EditorView.as 60 KB

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  1. // Urho3D editor view & camera functions
  2. WeakHandle previewCamera;
  3. Node@ cameraNode;
  4. Camera@ camera;
  5. Node@ gridNode;
  6. CustomGeometry@ grid;
  7. UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
  8. uint setViewportCursor = 0; // used to set cursor in post update
  9. uint resizingBorder = 0; // current border that is dragging
  10. uint viewportMode = VIEWPORT_SINGLE;
  11. int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
  12. int viewportBorderWidth = 4; // width of a viewport resize border
  13. IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
  14. IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
  15. RenderPath@ renderPath; // Renderpath to use on all views
  16. String renderPathName;
  17. bool mouseWheelCameraPosition = false;
  18. bool contextMenuActionWaitFrame = false;
  19. const uint VIEWPORT_BORDER_H = 0x00000001;
  20. const uint VIEWPORT_BORDER_H1 = 0x00000002;
  21. const uint VIEWPORT_BORDER_H2 = 0x00000004;
  22. const uint VIEWPORT_BORDER_V = 0x00000010;
  23. const uint VIEWPORT_BORDER_V1 = 0x00000020;
  24. const uint VIEWPORT_BORDER_V2 = 0x00000040;
  25. const uint VIEWPORT_SINGLE = 0x00000000;
  26. const uint VIEWPORT_TOP = 0x00000100;
  27. const uint VIEWPORT_BOTTOM = 0x00000200;
  28. const uint VIEWPORT_LEFT = 0x00000400;
  29. const uint VIEWPORT_RIGHT = 0x00000800;
  30. const uint VIEWPORT_TOP_LEFT = 0x00001000;
  31. const uint VIEWPORT_TOP_RIGHT = 0x00002000;
  32. const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
  33. const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
  34. // Combinations for easier testing
  35. const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
  36. const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
  37. const uint VIEWPORT_SPLIT_H = 0x0000f300;
  38. const uint VIEWPORT_SPLIT_V = 0x0000fc00;
  39. const uint VIEWPORT_SPLIT_HV = 0x0000f000;
  40. const uint VIEWPORT_TOP_ANY = 0x00003300;
  41. const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
  42. const uint VIEWPORT_LEFT_ANY = 0x00005400;
  43. const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
  44. const uint VIEWPORT_QUAD = 0x0000f000;
  45. enum EditMode
  46. {
  47. EDIT_MOVE = 0,
  48. EDIT_ROTATE,
  49. EDIT_SCALE,
  50. EDIT_SELECT,
  51. EDIT_SPAWN
  52. }
  53. enum AxisMode
  54. {
  55. AXIS_WORLD = 0,
  56. AXIS_LOCAL
  57. }
  58. enum SnapScaleMode
  59. {
  60. SNAP_SCALE_FULL = 0,
  61. SNAP_SCALE_HALF,
  62. SNAP_SCALE_QUARTER
  63. }
  64. // Holds info about a viewport such as camera settings and splits up shared resources
  65. class ViewportContext
  66. {
  67. float cameraYaw = 0;
  68. float cameraPitch = 0;
  69. Camera@ camera;
  70. Node@ cameraNode;
  71. SoundListener@ soundListener;
  72. Viewport@ viewport;
  73. bool enabled = false;
  74. uint index = 0;
  75. uint viewportId = 0;
  76. UIElement@ viewportContextUI;
  77. UIElement@ statusBar;
  78. Text@ cameraPosText;
  79. Window@ settingsWindow;
  80. LineEdit@ cameraPosX;
  81. LineEdit@ cameraPosY;
  82. LineEdit@ cameraPosZ;
  83. LineEdit@ cameraRotX;
  84. LineEdit@ cameraRotY;
  85. LineEdit@ cameraRotZ;
  86. LineEdit@ cameraZoom;
  87. LineEdit@ cameraOrthoSize;
  88. CheckBox@ cameraOrthographic;
  89. ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
  90. {
  91. cameraNode = Node();
  92. camera = cameraNode.CreateComponent("Camera");
  93. camera.fillMode = fillMode;
  94. soundListener = cameraNode.CreateComponent("SoundListener");
  95. viewport = Viewport(editorScene, camera, viewRect, renderPath);
  96. index = index_;
  97. viewportId = viewportId_;
  98. camera.viewMask = 0xffffffff; // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
  99. }
  100. void ResetCamera()
  101. {
  102. cameraNode.position = Vector3(0, 5, -10);
  103. // Look at the origin so user can see the scene.
  104. cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
  105. ReacquireCameraYawPitch();
  106. UpdateSettingsUI();
  107. }
  108. void ReacquireCameraYawPitch()
  109. {
  110. cameraYaw = cameraNode.rotation.yaw;
  111. cameraPitch = cameraNode.rotation.pitch;
  112. }
  113. void CreateViewportContextUI()
  114. {
  115. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  116. viewportContextUI = UIElement();
  117. viewportUI.AddChild(viewportContextUI);
  118. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  119. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  120. viewportContextUI.clipChildren = true;
  121. statusBar = BorderImage("ToolBar");
  122. statusBar.style = "EditorToolBar";
  123. viewportContextUI.AddChild(statusBar);
  124. statusBar.SetLayout(LM_HORIZONTAL);
  125. statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
  126. statusBar.layoutSpacing = 4;
  127. statusBar.opacity = uiMaxOpacity;
  128. Button@ settingsButton = CreateSmallToolBarButton("Settings");
  129. statusBar.AddChild(settingsButton);
  130. cameraPosText = Text();
  131. statusBar.AddChild(cameraPosText);
  132. cameraPosText.SetFont(font, 11);
  133. cameraPosText.color = Color(1, 1, 0);
  134. cameraPosText.textEffect = TE_SHADOW;
  135. cameraPosText.priority = -100;
  136. settingsWindow = LoadEditorUI("UI/EditorViewport.xml");
  137. settingsWindow.opacity = uiMaxOpacity;
  138. settingsWindow.visible = false;
  139. viewportContextUI.AddChild(settingsWindow);
  140. cameraPosX = settingsWindow.GetChild("PositionX", true);
  141. cameraPosY = settingsWindow.GetChild("PositionY", true);
  142. cameraPosZ = settingsWindow.GetChild("PositionZ", true);
  143. cameraRotX = settingsWindow.GetChild("RotationX", true);
  144. cameraRotY = settingsWindow.GetChild("RotationY", true);
  145. cameraRotZ = settingsWindow.GetChild("RotationZ", true);
  146. cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
  147. cameraZoom = settingsWindow.GetChild("Zoom", true);
  148. cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
  149. SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
  150. SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
  151. SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
  152. SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
  153. SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
  154. SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
  155. SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
  156. SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
  157. SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
  158. SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
  159. SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
  160. SubscribeToEvent(settingsWindow.GetChild("CopyTransform", true), "Released", "HandleCopyTransformClicked");
  161. SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
  162. SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
  163. HandleResize();
  164. }
  165. void HandleResize()
  166. {
  167. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  168. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  169. if (viewport.rect.left < 34)
