| .. |
|
Direct3D11
|
dd2494cb33
Fix Android MIPS build.
|
10 år sedan |
|
Direct3D9
|
dd2494cb33
Fix Android MIPS build.
|
10 år sedan |
|
OpenGL
|
dd2494cb33
Fix Android MIPS build.
|
10 år sedan |
|
AnimatedModel.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
AnimatedModel.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
Animation.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
Animation.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
AnimationController.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
AnimationController.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
AnimationState.cpp
|
3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
|
10 år sedan |
|
AnimationState.h
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 år sedan |
|
Batch.cpp
|
5161060d5b
Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use.
|
10 år sedan |
|
Batch.h
|
5161060d5b
Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use.
|
10 år sedan |
|
BillboardSet.cpp
|
3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
|
10 år sedan |
|
BillboardSet.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
Camera.cpp
|
3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
|
10 år sedan |
|
Camera.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
ConstantBuffer.h
|
0e5a05afc7
OpenGL 3 constant buffer support.
|
11 år sedan |
|
CustomGeometry.cpp
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 år sedan |
|
CustomGeometry.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
DebugRenderer.cpp
|
db15f0358e
PROFILE -> URHO3D_PROFILE
|
10 år sedan |
|
DebugRenderer.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
DecalSet.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
DecalSet.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
Drawable.cpp
|
e55d989475
Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027.
|
10 år sedan |
|
Drawable.h
|
b616aa6272
Merge remote-tracking branch '1vanK/master'
|
10 år sedan |
|
DrawableEvents.h
|
6abe6b66c0
PARAM -> URHO3D_PARAM
|
10 år sedan |
|
GPUObject.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
Geometry.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
Geometry.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
Graphics.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
GraphicsDefs.cpp
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 år sedan |
|
GraphicsDefs.h
|
b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
|
11 år sedan |
|
GraphicsEvents.h
|
6abe6b66c0
PARAM -> URHO3D_PARAM
|
10 år sedan |
|
GraphicsImpl.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
IndexBuffer.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
Light.cpp
|
3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
|
10 år sedan |
|
Light.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
Material.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
Material.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
Model.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
Model.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
OcclusionBuffer.cpp
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 år sedan |
|
OcclusionBuffer.h
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 år sedan |
|
Octree.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
Octree.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
OctreeQuery.cpp
|
4a16d34367
Implement OBJ export functionality in editor
|
10 år sedan |
|
OctreeQuery.h
|
4a16d34367
Implement OBJ export functionality in editor
|
10 år sedan |
|
ParticleEffect.cpp
|
73d7db3342
Added inaccurate (source file size) memory use reporting to ParticleEffect & ParticleEffect2D, to avoid it being zero.
|
10 år sedan |
|
ParticleEffect.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
ParticleEmitter.cpp
|
00410aabd8
Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access.
|
10 år sedan |
|
ParticleEmitter.h
|
00410aabd8
Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access.
|
10 år sedan |
|
RenderPath.cpp
|
3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
|
10 år sedan |
|
RenderPath.h
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 år sedan |
|
RenderSurface.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
Renderer.cpp
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 år sedan |
|
Renderer.h
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 år sedan |
|
Shader.cpp
|
608183ba22
Reset HashMap & HashSet bucket pointers when beginning clear. As ResourceCache may not be returned during exit phase, add nullchecks to ScriptFile & Shader. Should help with #988.
|
10 år sedan |
|
Shader.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
ShaderPrecache.cpp
|
d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
|
10 år sedan |
|
ShaderPrecache.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
ShaderProgram.h
|
6e6c39c5a8
Add a ShaderProgram class also for D3D9, which holds the combined shader parameters. Cleaned up ShaderProgram handling on OpenGL. Optimized away repeated assignment of constant values from D3D9 SetShaderParameter().
|
11 år sedan |
|
ShaderVariation.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
Skeleton.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
Skeleton.h
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 år sedan |
|
Skybox.cpp
|
82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
|
10 år sedan |
|
Skybox.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
StaticModel.cpp
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 år sedan |
|
StaticModel.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
StaticModelGroup.cpp
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 år sedan |
|
StaticModelGroup.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
Tangent.cpp
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 år sedan |
|
Tangent.h
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 år sedan |
|
Technique.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
Technique.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
Terrain.cpp
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
|
Terrain.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
TerrainPatch.cpp
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 år sedan |
|
TerrainPatch.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
Texture.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
Texture2D.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
Texture3D.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
TextureCube.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
VertexBuffer.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
VertexDeclaration.h
|
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
|
11 år sedan |
|
View.cpp
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 år sedan |
|
View.h
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 år sedan |
|
Viewport.cpp
|
5161060d5b
Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use.
|
10 år sedan |
|
Viewport.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |
|
Zone.cpp
|
3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
|
10 år sedan |
|
Zone.h
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 år sedan |