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Direct3D11
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dd2494cb33
Fix Android MIPS build.
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10 лет назад |
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Direct3D9
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dd2494cb33
Fix Android MIPS build.
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10 лет назад |
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OpenGL
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dd2494cb33
Fix Android MIPS build.
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10 лет назад |
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AnimatedModel.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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AnimatedModel.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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Animation.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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Animation.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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AnimationController.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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AnimationController.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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AnimationState.cpp
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 лет назад |
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AnimationState.h
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 лет назад |
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Batch.cpp
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5161060d5b
Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use.
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10 лет назад |
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Batch.h
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5161060d5b
Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use.
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10 лет назад |
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BillboardSet.cpp
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 лет назад |
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BillboardSet.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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Camera.cpp
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 лет назад |
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Camera.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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ConstantBuffer.h
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0e5a05afc7
OpenGL 3 constant buffer support.
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11 лет назад |
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CustomGeometry.cpp
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 лет назад |
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CustomGeometry.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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DebugRenderer.cpp
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db15f0358e
PROFILE -> URHO3D_PROFILE
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10 лет назад |
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DebugRenderer.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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DecalSet.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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DecalSet.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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Drawable.cpp
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e55d989475
Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027.
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10 лет назад |
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Drawable.h
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b616aa6272
Merge remote-tracking branch '1vanK/master'
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10 лет назад |
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DrawableEvents.h
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6abe6b66c0
PARAM -> URHO3D_PARAM
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10 лет назад |
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GPUObject.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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Geometry.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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Geometry.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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Graphics.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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GraphicsDefs.cpp
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 лет назад |
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GraphicsDefs.h
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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11 лет назад |
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GraphicsEvents.h
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6abe6b66c0
PARAM -> URHO3D_PARAM
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10 лет назад |
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GraphicsImpl.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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IndexBuffer.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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Light.cpp
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 лет назад |
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Light.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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Material.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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Material.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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Model.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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Model.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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OcclusionBuffer.cpp
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 лет назад |
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OcclusionBuffer.h
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 лет назад |
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Octree.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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Octree.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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OctreeQuery.cpp
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4a16d34367
Implement OBJ export functionality in editor
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10 лет назад |
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OctreeQuery.h
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4a16d34367
Implement OBJ export functionality in editor
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10 лет назад |
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ParticleEffect.cpp
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73d7db3342
Added inaccurate (source file size) memory use reporting to ParticleEffect & ParticleEffect2D, to avoid it being zero.
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10 лет назад |
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ParticleEffect.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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ParticleEmitter.cpp
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00410aabd8
Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access.
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10 лет назад |
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ParticleEmitter.h
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00410aabd8
Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access.
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10 лет назад |
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RenderPath.cpp
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 лет назад |
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RenderPath.h
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 лет назад |
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RenderSurface.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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Renderer.cpp
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 лет назад |
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Renderer.h
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 лет назад |
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Shader.cpp
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608183ba22
Reset HashMap & HashSet bucket pointers when beginning clear. As ResourceCache may not be returned during exit phase, add nullchecks to ScriptFile & Shader. Should help with #988.
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10 лет назад |
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Shader.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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ShaderPrecache.cpp
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d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
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10 лет назад |
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ShaderPrecache.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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ShaderProgram.h
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6e6c39c5a8
Add a ShaderProgram class also for D3D9, which holds the combined shader parameters. Cleaned up ShaderProgram handling on OpenGL. Optimized away repeated assignment of constant values from D3D9 SetShaderParameter().
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11 лет назад |
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ShaderVariation.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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Skeleton.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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Skeleton.h
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 лет назад |
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Skybox.cpp
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82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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10 лет назад |
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Skybox.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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StaticModel.cpp
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 лет назад |
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StaticModel.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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StaticModelGroup.cpp
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 лет назад |
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StaticModelGroup.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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Tangent.cpp
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 лет назад |
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Tangent.h
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 лет назад |
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Technique.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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Technique.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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Terrain.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
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Terrain.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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TerrainPatch.cpp
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 лет назад |
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TerrainPatch.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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Texture.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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Texture2D.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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Texture3D.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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TextureCube.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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VertexBuffer.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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VertexDeclaration.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 лет назад |
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View.cpp
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 лет назад |
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View.h
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 лет назад |
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Viewport.cpp
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5161060d5b
Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use.
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10 лет назад |
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Viewport.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |
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Zone.cpp
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 лет назад |
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Zone.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 лет назад |