  170. {
  171. statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
  172. IntVector2 pos = settingsWindow.position;
  173. pos.x = 32 - viewport.rect.left;
  174. settingsWindow.position = pos;
  175. }
  176. else
  177. {
  178. statusBar.layoutBorder = IntRect(8, 4, 4, 8);
  179. IntVector2 pos = settingsWindow.position;
  180. pos.x = 5;
  181. settingsWindow.position = pos;
  182. }
  183. statusBar.SetFixedSize(viewport.rect.width, 22);
  184. }
  185. void ToggleOrthographic()
  186. {
  187. SetOrthographic(!camera.orthographic);
  188. }
  189. void SetOrthographic(bool orthographic)
  190. {
  191. camera.orthographic = orthographic;
  192. UpdateSettingsUI();
  193. }
  194. void Update(float timeStep)
  195. {
  196. Vector3 cameraPos = cameraNode.position;
  197. String xText(cameraPos.x);
  198. String yText(cameraPos.y);
  199. String zText(cameraPos.z);
  200. xText.Resize(8);
  201. yText.Resize(8);
  202. zText.Resize(8);
  203. cameraPosText.text = String(
  204. "Pos: " + xText + " " + yText + " " + zText +
  205. " Zoom: " + camera.zoom);
  206. cameraPosText.size = cameraPosText.minSize;
  207. }
  208. void ToggleViewportSettingsWindow()
  209. {
  210. if (settingsWindow.visible)
  211. CloseViewportSettingsWindow();
  212. else
  213. OpenViewportSettingsWindow();
  214. }
  215. void OpenViewportSettingsWindow()
  216. {
  217. UpdateSettingsUI();
  218. /* settingsWindow.position = */
  219. settingsWindow.visible = true;
  220. settingsWindow.BringToFront();
  221. }
  222. void CloseViewportSettingsWindow()
  223. {
  224. settingsWindow.visible = false;
  225. }
  226. void UpdateSettingsUI()
  227. {
  228. cameraPosX.text = String(Floor(cameraNode.position.x * 1000) / 1000);
  229. cameraPosY.text = String(Floor(cameraNode.position.y * 1000) / 1000);
  230. cameraPosZ.text = String(Floor(cameraNode.position.z * 1000) / 1000);
  231. cameraRotX.text = String(Floor(cameraNode.rotation.pitch * 1000) / 1000);
  232. cameraRotY.text = String(Floor(cameraNode.rotation.yaw * 1000) / 1000);
  233. cameraRotZ.text = String(Floor(cameraNode.rotation.roll * 1000) / 1000);
  234. cameraZoom.text = String(Floor(camera.zoom * 1000) / 1000);
  235. cameraOrthoSize.text = String(Floor(camera.orthoSize * 1000) / 1000);
  236. cameraOrthographic.checked = camera.orthographic;
  237. }
  238. void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
  239. {
  240. SetOrthographic(cameraOrthographic.checked);
  241. }
  242. void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
  243. {
  244. LineEdit@ element = eventData["Element"].GetPtr();
  245. if (element.text == "")
  246. return;
  247. if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
  248. {
  249. Vector3 euler = cameraNode.rotation.eulerAngles;
  250. if (element is cameraRotX)
  251. euler.x = element.text.ToFloat();
  252. else if (element is cameraRotY)
  253. euler.y = element.text.ToFloat();
  254. else if (element is cameraRotZ)
  255. euler.z = element.text.ToFloat();
  256. cameraNode.rotation = Quaternion(euler);
  257. }
  258. else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
  259. {
  260. Vector3 pos = cameraNode.position;
  261. if (element is cameraPosX)
  262. pos.x = element.text.ToFloat();
  263. else if (element is cameraPosY)
  264. pos.y = element.text.ToFloat();
  265. else if (element is cameraPosZ)
  266. pos.z = element.text.ToFloat();
  267. cameraNode.position = pos;
  268. }
  269. else if (element is cameraZoom)
  270. camera.zoom = element.text.ToFloat();
  271. else if (element is cameraOrthoSize)
  272. camera.orthoSize = element.text.ToFloat();
  273. }
  274. void HandleCopyTransformClicked(StringHash eventType, VariantMap& eventData)
  275. {
  276. if (editNode !is null)
  277. {
  278. editNode.position = cameraNode.position;
  279. editNode.rotation = cameraNode.rotation;
  280. }
  281. }
  282. }
  283. Array<ViewportContext@> viewports;
  284. ViewportContext@ activeViewport;
  285. Text@ editorModeText;
  286. Text@ renderStatsText;
  287. EditMode editMode = EDIT_MOVE;
  288. AxisMode axisMode = AXIS_WORLD;
  289. FillMode fillMode = FILL_SOLID;
  290. SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
  291. float viewNearClip = 0.1;
  292. float viewFarClip = 1000.0;
  293. float viewFov = 45.0;
  294. float cameraBaseSpeed = 10;
  295. float cameraBaseRotationSpeed = 0.2;
  296. float cameraShiftSpeedMultiplier = 5;
  297. float newNodeDistance = 20;
  298. float moveStep = 0.5;
  299. float rotateStep = 5;
  300. float scaleStep = 0.1;
  301. float snapScale = 1.0;
  302. bool limitRotation = false;
  303. bool moveSnap = false;
  304. bool rotateSnap = false;
  305. bool scaleSnap = false;
  306. bool renderingDebug = false;
  307. bool physicsDebug = false;
  308. bool octreeDebug = false;
  309. int pickMode = PICK_GEOMETRIES;
  310. bool orbiting = false;
  311. enum MouseOrbitMode
  312. {
  313. ORBIT_RELATIVE = 0,
  314. ORBIT_WRAP
  315. }
  316. bool toggledMouseLock = false;
  317. int mouseOrbitMode = ORBIT_RELATIVE;
  318. bool showGrid = true;
  319. bool grid2DMode = false;
  320. uint gridSize = 16;
  321. uint gridSubdivisions = 3;
  322. float gridScale = 8.0;
  323. Color gridColor(0.1, 0.1, 0.1);
  324. Color gridSubdivisionColor(0.05, 0.05, 0.05);
  325. Color gridXColor(0.5, 0.1, 0.1);
  326. Color gridYColor(0.1, 0.5, 0.1);
  327. Color gridZColor(0.1, 0.1, 0.5);
  328. Array<int> pickModeDrawableFlags = {
  329. DRAWABLE_GEOMETRY,
  330. DRAWABLE_LIGHT,
  331. DRAWABLE_ZONE
  332. };
  333. Array<String> editModeText = {
  334. "Move",
  335. "Rotate",
  336. "Scale",
  337. "Select",
  338. "Spawn"
  339. };
  340. Array<String> axisModeText = {
  341. "World",
  342. "Local"
  343. };
  344. Array<String> pickModeText = {
  345. "Geometries",
  346. "Lights",
  347. "Zones",
  348. "Rigidbodies",
  349. "UI-elements"
  350. };
  351. Array<String> fillModeText = {
  352. "Solid",
  353. "Wire",
  354. "Point"
  355. };
  356. void SetRenderPath(const String&in newRenderPathName)
  357. {
  358. renderPath = null;
  359. renderPathName = newRenderPathName.Trimmed();
  360. if (renderPathName.length > 0)
  361. {
  362. File@ file = cache.GetFile(renderPathName);
  363. if (file !is null)
  364. {
  365. XMLFile@ xml = XMLFile();
  366. if (xml.Load(file))
  367. {
  368. renderPath = RenderPath();
  369. if (!renderPath.Load(xml))
  370. renderPath = null;
  371. }
  372. }
  373. }
  374. // If renderPath is null, the engine default will be used
  375. for (uint i = 0; i < renderer.numViewports; ++i)
  376. renderer.viewports[i].renderPath = renderPath;
  377. if (materialPreview !is null && materialPreview.viewport !is null)
  378. materialPreview.viewport.renderPath = renderPath;
  379. }
  380. void CreateCamera()
  381. {
  382. // Set the initial viewport rect
  383. viewportArea = IntRect(0, 0, graphics.width, graphics.height);
  384. SetViewportMode(viewportMode);
  385. SetActiveViewport(viewports[0]);
  386. // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
