ParticleEmitter.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/ParticleEffect.h"
  26. #include "../Graphics/ParticleEmitter.h"
  27. #include "../Resource/ResourceCache.h"
  28. #include "../Resource/ResourceEvents.h"
  29. #include "../Scene/Scene.h"
  30. #include "../Scene/SceneEvents.h"
  31. #include "../DebugNew.h"
  32. namespace Urho3D
  33. {
  34. extern const char* GEOMETRY_CATEGORY;
  35. extern const char* faceCameraModeNames[];
  36. static const unsigned MAX_PARTICLES_IN_FRAME = 100;
  37. ParticleEmitter::ParticleEmitter(Context* context) :
  38. BillboardSet(context),
  39. periodTimer_(0.0f),
  40. emissionTimer_(0.0f),
  41. lastTimeStep_(0.0f),
  42. lastUpdateFrameNumber_(M_MAX_UNSIGNED),
  43. emitting_(true),
  44. needUpdate_(false),
  45. serializeParticles_(true)
  46. {
  47. SetNumParticles(DEFAULT_NUM_PARTICLES);
  48. }
  49. ParticleEmitter::~ParticleEmitter()
  50. {
  51. }
  52. void ParticleEmitter::RegisterObject(Context* context)
  53. {
  54. context->RegisterFactory<ParticleEmitter>(GEOMETRY_CATEGORY);
  55. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  56. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Effect", GetEffectAttr, SetEffectAttr, ResourceRef, ResourceRef(ParticleEffect::GetTypeStatic()),
  57. AM_DEFAULT);
  58. URHO3D_ENUM_ATTRIBUTE("Face Camera Mode", faceCameraMode_, faceCameraModeNames, FC_ROTATE_XYZ, AM_DEFAULT);
  59. URHO3D_ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  60. URHO3D_ATTRIBUTE("Cast Shadows", bool, castShadows_, false, AM_DEFAULT);
  61. URHO3D_ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  62. URHO3D_ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  63. URHO3D_ACCESSOR_ATTRIBUTE("Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  64. URHO3D_ATTRIBUTE("Is Emitting", bool, emitting_, true, AM_FILE);
  65. URHO3D_ATTRIBUTE("Period Timer", float, periodTimer_, 0.0f, AM_FILE | AM_NOEDIT);
  66. URHO3D_ATTRIBUTE("Emission Timer", float, emissionTimer_, 0.0f, AM_FILE | AM_NOEDIT);
  67. URHO3D_COPY_BASE_ATTRIBUTES(Drawable);
  68. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Particles", GetParticlesAttr, SetParticlesAttr, VariantVector, Variant::emptyVariantVector,
  69. AM_FILE | AM_NOEDIT);
  70. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Billboards", GetParticleBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector,
  71. AM_FILE | AM_NOEDIT);
  72. URHO3D_ATTRIBUTE("Serialize Particles", bool, serializeParticles_, true, AM_FILE);
  73. }
  74. void ParticleEmitter::OnSetEnabled()
  75. {
  76. BillboardSet::OnSetEnabled();
  77. Scene* scene = GetScene();
  78. if (scene)
  79. {
  80. if (IsEnabledEffective())
  81. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, URHO3D_HANDLER(ParticleEmitter, HandleScenePostUpdate));
  82. else
  83. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  84. }
  85. }
  86. void ParticleEmitter::Update(const FrameInfo& frame)
  87. {
  88. if (!effect_)
  89. return;
  90. // Cancel update if has only moved but does not actually need to animate the particles
  91. if (!needUpdate_)
  92. return;
  93. // If there is an amount mismatch between particles and billboards, correct it
  94. if (particles_.Size() != billboards_.Size())
  95. SetNumBillboards(particles_.Size());
  96. bool needCommit = false;
  97. // Check active/inactive period switching
  98. periodTimer_ += lastTimeStep_;
  99. if (emitting_)
  100. {
  101. float activeTime = effect_->GetActiveTime();
  102. if (activeTime && periodTimer_ >= activeTime)
  103. {
  104. emitting_ = false;
  105. periodTimer_ -= activeTime;
  106. }
  107. }
  108. else
  109. {
  110. float inactiveTime = effect_->GetInactiveTime();
  111. if (inactiveTime && periodTimer_ >= inactiveTime)
  112. {
  113. emitting_ = true;
  114. periodTimer_ -= inactiveTime;
  115. }
  116. // If emitter has an indefinite stop interval, keep period timer reset to allow restarting emission in the editor
