Lasse Öörni e55d989475 Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027. 10 лет назад
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Direct3D11 dd2494cb33 Fix Android MIPS build. 10 лет назад
Direct3D9 dd2494cb33 Fix Android MIPS build. 10 лет назад
OpenGL dd2494cb33 Fix Android MIPS build. 10 лет назад
AnimatedModel.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
AnimatedModel.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
Animation.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
Animation.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
AnimationController.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
AnimationController.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
AnimationState.cpp 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 лет назад
AnimationState.h fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
Batch.cpp 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. 10 лет назад
Batch.h 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. 10 лет назад
BillboardSet.cpp 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 лет назад
BillboardSet.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
Camera.cpp 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 лет назад
Camera.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
ConstantBuffer.h 0e5a05afc7 OpenGL 3 constant buffer support. 11 лет назад
CustomGeometry.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
CustomGeometry.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
DebugRenderer.cpp db15f0358e PROFILE -> URHO3D_PROFILE 10 лет назад
DebugRenderer.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
DecalSet.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
DecalSet.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
Drawable.cpp e55d989475 Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027. 10 лет назад
Drawable.h b616aa6272 Merge remote-tracking branch '1vanK/master' 10 лет назад
DrawableEvents.h 6abe6b66c0 PARAM -> URHO3D_PARAM 10 лет назад
GPUObject.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
Geometry.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
Geometry.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
Graphics.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
GraphicsDefs.cpp fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
GraphicsDefs.h b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 11 лет назад
GraphicsEvents.h 6abe6b66c0 PARAM -> URHO3D_PARAM 10 лет назад
GraphicsImpl.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
IndexBuffer.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
Light.cpp 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 лет назад
Light.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
Material.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
Material.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
Model.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
Model.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
OcclusionBuffer.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
OcclusionBuffer.h 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
Octree.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
Octree.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
OctreeQuery.cpp 4a16d34367 Implement OBJ export functionality in editor 10 лет назад
OctreeQuery.h 4a16d34367 Implement OBJ export functionality in editor 10 лет назад
ParticleEffect.cpp 73d7db3342 Added inaccurate (source file size) memory use reporting to ParticleEffect & ParticleEffect2D, to avoid it being zero. 10 лет назад
ParticleEffect.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
ParticleEmitter.cpp 00410aabd8 Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access. 10 лет назад
ParticleEmitter.h 00410aabd8 Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access. 10 лет назад
RenderPath.cpp 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 лет назад
RenderPath.h fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
RenderSurface.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
Renderer.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
Renderer.h 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
Shader.cpp 608183ba22 Reset HashMap & HashSet bucket pointers when beginning clear. As ResourceCache may not be returned during exit phase, add nullchecks to ScriptFile & Shader. Should help with #988. 10 лет назад
Shader.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
ShaderPrecache.cpp d53fc4b94b LOGINFO -> URHO3D_LOGINFO 10 лет назад
ShaderPrecache.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
ShaderProgram.h 6e6c39c5a8 Add a ShaderProgram class also for D3D9, which holds the combined shader parameters. Cleaned up ShaderProgram handling on OpenGL. Optimized away repeated assignment of constant values from D3D9 SetShaderParameter(). 11 лет назад
ShaderVariation.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
Skeleton.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
Skeleton.h fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
Skybox.cpp 82b9a034a2 COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES 10 лет назад
Skybox.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
StaticModel.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
StaticModel.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
StaticModelGroup.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
StaticModelGroup.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
Tangent.cpp fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
Tangent.h fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
Technique.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
Technique.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
Terrain.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
Terrain.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
TerrainPatch.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
TerrainPatch.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
Texture.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
Texture2D.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
Texture3D.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
TextureCube.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
VertexBuffer.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
VertexDeclaration.h 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 лет назад
View.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
View.h 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
Viewport.cpp 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. 10 лет назад
Viewport.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад
Zone.cpp 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 лет назад
Zone.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 лет назад