  387. ResetCamera();
  388. SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate");
  389. SubscribeToEvent("UIMouseClick", "ViewMouseClick");
  390. SubscribeToEvent("MouseMove", "ViewMouseMove");
  391. SubscribeToEvent("UIMouseClickEnd", "ViewMouseClickEnd");
  392. SubscribeToEvent("BeginViewUpdate", "HandleBeginViewUpdate");
  393. SubscribeToEvent("EndViewUpdate", "HandleEndViewUpdate");
  394. SubscribeToEvent("BeginViewRender", "HandleBeginViewRender");
  395. SubscribeToEvent("EndViewRender", "HandleEndViewRender");
  396. // Set initial renderpath if defined
  397. SetRenderPath(renderPathName);
  398. }
  399. // Create any UI associated with changing the editor viewports
  400. void CreateViewportUI()
  401. {
  402. if (viewportUI is null)
  403. {
  404. viewportUI = UIElement();
  405. ui.root.AddChild(viewportUI);
  406. }
  407. viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
  408. viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
  409. viewportUI.clipChildren = true;
  410. viewportUI.clipBorder = viewportUIClipBorder;
  411. viewportUI.RemoveAllChildren();
  412. viewportUI.priority = -2000;
  413. Array<BorderImage@> borders;
  414. IntRect top;
  415. IntRect bottom;
  416. IntRect left;
  417. IntRect right;
  418. IntRect topLeft;
  419. IntRect topRight;
  420. IntRect bottomLeft;
  421. IntRect bottomRight;
  422. for (uint i = 0; i < viewports.length; ++i)
  423. {
  424. ViewportContext@ vc = viewports[i];
  425. vc.CreateViewportContextUI();
  426. if (vc.viewportId & VIEWPORT_TOP > 0)
  427. top = vc.viewport.rect;
  428. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  429. bottom = vc.viewport.rect;
  430. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  431. left = vc.viewport.rect;
  432. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  433. right = vc.viewport.rect;
  434. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  435. topLeft = vc.viewport.rect;
  436. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  437. topRight = vc.viewport.rect;
  438. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  439. bottomLeft = vc.viewport.rect;
  440. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  441. bottomRight = vc.viewport.rect;
  442. }
  443. // Creates resize borders based on the mode set
  444. if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
  445. {
  446. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
  447. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
  448. }
  449. else
  450. {
  451. // Figures what borders to create based on mode
  452. if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
  453. {
  454. borders.Push(
  455. viewportMode & VIEWPORT_LEFT > 0 ?
  456. CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
  457. CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
  458. );
  459. }
  460. else
  461. {
  462. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
  463. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
  464. if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
  465. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
  466. }
  467. if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
  468. {
  469. borders.Push(
  470. viewportMode & VIEWPORT_TOP > 0 ?
  471. CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
  472. CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
  473. );
  474. }
  475. else
  476. {
  477. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
  478. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
  479. if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
  480. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
  481. }
  482. }
  483. }
  484. BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
  485. {
  486. BorderImage@ border = BorderImage();
  487. viewportUI.AddChild(border);
  488. border.name = "border";
  489. border.style = "ViewportBorder";
  490. border.vars["VIEWMODE"] = value;
  491. border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
  492. border.position = IntVector2(posX, posY);
  493. border.opacity = uiMaxOpacity;
  494. SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
  495. SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
  496. return border;
  497. }
  498. void SetFillMode(FillMode fillMode_)
  499. {
  500. fillMode = fillMode_;
  501. for (uint i = 0; i < viewports.length; ++i)
  502. viewports[i].camera.fillMode = fillMode_;
  503. }
  504. // Sets the viewport mode
  505. void SetViewportMode(uint mode = VIEWPORT_SINGLE)
  506. {
  507. // Remember old viewport positions
  508. Array<Vector3> cameraPositions;
  509. Array<Quaternion> cameraRotations;
  510. for (uint i = 0; i < viewports.length; ++i)
  511. {
  512. cameraPositions.Push(viewports[i].cameraNode.position);
  513. cameraRotations.Push(viewports[i].cameraNode.rotation);
  514. }
  515. viewports.Clear();
  516. viewportMode = mode;
  517. // Always have quad a
  518. {
  519. uint viewport = 0;
  520. ViewportContext@ vc = ViewportContext(
  521. IntRect(
  522. 0,
  523. 0,
  524. mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  525. mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
  526. viewports.length + 1,
  527. viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
  528. );
  529. viewports.Push(vc);
  530. }
  531. uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
  532. if (topRight > 0)
  533. {
  534. ViewportContext@ vc = ViewportContext(
  535. IntRect(
  536. viewportArea.width/2,
  537. 0,
  538. viewportArea.width,
  539. mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
  540. viewports.length + 1,
  541. topRight
  542. );
  543. viewports.Push(vc);
  544. }
  545. uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
  546. if (bottomLeft > 0)
  547. {
  548. ViewportContext@ vc = ViewportContext(
  549. IntRect(
  550. 0,
  551. viewportArea.height / 2,
  552. mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  553. viewportArea.height),
  554. viewports.length + 1,
  555. bottomLeft
  556. );
  557. viewports.Push(vc);
  558. }
  559. uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
  560. if (bottomRight > 0)
  561. {
  562. ViewportContext@ vc = ViewportContext(
  563. IntRect(
  564. viewportArea.width / 2,
  565. viewportArea.height / 2,
  566. viewportArea.width,
  567. viewportArea.height),
  568. viewports.length + 1,
  569. bottomRight
  570. );
  571. viewports.Push(vc);
  572. }
  573. renderer.numViewports = viewports.length;
  574. for (uint i = 0; i < viewports.length; ++i)
  575. renderer.viewports[i] = viewports[i].viewport;
  576. // Restore camera positions as applicable. Default new viewports to the last camera position
  577. if (cameraPositions.length > 0)
  578. {
  579. for (uint i = 0; i < viewports.length; ++i)
  580. {
  581. uint src = i;
  582. if (src >= cameraPositions.length)
  583. src = cameraPositions.length - 1;
  584. viewports[i].cameraNode.position = cameraPositions[src];
  585. viewports[i].cameraNode.rotation = cameraRotations[src];
  586. }
  587. }
