. // Fill vector structure data
  1262. Array<String> billboardVariables = {
  1263. "Billboard Count",
  1264. " Position",
  1265. " Size",
  1266. " UV Coordinates",
  1267. " Color",
  1268. " Rotation",
  1269. " Is Enabled"
  1270. };
  1271. vectorStructs.Push(VectorStruct("BillboardSet", "Billboards", billboardVariables, 1));
  1272. Array<String> animationStateVariables = {
  1273. "Anim State Count",
  1274. " Animation",
  1275. " Start Bone",
  1276. " Is Looped",
  1277. " Weight",
  1278. " Time",
  1279. " Layer"
  1280. };
  1281. vectorStructs.Push(VectorStruct("AnimatedModel", "Animation States", animationStateVariables, 1));
  1282. Array<String> staticModelGroupInstanceVariables = {
  1283. "Instance Count",
  1284. " NodeID"
  1285. };
  1286. vectorStructs.Push(VectorStruct("StaticModelGroup", "Instance Nodes", staticModelGroupInstanceVariables, 1));
  1287. Array<String> splinePathInstanceVariables = {
  1288. "Control Point Count",
  1289. " NodeID"
  1290. };
  1291. vectorStructs.Push(VectorStruct("SplinePath", "Control Points", splinePathInstanceVariables, 1));
  1292. }
  1293. VectorStruct@ GetVectorStruct(Array<Serializable@>@ serializables, uint index)
  1294. {
  1295. AttributeInfo info = serializables[0].attributeInfos[index];
  1296. for (uint i = 0; i < vectorStructs.length; ++i)
  1297. {
  1298. if (vectorStructs[i].componentTypeName == serializables[0].typeName && vectorStructs[i].attributeName == info.name)
  1299. return vectorStructs[i];
  1300. }
  1301. return null;
  1302. }
  1303. int GetAttributeIndex(Serializable@ serializable, const String&in attrName)
  1304. {
  1305. for (uint i = 0; i < serializable.numAttributes; ++i)
  1306. {
  1307. if (serializable.attributeInfos[i].name.Compare(attrName, false) == 0)
  1308. return i;
  1309. }
  1310. return -1;
  1311. }