  117. if (inactiveTime == 0.0f)
  118. periodTimer_ = 0.0f;
  119. }
  120. // Check for emitting new particles
  121. if (emitting_)
  122. {
  123. emissionTimer_ += lastTimeStep_;
  124. float intervalMin = 1.0f / effect_->GetMaxEmissionRate();
  125. float intervalMax = 1.0f / effect_->GetMinEmissionRate();
  126. // If emission timer has a longer delay than max. interval, clamp it
  127. if (emissionTimer_ < -intervalMax)
  128. emissionTimer_ = -intervalMax;
  129. unsigned counter = MAX_PARTICLES_IN_FRAME;
  130. while (emissionTimer_ > 0.0f && counter)
  131. {
  132. emissionTimer_ -= Lerp(intervalMin, intervalMax, Random(1.0f));
  133. if (EmitNewParticle())
  134. {
  135. --counter;
  136. needCommit = true;
  137. }
  138. else
  139. break;
  140. }
  141. }
  142. // Update existing particles
  143. Vector3 relativeConstantForce = node_->GetWorldRotation().Inverse() * effect_->GetConstantForce();
  144. // If billboards are not relative, apply scaling to the position update
  145. Vector3 scaleVector = Vector3::ONE;
  146. if (scaled_ && !relative_)
  147. scaleVector = node_->GetWorldScale();
  148. for (unsigned i = 0; i < particles_.Size(); ++i)
  149. {
  150. Particle& particle = particles_[i];
  151. Billboard& billboard = billboards_[i];
  152. if (billboard.enabled_)
  153. {
  154. needCommit = true;
  155. // Time to live
  156. if (particle.timer_ >= particle.timeToLive_)
  157. {
  158. billboard.enabled_ = false;
  159. continue;
  160. }
  161. particle.timer_ += lastTimeStep_;
  162. // Velocity & position
  163. const Vector3& constantForce = effect_->GetConstantForce();
  164. if (constantForce != Vector3::ZERO)
  165. {
  166. if (relative_)
  167. particle.velocity_ += lastTimeStep_ * relativeConstantForce;
  168. else
  169. particle.velocity_ += lastTimeStep_ * constantForce;
  170. }
  171. float dampingForce = effect_->GetDampingForce();
  172. if (dampingForce != 0.0f)
  173. {
  174. Vector3 force = -dampingForce * particle.velocity_;
  175. particle.velocity_ += lastTimeStep_ * force;
  176. }
  177. billboard.position_ += lastTimeStep_ * particle.velocity_ * scaleVector;
  178. // Rotation
  179. billboard.rotation_ += lastTimeStep_ * particle.rotationSpeed_;
  180. // Scaling
  181. float sizeAdd = effect_->GetSizeAdd();
  182. float sizeMul = effect_->GetSizeMul();
  183. if (sizeAdd != 0.0f || sizeMul != 1.0f)
  184. {
  185. particle.scale_ += lastTimeStep_ * sizeAdd;
  186. if (particle.scale_ < 0.0f)
  187. particle.scale_ = 0.0f;
  188. if (sizeMul != 1.0f)
  189. particle.scale_ *= (lastTimeStep_ * (sizeMul - 1.0f)) + 1.0f;
  190. billboard.size_ = particle.size_ * particle.scale_;
  191. }
  192. // Color interpolation
  193. unsigned& index = particle.colorIndex_;
  194. const Vector<ColorFrame>& colorFrames_ = effect_->GetColorFrames();
  195. if (index < colorFrames_.Size())
  196. {
  197. if (index < colorFrames_.Size() - 1)
  198. {
  199. if (particle.timer_ >= colorFrames_[index + 1].time_)
  200. ++index;
  201. }
  202. if (index < colorFrames_.Size() - 1)
  203. billboard.color_ = colorFrames_[index].Interpolate(colorFrames_[index + 1], particle.timer_);
  204. else
  205. billboard.color_ = colorFrames_[index].color_;
  206. }
  207. // Texture animation
  208. unsigned& texIndex = particle.texIndex_;
  209. const Vector<TextureFrame>& textureFrames_ = effect_->GetTextureFrames();
  210. if (textureFrames_.Size() && texIndex < textureFrames_.Size() - 1)
  211. {
  212. if (particle.timer_ >= textureFrames_[texIndex + 1].time_)
  213. {
  214. billboard.uv_ = textureFrames_[texIndex + 1].uv_;
  215. ++texIndex;
  216. }
  217. }
  218. }
  219. }
  220. if (needCommit)
  221. Commit();
  222. needUpdate_ = false;
  223. }
  224. void ParticleEmitter::SetEffect(ParticleEffect* effect)
  225. {
  226. if (effect == effect_)
  227. return;
  228. Reset();
  229. // Unsubscribe from the reload event of previous effect (if any), then subscribe to the new