  588. ReacquireCameraYawPitch();
  589. UpdateViewParameters();
  590. UpdateCameraPreview();
  591. CreateViewportUI();
  592. }
  593. // Create a preview viewport if a camera component is selected
  594. void UpdateCameraPreview()
  595. {
  596. previewCamera = null;
  597. StringHash cameraType("Camera");
  598. for (uint i = 0; i < selectedComponents.length; ++i)
  599. {
  600. if (selectedComponents[i].type == cameraType)
  601. {
  602. // Take the first encountered camera
  603. previewCamera = selectedComponents[i];
  604. break;
  605. }
  606. }
  607. // Also try nodes if not found from components
  608. if (previewCamera.Get() is null)
  609. {
  610. for (uint i = 0; i < selectedNodes.length; ++i)
  611. {
  612. previewCamera = selectedNodes[i].GetComponent("Camera");
  613. if (previewCamera.Get() !is null)
  614. break;
  615. }
  616. }
  617. // Remove extra viewport if it exists and no camera is selected
  618. if (previewCamera.Get() is null)
  619. {
  620. if (renderer.numViewports > viewports.length)
  621. renderer.numViewports = viewports.length;
  622. }
  623. else
  624. {
  625. if (renderer.numViewports < viewports.length + 1)
  626. renderer.numViewports = viewports.length + 1;
  627. int previewWidth = graphics.width / 4;
  628. int previewHeight = previewWidth * 9 / 16;
  629. int previewX = graphics.width - 10 - previewWidth;
  630. int previewY = graphics.height - 30 - previewHeight;
  631. Viewport@ previewView = Viewport();
  632. previewView.scene = editorScene;
  633. previewView.camera = previewCamera.Get();
  634. previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
  635. previewView.renderPath = renderPath;
  636. renderer.viewports[viewports.length] = previewView;
  637. }
  638. }
  639. void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
  640. {
  641. UIElement@ dragBorder = eventData["Element"].GetPtr();
  642. if (dragBorder is null)
  643. return;
  644. uint hPos;
  645. uint vPos;
  646. // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
  647. if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
  648. {
  649. hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
  650. vPos = dragBorder.position.y;
  651. dragBorder.position = IntVector2(hPos, vPos);
  652. }
  653. if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
  654. {
  655. vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
  656. hPos = dragBorder.position.x;
  657. dragBorder.position = IntVector2(hPos, vPos);
  658. }
  659. // Move all dependent borders
  660. Array<UIElement@> borders = viewportUI.GetChildren();
  661. for (uint i = 0; i < borders.length; ++i)
  662. {
  663. BorderImage@ border = borders[i];
  664. if (border is null || border is dragBorder || border.name != "border")
  665. continue;
  666. uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
  667. if (resizingBorder == VIEWPORT_BORDER_H)
  668. {
  669. if (borderViewMode == VIEWPORT_BORDER_V1)
  670. {
  671. border.SetFixedHeight(vPos);
  672. }
  673. else if (borderViewMode == VIEWPORT_BORDER_V2)
  674. {
  675. border.position = IntVector2(border.position.x, vPos);
  676. border.SetFixedHeight(viewportArea.height - vPos);
  677. }
  678. }
  679. else if (resizingBorder == VIEWPORT_BORDER_V)
  680. {
  681. if (borderViewMode == VIEWPORT_BORDER_H1)
  682. {
  683. border.SetFixedWidth(hPos);
  684. }
  685. else if (borderViewMode == VIEWPORT_BORDER_H2)
  686. {
  687. border.position = IntVector2(hPos, border.position.y);
  688. border.SetFixedWidth(viewportArea.width - hPos);
  689. }
  690. }
  691. }
  692. }
  693. void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
  694. {
  695. // Sets the new viewports by checking all the dependencies
  696. Array<UIElement@> children = viewportUI.GetChildren();
  697. Array<BorderImage@> borders;
  698. BorderImage@ borderV;
  699. BorderImage@ borderV1;
  700. BorderImage@ borderV2;
  701. BorderImage@ borderH;
  702. BorderImage@ borderH1;
  703. BorderImage@ borderH2;
  704. for (uint i = 0; i < children.length; ++i)
  705. {
  706. if (children[i].name == "border")
  707. {
  708. BorderImage@ border = children[i];
  709. uint mode = border.vars["VIEWMODE"].GetUInt();
  710. if (mode == VIEWPORT_BORDER_V)
  711. borderV = border;
  712. else if (mode == VIEWPORT_BORDER_V1)
  713. borderV1 = border;
  714. else if (mode == VIEWPORT_BORDER_V2)
  715. borderV2 = border;
  716. else if (mode == VIEWPORT_BORDER_H)
  717. borderH = border;
  718. else if (mode == VIEWPORT_BORDER_H1)
  719. borderH1 = border;
  720. else if (mode == VIEWPORT_BORDER_H2)
  721. borderH2 = border;
  722. }
  723. }
  724. IntRect top;
  725. IntRect bottom;
  726. IntRect left;
  727. IntRect right;
  728. IntRect topLeft;
  729. IntRect topRight;
  730. IntRect bottomLeft;
  731. IntRect bottomRight;
  732. for (uint i = 0; i < viewports.length; ++i)
  733. {
  734. ViewportContext@ vc = viewports[i];
  735. if (vc.viewportId & VIEWPORT_TOP > 0)
  736. top = vc.viewport.rect;
  737. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  738. bottom = vc.viewport.rect;
  739. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  740. left = vc.viewport.rect;
  741. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  742. right = vc.viewport.rect;
  743. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  744. topLeft = vc.viewport.rect;
  745. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  746. topRight = vc.viewport.rect;
  747. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  748. bottomLeft = vc.viewport.rect;
  749. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  750. bottomRight = vc.viewport.rect;
  751. }
  752. if (borderV !is null)
  753. {
  754. if (viewportMode & VIEWPORT_LEFT > 0)
  755. left.right = borderV.position.x + viewportBorderOffset;
  756. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  757. topLeft.right = borderV.position.x + viewportBorderOffset;
  758. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  759. topRight.left = borderV.position.x + viewportBorderOffset;
  760. if (viewportMode & VIEWPORT_RIGHT > 0)
  761. right.left = borderV.position.x + viewportBorderOffset;
  762. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  763. bottomLeft.right = borderV.position.x + viewportBorderOffset;
  764. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  765. bottomRight.left = borderV.position.x + viewportBorderOffset;
  766. }
  767. else
  768. {
  769. if (borderV1 !is null)
  770. {
  771. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  772. topLeft.right = borderV1.position.x + viewportBorderOffset;
  773. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  774. topRight.left = borderV1.position.x + viewportBorderOffset;
  775. }
  776. if (borderV2 !is null)
  777. {
  778. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  779. bottomLeft.right = borderV2.position.x + viewportBorderOffset;
  780. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  781. bottomRight.left = borderV2.position.x + viewportBorderOffset;
  782. }
  783. }
  784. if (borderH !is null)
