Lasse Öörni e55d989475 Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027. 10 år sedan
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Direct3D11 dd2494cb33 Fix Android MIPS build. 10 år sedan
Direct3D9 dd2494cb33 Fix Android MIPS build. 10 år sedan
OpenGL dd2494cb33 Fix Android MIPS build. 10 år sedan
AnimatedModel.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
AnimatedModel.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
Animation.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
Animation.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
AnimationController.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
AnimationController.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
AnimationState.cpp 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 år sedan
AnimationState.h fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 år sedan
Batch.cpp 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. 10 år sedan
Batch.h 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. 10 år sedan
BillboardSet.cpp 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 år sedan
BillboardSet.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
Camera.cpp 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 år sedan
Camera.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
ConstantBuffer.h 0e5a05afc7 OpenGL 3 constant buffer support. 11 år sedan
CustomGeometry.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 år sedan
CustomGeometry.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
DebugRenderer.cpp db15f0358e PROFILE -> URHO3D_PROFILE 10 år sedan
DebugRenderer.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
DecalSet.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
DecalSet.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
Drawable.cpp e55d989475 Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027. 10 år sedan
Drawable.h b616aa6272 Merge remote-tracking branch '1vanK/master' 10 år sedan
DrawableEvents.h 6abe6b66c0 PARAM -> URHO3D_PARAM 10 år sedan
GPUObject.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
Geometry.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
Geometry.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
Graphics.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
GraphicsDefs.cpp fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 år sedan
GraphicsDefs.h b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 11 år sedan
GraphicsEvents.h 6abe6b66c0 PARAM -> URHO3D_PARAM 10 år sedan
GraphicsImpl.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
IndexBuffer.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
Light.cpp 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 år sedan
Light.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
Material.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
Material.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
Model.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
Model.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
OcclusionBuffer.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 år sedan
OcclusionBuffer.h 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 år sedan
Octree.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
Octree.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
OctreeQuery.cpp 4a16d34367 Implement OBJ export functionality in editor 10 år sedan
OctreeQuery.h 4a16d34367 Implement OBJ export functionality in editor 10 år sedan
ParticleEffect.cpp 73d7db3342 Added inaccurate (source file size) memory use reporting to ParticleEffect & ParticleEffect2D, to avoid it being zero. 10 år sedan
ParticleEffect.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
ParticleEmitter.cpp 00410aabd8 Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access. 10 år sedan
ParticleEmitter.h 00410aabd8 Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access. 10 år sedan
RenderPath.cpp 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 år sedan
RenderPath.h fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 år sedan
RenderSurface.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
Renderer.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 år sedan
Renderer.h 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 år sedan
Shader.cpp 608183ba22 Reset HashMap & HashSet bucket pointers when beginning clear. As ResourceCache may not be returned during exit phase, add nullchecks to ScriptFile & Shader. Should help with #988. 10 år sedan
Shader.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
ShaderPrecache.cpp d53fc4b94b LOGINFO -> URHO3D_LOGINFO 10 år sedan
ShaderPrecache.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
ShaderProgram.h 6e6c39c5a8 Add a ShaderProgram class also for D3D9, which holds the combined shader parameters. Cleaned up ShaderProgram handling on OpenGL. Optimized away repeated assignment of constant values from D3D9 SetShaderParameter(). 11 år sedan
ShaderVariation.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
Skeleton.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
Skeleton.h fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 år sedan
Skybox.cpp 82b9a034a2 COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES 10 år sedan
Skybox.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
StaticModel.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 år sedan
StaticModel.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
StaticModelGroup.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 år sedan
StaticModelGroup.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
Tangent.cpp fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 år sedan
Tangent.h fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 år sedan
Technique.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
Technique.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
Terrain.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 år sedan
Terrain.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
TerrainPatch.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 år sedan
TerrainPatch.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
Texture.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
Texture2D.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
Texture3D.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
TextureCube.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
VertexBuffer.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
VertexDeclaration.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 år sedan
View.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 år sedan
View.h 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 år sedan
Viewport.cpp 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. 10 år sedan
Viewport.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan
Zone.cpp 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 år sedan
Zone.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 år sedan