  230. if (effect_)
  231. UnsubscribeFromEvent(effect_, E_RELOADFINISHED);
  232. effect_ = effect;
  233. if (effect_)
  234. SubscribeToEvent(effect_, E_RELOADFINISHED, URHO3D_HANDLER(ParticleEmitter, HandleEffectReloadFinished));
  235. ApplyEffect();
  236. MarkNetworkUpdate();
  237. }
  238. void ParticleEmitter::SetNumParticles(unsigned num)
  239. {
  240. // Prevent negative value being assigned from the editor
  241. if (num > M_MAX_INT)
  242. num = 0;
  243. if (num > MAX_BILLBOARDS)
  244. num = MAX_BILLBOARDS;
  245. particles_.Resize(num);
  246. SetNumBillboards(num);
  247. }
  248. void ParticleEmitter::SetEmitting(bool enable)
  249. {
  250. if (enable != emitting_)
  251. {
  252. emitting_ = enable;
  253. periodTimer_ = 0.0f;
  254. // Note: network update does not need to be marked as this is a file only attribute
  255. }
  256. }
  257. void ParticleEmitter::SetSerializeParticles(bool enable)
  258. {
  259. serializeParticles_ = enable;
  260. // Note: network update does not need to be marked as this is a file only attribute
  261. }
  262. void ParticleEmitter::ResetEmissionTimer()
  263. {
  264. emissionTimer_ = 0.0f;
  265. }
  266. void ParticleEmitter::RemoveAllParticles()
  267. {
  268. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  269. i->enabled_ = false;
  270. Commit();
  271. }
  272. void ParticleEmitter::Reset()
  273. {
  274. RemoveAllParticles();
  275. ResetEmissionTimer();
  276. SetEmitting(true);
  277. }
  278. void ParticleEmitter::ApplyEffect()
  279. {
  280. if (!effect_)
  281. return;
  282. SetMaterial(effect_->GetMaterial());
  283. SetNumParticles(effect_->GetNumParticles());
  284. SetRelative(effect_->IsRelative());
  285. SetScaled(effect_->IsScaled());
  286. SetSorted(effect_->IsSorted());
  287. SetAnimationLodBias(effect_->GetAnimationLodBias());
  288. }
  289. ParticleEffect* ParticleEmitter::GetEffect() const
  290. {
  291. return effect_;
  292. }
  293. void ParticleEmitter::SetEffectAttr(const ResourceRef& value)
  294. {
  295. ResourceCache* cache = GetSubsystem<ResourceCache>();
  296. SetEffect(cache->GetResource<ParticleEffect>(value.name_));
  297. }
  298. ResourceRef ParticleEmitter::GetEffectAttr() const
  299. {
  300. return GetResourceRef(effect_, ParticleEffect::GetTypeStatic());
  301. }
  302. void ParticleEmitter::SetParticlesAttr(const VariantVector& value)
  303. {
  304. unsigned index = 0;
  305. SetNumParticles(index < value.Size() ? value[index++].GetUInt() : 0);
  306. for (PODVector<Particle>::Iterator i = particles_.Begin(); i != particles_.End() && index < value.Size(); ++i)
  307. {
  308. i->velocity_ = value[index++].GetVector3();
  309. i->size_ = value[index++].GetVector2();
  310. i->timer_ = value[index++].GetFloat();
  311. i->timeToLive_ = value[index++].GetFloat();
  312. i->scale_ = value[index++].GetFloat();
  313. i->rotationSpeed_ = value[index++].GetFloat();
  314. i->colorIndex_ = (unsigned)value[index++].GetInt();
  315. i->texIndex_ = (unsigned)value[index++].GetInt();
  316. }
  317. }
  318. VariantVector ParticleEmitter::GetParticlesAttr() const
  319. {
  320. VariantVector ret;
  321. if (!serializeParticles_)
  322. {
  323. ret.Push(particles_.Size());
  324. return ret;
  325. }
  326. ret.Reserve(particles_.Size() * 8 + 1);
  327. ret.Push(particles_.Size());
  328. for (PODVector<Particle>::ConstIterator i = particles_.Begin(); i != particles_.End(); ++i)
  329. {
  330. ret.Push(i->velocity_);
  331. ret.Push(i->size_);
  332. ret.Push(i->timer_);
  333. ret.Push(i->timeToLive_);
  334. ret.Push(i->scale_);
  335. ret.Push(i->rotationSpeed_);
  336. ret.Push(i->colorIndex_);
  337. ret.Push(i->texIndex_);
  338. }
  339. return ret;
  340. }
  341. VariantVector ParticleEmitter::GetParticleBillboardsAttr() const
  342. {
  343. VariantVector ret;
  344. if (!serializeParticles_)
  345. {
  346. ret.Push(billboards_.Size());
  347. return ret;
  348. }
  349. ret.Reserve(billboards_.Size() * 6 + 1);