  785. {
  786. if (viewportMode & VIEWPORT_TOP > 0)
  787. top.bottom = borderH.position.y + viewportBorderOffset;
  788. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  789. topLeft.bottom = borderH.position.y + viewportBorderOffset;
  790. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  791. bottomLeft.top = borderH.position.y + viewportBorderOffset;
  792. if (viewportMode & VIEWPORT_BOTTOM > 0)
  793. bottom.top = borderH.position.y + viewportBorderOffset;
  794. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  795. topRight.bottom = borderH.position.y + viewportBorderOffset;
  796. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  797. bottomRight.top = borderH.position.y + viewportBorderOffset;
  798. }
  799. else
  800. {
  801. if (borderH1 !is null)
  802. {
  803. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  804. topLeft.bottom = borderH1.position.y+viewportBorderOffset;
  805. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  806. bottomLeft.top = borderH1.position.y+viewportBorderOffset;
  807. }
  808. if (borderH2 !is null)
  809. {
  810. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  811. topRight.bottom = borderH2.position.y+viewportBorderOffset;
  812. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  813. bottomRight.top = borderH2.position.y+viewportBorderOffset;
  814. }
  815. }
  816. // Applies the calculated changes
  817. for (uint i = 0; i < viewports.length; ++i)
  818. {
  819. ViewportContext@ vc = viewports[i];
  820. if (vc.viewportId & VIEWPORT_TOP > 0)
  821. vc.viewport.rect = top;
  822. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  823. vc.viewport.rect = bottom;
  824. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  825. vc.viewport.rect = left;
  826. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  827. vc.viewport.rect = right;
  828. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  829. vc.viewport.rect = topLeft;
  830. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  831. vc.viewport.rect = topRight;
  832. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  833. vc.viewport.rect = bottomLeft;
  834. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  835. vc.viewport.rect = bottomRight;
  836. vc.HandleResize();
  837. }
  838. // End drag state
  839. resizingBorder = 0;
  840. setViewportCursor = 0;
  841. }
  842. void SetViewportCursor()
  843. {
  844. if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
  845. ui.cursor.shape = CS_RESIZEHORIZONTAL;
  846. else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
  847. ui.cursor.shape = CS_RESIZEVERTICAL;
  848. }
  849. void SetActiveViewport(ViewportContext@ context)
  850. {
  851. // Sets the global variables to the current context
  852. @cameraNode = context.cameraNode;
  853. @camera = context.camera;
  854. @audio.listener = context.soundListener;
  855. // Camera is created before gizmo, this gets called again after UI is created
  856. if (gizmo !is null)
  857. gizmo.viewMask = camera.viewMask;
  858. @activeViewport = context;
  859. // If a mode is changed while in a drag or hovering over a border these can get out of sync
  860. resizingBorder = 0;
  861. setViewportCursor = 0;
  862. }
  863. void ResetCamera()
  864. {
  865. for (uint i = 0; i < viewports.length; ++i)
  866. viewports[i].ResetCamera();
  867. }
  868. void ReacquireCameraYawPitch()
  869. {
  870. for (uint i = 0; i < viewports.length; ++i)
  871. viewports[i].ReacquireCameraYawPitch();
  872. }
  873. void UpdateViewParameters()
  874. {
  875. for (uint i = 0; i < viewports.length; ++i)
  876. {
  877. viewports[i].camera.nearClip = viewNearClip;
  878. viewports[i].camera.farClip = viewFarClip;
  879. viewports[i].camera.fov = viewFov;
  880. }
  881. }
  882. void CreateGrid()
  883. {
  884. if (gridNode !is null)
  885. gridNode.Remove();
  886. gridNode = Node();
  887. grid = gridNode.CreateComponent("CustomGeometry");
  888. grid.numGeometries = 1;
  889. grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
  890. grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
  891. grid.occludee = false;
  892. UpdateGrid();
  893. }
  894. void HideGrid()
  895. {
  896. if (grid !is null)
  897. grid.enabled = false;
  898. }
  899. void ShowGrid()
  900. {
  901. if (grid !is null)
  902. {
  903. grid.enabled = true;
  904. if (editorScene.octree !is null)
  905. editorScene.octree.AddManualDrawable(grid);
  906. }
  907. }
  908. void UpdateGrid(bool updateGridGeometry = true)
  909. {
  910. showGrid ? ShowGrid() : HideGrid();
  911. gridNode.scale = Vector3(gridScale, gridScale, gridScale);
  912. if (!updateGridGeometry)
  913. return;
  914. uint size = uint(Floor(gridSize / 2) * 2);
  915. float halfSizeScaled = size / 2;
  916. float scale = 1.0;
  917. uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
  918. if (subdivisionSize > 0)
  919. {
  920. size *= subdivisionSize;
  921. scale /= subdivisionSize;
  922. }
  923. uint halfSize = size / 2;
  924. grid.BeginGeometry(0, LINE_LIST);
  925. float lineOffset = -halfSizeScaled;
  926. for (uint i = 0; i <= size; ++i)
  927. {
  928. bool lineCenter = i == halfSize;
  929. bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
  930. if (!grid2DMode)
  931. {
  932. grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
  933. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  934. grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
  935. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  936. grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
  937. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  938. grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
  939. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  940. }
  941. else
  942. {
  943. grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
  944. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  945. grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
  946. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  947. grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
  948. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  949. grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
  950. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  951. }
  952. lineOffset += scale;
  953. }
  954. grid.Commit();
  955. }
  956. void CreateStatsBar()
  957. {
  958. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  959. editorModeText = Text();
  960. ui.root.AddChild(editorModeText);
  961. renderStatsText = Text();
  962. ui.root.AddChild(renderStatsText);
  963. if (ui.root.width >= 1200)
  964. {
  965. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  966. SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
  967. }
  968. else
  969. {
  970. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  971. SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
  972. }
  973. }
  974. void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
  975. {
  976. text.position = IntVector2(x, y);
  977. text.horizontalAlignment = hAlign;
  978. text.verticalAlignment = vAlign;
  979. text.SetFont(font, 11);
  980. text.color = Color(1, 1, 0);
  981. text.textEffect = TE_SHADOW;
  982. text.priority = -100;
  983. }
  984. void UpdateStats(float timeStep)
  985. {
  986. editorModeText.text = String(
  987. "Mode: " + editModeText[editMode] +
  988. " Axis: " + axisModeText[axisMode] +
  989. " Pick: " + pickModeText[pickMode] +
  990. " Fill: " + fillModeText[fillMode] +
  991. " Updates: " + (runUpdate ? "Running" : "Paused"));
  992. renderStatsText.text = String(
  993. "Tris: " + renderer.numPrimitives +
  994. " Batches: " + renderer.numBatches +
  995. " Lights: " + renderer.numLights[true] +
  996. " Shadowmaps: " + renderer.numShadowMaps[true] +
  997. " Occluders: " + renderer.numOccluders[true]);
  998. editorModeText.size = editorModeText.minSize;
  999. renderStatsText.size = renderStatsText.minSize;
  1000. }
  1001. void UpdateViewports(float timeStep)
  1002. {
  1003. for(uint i = 0; i < viewports.length; ++i)
  1004. {
  1005. ViewportContext@ viewportContext = viewports[i];
  1006. viewportContext.Update(timeStep);
  1007. }
  1008. }
  1009. void SetMouseMode(bool enable)
  1010. {
  1011. if (enable)
  1012. {
  1013. if (mouseOrbitMode == ORBIT_RELATIVE)
  1014. {
  1015. input.mouseMode = MM_RELATIVE;
  1016. ui.cursor.visible = false;
  1017. }
  1018. else if (mouseOrbitMode == ORBIT_WRAP)
  1019. input.mouseMode = MM_WRAP;
  1020. }
  1021. else
  1022. {
  1023. input.mouseMode = MM_ABSOLUTE;
  1024. ui.cursor.visible = true;
  1025. }
  1026. }
  1027. void SetMouseLock()
  1028. {
  1029. toggledMouseLock = true;
  1030. SetMouseMode(true);
  1031. FadeUI();
  1032. }
  1033. void ReleaseMouseLock()
  1034. {
  1035. if (toggledMouseLock)
  1036. {
  1037. toggledMouseLock = false;
  1038. SetMouseMode(false);
  1039. }
  1040. }
  1041. void UpdateView(float timeStep)
  1042. {
  1043. if (ui.HasModalElement() || ui.focusElement !is null)
  1044. {
  1045. ReleaseMouseLock();
  1046. return;
  1047. }
  1048. // Move camera
  1049. if (!input.keyDown[KEY_LCTRL])
  1050. {
  1051. float speedMultiplier = 1.0;
  1052. if (input.keyDown[KEY_LSHIFT])
  1053. speedMultiplier = cameraShiftSpeedMultiplier;
  1054. if (input.keyDown['W'] || input.keyDown[KEY_UP])
  1055. {
  1056. cameraNode.Translate(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
  1057. FadeUI();
  1058. }
  1059. if (input.keyDown['S'] || input.keyDown[KEY_DOWN])
  1060. {
  1061. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
  1062. FadeUI();
  1063. }
  1064. if (input.keyDown['A'] || input.keyDown[KEY_LEFT])
  1065. {
  1066. cameraNode.Translate(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1067. FadeUI();
  1068. }
  1069. if (input.keyDown['D'] || input.keyDown[KEY_RIGHT])
  1070. {
  1071. cameraNode.Translate(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1072. FadeUI();
  1073. }
  1074. if (input.keyDown['E'] || input.keyDown[KEY_PAGEUP])
  1075. {
  1076. cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1077. FadeUI();
  1078. }
  1079. if (input.keyDown['Q'] || input.keyDown[KEY_PAGEDOWN])
  1080. {
  1081. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1082. FadeUI();
  1083. }
  1084. if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
  1085. {
  1086. if (mouseWheelCameraPosition)
  1087. {
  1088. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep *
  1089. speedMultiplier);
  1090. }
  1091. else
  1092. {
  1093. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1094. camera.zoom = Clamp(zoom, .1, 30);
  1095. }
  1096. }
  1097. }
  1098. // Rotate/orbit/pan camera
  1099. if (input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE])
  1100. {
  1101. SetMouseLock();
  1102. IntVector2 mouseMove = input.mouseMove;
  1103. if (mouseMove.x != 0 || mouseMove.y != 0)
  1104. {
  1105. if (input.keyDown[KEY_LSHIFT] && input.mouseButtonDown[MOUSEB_MIDDLE])
  1106. {
  1107. cameraNode.Translate(Vector3(-mouseMove.x, mouseMove.y, 0) * timeStep * cameraBaseSpeed * 0.5);
  1108. }
  1109. else
  1110. {
  1111. activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
  1112. activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
  1113. if (limitRotation)
  1114. activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
  1115. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1116. cameraNode.rotation = q;
  1117. if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
  1118. {
  1119. Vector3 centerPoint = SelectedNodesCenterPoint();
  1120. Vector3 d = cameraNode.worldPosition - centerPoint;
  1121. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1122. orbiting = true;
  1123. }
  1124. }
  1125. }
  1126. }
  1127. else
  1128. ReleaseMouseLock();
  1129. if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
  1130. orbiting = false;
  1131. // Move/rotate/scale object
  1132. if (!editNodes.empty && editMode != EDIT_SELECT && input.keyDown[KEY_LCTRL])
  1133. {
  1134. Vector3 adjust(0, 0, 0);
  1135. if (input.keyDown[KEY_UP])
  1136. adjust.z = 1;
  1137. if (input.keyDown[KEY_DOWN])
  1138. adjust.z = -1;
  1139. if (input.keyDown[KEY_LEFT])
  1140. adjust.x = -1;
  1141. if (input.keyDown[KEY_RIGHT])
  1142. adjust.x = 1;
  1143. if (input.keyDown[KEY_PAGEUP])
  1144. adjust.y = 1;
  1145. if (input.keyDown[KEY_PAGEDOWN])
  1146. adjust.y = -1;
  1147. if (editMode == EDIT_SCALE)
  1148. {
  1149. if (input.keyDown[KEY_KP_PLUS])
  1150. adjust = Vector3(1, 1, 1);
  1151. if (input.keyDown[KEY_KP_MINUS])
  1152. adjust = Vector3(-1, -1, -1);
  1153. }
  1154. if (adjust == Vector3(0, 0, 0))
  1155. return;
  1156. bool moved = false;
  1157. adjust *= timeStep * 10;
  1158. switch (editMode)
  1159. {
  1160. case EDIT_MOVE:
  1161. if (!moveSnap)
  1162. moved = MoveNodes(adjust * moveStep);
  1163. break;
  1164. case EDIT_ROTATE:
  1165. if (!rotateSnap)
  1166. moved = RotateNodes(adjust * rotateStep);
  1167. break;
  1168. case EDIT_SCALE:
  1169. if (!scaleSnap)
  1170. moved = ScaleNodes(adjust * scaleStep);
  1171. break;
  1172. }
  1173. if (moved)
  1174. UpdateNodeAttributes();
  1175. }
  1176. // If not dragging
  1177. if (resizingBorder == 0)
  1178. {
  1179. UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
  1180. if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
  1181. {
  1182. setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
  1183. if (input.mouseButtonDown[MOUSEB_LEFT])
  1184. resizingBorder = setViewportCursor;
  1185. }
  1186. }
  1187. }
  1188. void SteppedObjectManipulation(int key)
  1189. {
  1190. if (editNodes.empty || editMode == EDIT_SELECT)
  1191. return;
  1192. // Do not react in non-snapped mode, because that is handled in frame update
  1193. if (editMode == EDIT_MOVE && !moveSnap)
  1194. return;
  1195. if (editMode == EDIT_ROTATE && !rotateSnap)
  1196. return;
  1197. if (editMode == EDIT_SCALE && !scaleSnap)
  1198. return;
  1199. Vector3 adjust(0, 0, 0);
  1200. if (key == KEY_UP)
  1201. adjust.z = 1;
  1202. if (key == KEY_DOWN)
  1203. adjust.z = -1;