  350. ret.Push(billboards_.Size());
  351. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  352. {
  353. ret.Push(i->position_);
  354. ret.Push(i->size_);
  355. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  356. ret.Push(i->color_);
  357. ret.Push(i->rotation_);
  358. ret.Push(i->enabled_);
  359. }
  360. return ret;
  361. }
  362. void ParticleEmitter::OnSceneSet(Scene* scene)
  363. {
  364. BillboardSet::OnSceneSet(scene);
  365. if (scene && IsEnabledEffective())
  366. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, URHO3D_HANDLER(ParticleEmitter, HandleScenePostUpdate));
  367. else if (!scene)
  368. UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
  369. }
  370. bool ParticleEmitter::EmitNewParticle()
  371. {
  372. unsigned index = GetFreeParticle();
  373. if (index == M_MAX_UNSIGNED)
  374. return false;
  375. assert(index < particles_.Size());
  376. Particle& particle = particles_[index];
  377. Billboard& billboard = billboards_[index];
  378. Vector3 startPos;
  379. Vector3 startDir;
  380. switch (effect_->GetEmitterType())
  381. {
  382. case EMITTER_SPHERE:
  383. {
  384. Vector3 dir(
  385. Random(2.0f) - 1.0f,
  386. Random(2.0f) - 1.0f,
  387. Random(2.0f) - 1.0f
  388. );
  389. dir.Normalize();
  390. startPos = effect_->GetEmitterSize() * dir * 0.5f;
  391. }
  392. break;
  393. case EMITTER_BOX:
  394. {
  395. const Vector3& emitterSize = effect_->GetEmitterSize();
  396. startPos = Vector3(
  397. Random(emitterSize.x_) - emitterSize.x_ * 0.5f,
  398. Random(emitterSize.y_) - emitterSize.y_ * 0.5f,
  399. Random(emitterSize.z_) - emitterSize.z_ * 0.5f
  400. );
  401. }
  402. break;
  403. }
  404. startDir = effect_->GetRandomDirection();
  405. startDir.Normalize();
  406. if (!relative_)
  407. {
  408. startPos = node_->GetWorldTransform() * startPos;
  409. startDir = node_->GetWorldRotation() * startDir;
  410. };
  411. particle.velocity_ = effect_->GetRandomVelocity() * startDir;
  412. particle.size_ = effect_->GetRandomSize();
  413. particle.timer_ = 0.0f;
  414. particle.timeToLive_ = effect_->GetRandomTimeToLive();
  415. particle.scale_ = 1.0f;
  416. particle.rotationSpeed_ = effect_->GetRandomRotationSpeed();
  417. particle.colorIndex_ = 0;
  418. particle.texIndex_ = 0;
  419. billboard.position_ = startPos;
  420. billboard.size_ = particles_[index].size_;
  421. const Vector<TextureFrame>& textureFrames_ = effect_->GetTextureFrames();
  422. billboard.uv_ = textureFrames_.Size() ? textureFrames_[0].uv_ : Rect::POSITIVE;
  423. billboard.rotation_ = effect_->GetRandomRotation();
  424. const Vector<ColorFrame>& colorFrames_ = effect_->GetColorFrames();
  425. billboard.color_ = colorFrames_.Size() ? colorFrames_[0].color_ : Color();
  426. billboard.enabled_ = true;
  427. return true;
  428. }
  429. unsigned ParticleEmitter::GetFreeParticle() const
  430. {
  431. for (unsigned i = 0; i < billboards_.Size(); ++i)
  432. {
  433. if (!billboards_[i].enabled_)
  434. return i;
  435. }
  436. return M_MAX_UNSIGNED;
  437. }
  438. void ParticleEmitter::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  439. {
  440. // Store scene's timestep and use it instead of global timestep, as time scale may be other than 1
  441. using namespace ScenePostUpdate;
  442. lastTimeStep_ = eventData[P_TIMESTEP].GetFloat();
  443. // If no invisible update, check that the billboardset is in view (framenumber has changed)
  444. if ((effect_ && effect_->GetUpdateInvisible()) || viewFrameNumber_ != lastUpdateFrameNumber_)
  445. {
  446. lastUpdateFrameNumber_ = viewFrameNumber_;
  447. needUpdate_ = true;
  448. MarkForUpdate();
  449. }
  450. }
  451. void ParticleEmitter::HandleEffectReloadFinished(StringHash eventType, VariantMap& eventData)
  452. {
  453. // When particle effect file is live-edited, remove existing particles and reapply the effect parameters
  454. Reset();
  455. ApplyEffect();
  456. }
  457. }