  1204. if (key == KEY_LEFT)
  1205. adjust.x = -1;
  1206. if (key == KEY_RIGHT)
  1207. adjust.x = 1;
  1208. if (key == KEY_PAGEUP)
  1209. adjust.y = 1;
  1210. if (key == KEY_PAGEDOWN)
  1211. adjust.y = -1;
  1212. if (editMode == EDIT_SCALE)
  1213. {
  1214. if (key == KEY_KP_PLUS)
  1215. adjust = Vector3(1, 1, 1);
  1216. if (key == KEY_KP_MINUS)
  1217. adjust = Vector3(-1, -1, -1);
  1218. }
  1219. if (adjust == Vector3(0, 0, 0))
  1220. return;
  1221. bool moved = false;
  1222. switch (editMode)
  1223. {
  1224. case EDIT_MOVE:
  1225. moved = MoveNodes(adjust);
  1226. break;
  1227. case EDIT_ROTATE:
  1228. {
  1229. float rotateStepScaled = rotateStep * snapScale;
  1230. moved = RotateNodes(adjust * rotateStepScaled);
  1231. }
  1232. break;
  1233. case EDIT_SCALE:
  1234. {
  1235. float scaleStepScaled = scaleStep * snapScale;
  1236. moved = ScaleNodes(adjust * scaleStepScaled);
  1237. }
  1238. break;
  1239. }
  1240. if (moved)
  1241. UpdateNodeAttributes();
  1242. }
  1243. void HandlePostRenderUpdate()
  1244. {
  1245. DebugRenderer@ debug = editorScene.debugRenderer;
  1246. if (debug is null || orbiting)
  1247. return;
  1248. // Visualize the currently selected nodes
  1249. for (uint i = 0; i < selectedNodes.length; ++i)
  1250. DrawNodeDebug(selectedNodes[i], debug);
  1251. // Visualize the currently selected components
  1252. for (uint i = 0; i < selectedComponents.length; ++i)
  1253. selectedComponents[i].DrawDebugGeometry(debug, false);
  1254. // Visualize the currently selected UI-elements
  1255. for (uint i = 0; i < selectedUIElements.length; ++i)
  1256. ui.DebugDraw(selectedUIElements[i]);
  1257. if (renderingDebug)
  1258. renderer.DrawDebugGeometry(false);
  1259. if (physicsDebug && editorScene.physicsWorld !is null)
  1260. editorScene.physicsWorld.DrawDebugGeometry(true);
  1261. if (octreeDebug && editorScene.octree !is null)
  1262. editorScene.octree.DrawDebugGeometry(true);
  1263. if (setViewportCursor | resizingBorder > 0)
  1264. {
  1265. SetViewportCursor();
  1266. if (resizingBorder == 0)
  1267. setViewportCursor = 0;
  1268. }
  1269. ViewRaycast(false);
  1270. }
  1271. void DrawNodeDebug(Node@ node, DebugRenderer@ debug, bool drawNode = true)
  1272. {
  1273. if (drawNode)
  1274. debug.AddNode(node, 1.0, false);
  1275. // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
  1276. // components can have a large performance hit. Also do not draw terrain child nodes due to their large amount
  1277. // (TerrainPatch component itself draws nothing as debug geometry)
  1278. if (node !is editorScene && node.GetComponent("Terrain") is null)
  1279. {
  1280. for (uint j = 0; j < node.numComponents; ++j)
  1281. node.components[j].DrawDebugGeometry(debug, false);
  1282. // To avoid cluttering the view, do not draw the node axes for child nodes
  1283. for (uint k = 0; k < node.numChildren; ++k)
  1284. DrawNodeDebug(node.children[k], debug, false);
  1285. }
  1286. }
  1287. void ViewMouseMove()
  1288. {
  1289. // setting mouse position based on mouse position
  1290. if (ui.IsDragging()) { }
  1291. else if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
  1292. return;
  1293. IntVector2 pos = ui.cursor.position;
  1294. for (uint i = 0; i < viewports.length; ++i)
  1295. {
  1296. ViewportContext@ vc = viewports[i];
  1297. if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
  1298. SetActiveViewport(vc);
  1299. }
  1300. }
  1301. void ViewMouseClick()
  1302. {
  1303. ViewRaycast(true);
  1304. }
  1305. Ray GetActiveViewportCameraRay()
  1306. {
  1307. IntRect view = activeViewport.viewport.rect;
  1308. return camera.GetScreenRay(
  1309. float(ui.cursorPosition.x - view.left) / view.width,
  1310. float(ui.cursorPosition.y - view.top) / view.height
  1311. );
  1312. }
  1313. void ViewMouseClickEnd()
  1314. {
  1315. // checks to close open popup windows
  1316. IntVector2 pos = ui.cursorPosition;
  1317. if (contextMenu !is null && contextMenu.enabled)
  1318. {
  1319. if (contextMenuActionWaitFrame)
  1320. contextMenuActionWaitFrame = false;
  1321. else
  1322. {
  1323. if (!contextMenu.IsInside(pos, true))
  1324. CloseContextMenu();
  1325. }
  1326. }
  1327. if (quickMenu !is null && quickMenu.enabled)
  1328. {
  1329. bool enabled = quickMenu.IsInside(pos, true);
  1330. quickMenu.enabled = enabled;
  1331. quickMenu.visible = enabled;
  1332. }
  1333. }
  1334. void ViewRaycast(bool mouseClick)
  1335. {
  1336. // Ignore if UI has modal element
  1337. if (ui.HasModalElement())
  1338. return;
  1339. // Ignore if mouse is grabbed by other operation
  1340. if (input.mouseGrabbed)
  1341. return;
  1342. IntVector2 pos = ui.cursorPosition;
  1343. UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
  1344. if (editMode == EDIT_SPAWN)
  1345. {
  1346. if(mouseClick && input.mouseButtonPress[MOUSEB_LEFT] && elementAtPos is null)
  1347. SpawnObject();
  1348. return;
  1349. }
  1350. // Do not raycast / change selection if hovering over the gizmo
  1351. if (IsGizmoSelected())
  1352. return;
  1353. DebugRenderer@ debug = editorScene.debugRenderer;
  1354. if (pickMode == PICK_UI_ELEMENTS)
  1355. {
  1356. bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
  1357. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1358. // Only interested in user-created UI elements
  1359. if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
  1360. {
  1361. ui.DebugDraw(elementAtPos);
  1362. if (leftClick)
  1363. SelectUIElement(elementAtPos, multiselect);
  1364. }
  1365. // If clicked on emptiness in non-multiselect mode, clear the selection
  1366. else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
  1367. hierarchyList.ClearSelection();
  1368. return;
  1369. }
  1370. // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
  1371. if (elementAtPos !is null)
  1372. return;
  1373. Ray cameraRay = GetActiveViewportCameraRay();
  1374. Component@ selectedComponent;
  1375. if (pickMode < PICK_RIGIDBODIES)
  1376. {
  1377. if (editorScene.octree is null)
  1378. return;
  1379. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1380. pickModeDrawableFlags[pickMode], 0x7fffffff);
  1381. if (result.drawable !is null)
  1382. {
  1383. Drawable@ drawable = result.drawable;
  1384. // If selecting a terrain patch, select the parent terrain instead
  1385. if (drawable.typeName != "TerrainPatch")
  1386. {
  1387. selectedComponent = drawable;
  1388. if (debug !is null)
  1389. {
  1390. debug.AddNode(drawable.node, 1.0, false);
  1391. drawable.DrawDebugGeometry(debug, false);
  1392. }
  1393. }
  1394. else if (drawable.node.parent !is null)
  1395. selectedComponent = drawable.node.parent.GetComponent("Terrain");
  1396. }
  1397. }
  1398. else
  1399. {
  1400. if (editorScene.physicsWorld is null)
  1401. return;
  1402. // If we are not running the actual physics update, refresh collisions before raycasting
  1403. if (!runUpdate)
  1404. editorScene.physicsWorld.UpdateCollisions();
  1405. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1406. if (result.body !is null)
  1407. {
  1408. RigidBody@ body = result.body;
  1409. if (debug !is null)
  1410. {
  1411. debug.AddNode(body.node, 1.0, false);
  1412. body.DrawDebugGeometry(debug, false);
  1413. }
  1414. selectedComponent = body;
  1415. }
  1416. }
  1417. if (mouseClick && input.mouseButtonPress[MOUSEB_LEFT])
  1418. {
  1419. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1420. if (selectedComponent !is null)
  1421. {
  1422. if (input.qualifierDown[QUAL_SHIFT])
  1423. {
  1424. // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
  1425. if (!selectedNodes.empty)
  1426. multiselect = false;
  1427. SelectComponent(selectedComponent, multiselect);
  1428. }
  1429. else
  1430. {
  1431. // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
  1432. if (!selectedComponents.empty)
  1433. multiselect = false;
  1434. SelectNode(selectedComponent.node, multiselect);
  1435. }
  1436. }
  1437. else
  1438. {
  1439. // If clicked on emptiness in non-multiselect mode, clear the selection
  1440. if (!multiselect)
  1441. SelectComponent(null, false);
  1442. }
  1443. }
  1444. }
  1445. Vector3 GetNewNodePosition()
  1446. {
  1447. return cameraNode.position + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
  1448. }
  1449. int GetShadowResolution()
  1450. {
  1451. if (!renderer.drawShadows)
  1452. return 0;
  1453. int level = 1;
  1454. int res = renderer.shadowMapSize;
  1455. while (res > 512)
  1456. {
  1457. res >>= 1;
  1458. ++level;
  1459. }
  1460. if (level > 3)
  1461. level = 3;
  1462. return level;
  1463. }
  1464. void SetShadowResolution(int level)
  1465. {
  1466. if (level <= 0)
  1467. {
  1468. renderer.drawShadows = false;
  1469. return;
  1470. }
  1471. else
  1472. {
  1473. renderer.drawShadows = true;
  1474. renderer.shadowMapSize = 256 << level;
  1475. }
  1476. }
  1477. void ToggleRenderingDebug()
  1478. {
  1479. renderingDebug = !renderingDebug;
  1480. }
  1481. void TogglePhysicsDebug()
  1482. {
  1483. physicsDebug = !physicsDebug;
  1484. }
  1485. void ToggleOctreeDebug()
  1486. {
  1487. octreeDebug = !octreeDebug;
  1488. }
  1489. bool StopTestAnimation()
  1490. {
  1491. testAnimState = null;
  1492. return true;
  1493. }
  1494. void LocateNode(Node@ node)
  1495. {
  1496. if (node is null || node is editorScene)
  1497. return;
  1498. Vector3 center = node.worldPosition;
  1499. float distance = newNodeDistance;
  1500. for (uint i = 0; i < node.numComponents; ++i)
  1501. {
  1502. // Determine view distance from drawable component's bounding box. Skip skybox, as its box is very large, as well as lights
  1503. Drawable@ drawable = cast<Drawable>(node.components[i]);
  1504. if (drawable !is null && cast<Skybox>(drawable) is null && cast<Light>(drawable) is null)
  1505. {
  1506. BoundingBox box = drawable.worldBoundingBox;
  1507. center = box.center;
  1508. // Ensure the object fits on the screen
  1509. distance = Max(distance, newNodeDistance + box.size.length);
  1510. break;
  1511. }
  1512. }
  1513. if (distance > viewFarClip)
  1514. distance = viewFarClip;
  1515. cameraNode.worldPosition = center - cameraNode.worldDirection * distance;
  1516. }
  1517. Vector3 SelectedNodesCenterPoint()
  1518. {
  1519. Vector3 centerPoint;
  1520. uint count = selectedNodes.length;
  1521. for (uint i = 0; i < selectedNodes.length; ++i)
  1522. centerPoint += selectedNodes[i].worldPosition;
  1523. for (uint i = 0; i < selectedComponents.length; ++i)
  1524. {
  1525. Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
  1526. count++;
  1527. if (drawable !is null)
  1528. centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
  1529. else
  1530. centerPoint += selectedComponents[i].node.worldPosition;
  1531. }
  1532. if (count > 0)
  1533. return centerPoint / count;
  1534. else
  1535. return centerPoint;
  1536. }
  1537. Vector3 GetScreenCollision(IntVector2 pos)
  1538. {
  1539. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1540. Vector3 res = cameraNode.position + cameraRay.direction * Vector3(0, 0, newNodeDistance);
  1541. bool physicsFound = false;
  1542. if (editorScene.physicsWorld !is null)
  1543. {
  1544. if (!runUpdate)
  1545. editorScene.physicsWorld.UpdateCollisions();
  1546. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1547. if (result.body !is null)
  1548. {
  1549. physicsFound = true;
  1550. result.position;
  1551. }
  1552. }
  1553. if (editorScene.octree is null)
  1554. return res;
  1555. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1556. DRAWABLE_GEOMETRY, 0x7fffffff);
  1557. if (result.drawable !is null)
  1558. {
  1559. // take the closer of the results
  1560. if (physicsFound && (cameraNode.position - res).length < (cameraNode.position - result.position).length)
  1561. return res;
  1562. else
  1563. return result.position;
  1564. }
  1565. return res;
  1566. }
  1567. Drawable@ GetDrawableAtMousePostion()
  1568. {
  1569. IntVector2 pos = ui.cursorPosition;
  1570. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1571. if (editorScene.octree is null)
  1572. return null;
  1573. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip, DRAWABLE_GEOMETRY, 0x7fffffff);
  1574. return result.drawable;
  1575. }
  1576. void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
  1577. {
  1578. // Hide gizmo and grid from any camera other then active viewport
  1579. if (eventData["Camera"].GetPtr() !is camera)
  1580. {
  1581. if (gizmo !is null)
  1582. gizmo.viewMask = 0;
  1583. }
  1584. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1585. {
  1586. if (grid !is null)
  1587. grid.viewMask = 0;
  1588. }
  1589. }
  1590. void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
  1591. {
  1592. // Restore gizmo and grid after camera view update
  1593. if (eventData["Camera"].GetPtr() !is camera)
  1594. {
  1595. if (gizmo !is null)
  1596. gizmo.viewMask = 0x80000000;
  1597. }
  1598. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1599. {
  1600. if (grid !is null)
  1601. grid.viewMask = 0x80000000;
  1602. }
  1603. }
  1604. bool debugWasEnabled = true;
  1605. void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
  1606. {
  1607. // Hide debug geometry from preview camera
  1608. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1609. {
  1610. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1611. if (debug !is null)
  1612. {
  1613. suppressSceneChanges = true; // Do not want UI update now
  1614. debugWasEnabled = debug.enabled;
  1615. debug.enabled = false;
  1616. suppressSceneChanges = false;
  1617. }
  1618. }
  1619. }
  1620. void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
  1621. {
  1622. // Restore debug geometry after preview camera render
  1623. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1624. {
  1625. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1626. if (debug !is null)
  1627. {
  1628. suppressSceneChanges = true; // Do not want UI update now
  1629. debug.enabled = debugWasEnabled;
  1630. suppressSceneChanges = false;
  1631. }
  1632. }
  1633. }