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AutoExposure.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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BRDF.glsl
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06b0dbba76
Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error)
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9 лет назад |
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Basic.glsl
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07a75dc37b
Initial OpenGL 3.2 support.
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11 лет назад |
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Bloom.glsl
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6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
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10 лет назад |
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BloomHDR.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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Blur.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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ColorCorrection.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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Constants.glsl
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dfd8939840
Squashed commit of the following:
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9 лет назад |
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CopyFramebuffer.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DeferredLight.glsl
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a123794886
Normal offset support in GLSL. Fix deferred specular in GLSL.
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9 лет назад |
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Depth.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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FXAA2.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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FXAA3.glsl
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368cd56955
Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik.
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10 лет назад |
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Fog.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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GammaCorrection.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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GreyScale.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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IBL.glsl
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06b0dbba76
Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error)
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9 лет назад |
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Lighting.glsl
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06b0dbba76
Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error)
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9 лет назад |
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LitParticle.glsl
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f36abeb57c
Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all.
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9 лет назад |
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LitSolid.glsl
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6ca0aafd27
Use cAmbientColor.rgb where necessary.
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9 лет назад |
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PBR.glsl
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dfd8939840
Squashed commit of the following:
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9 лет назад |
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PBRDeferred.glsl
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dfd8939840
Squashed commit of the following:
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9 лет назад |
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PBRLitSolid.glsl
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06b0dbba76
Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error)
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9 лет назад |
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PostProcess.glsl
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1d6a980136
Prevent attempting to compile the ColorCorrection function (uses unsupported sampler3D) on GLES.
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10 лет назад |
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PrepassLight.glsl
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a123794886
Normal offset support in GLSL. Fix deferred specular in GLSL.
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9 лет назад |
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Samplers.glsl
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f36abeb57c
Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all.
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9 лет назад |
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ScreenPos.glsl
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ed8740428c
Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163.
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9 лет назад |
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Shadow.glsl
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b1beaf4ad1
VSM works with point light and spot light in openGL
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10 лет назад |
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ShadowBlur.glsl
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45aa12c496
VSM shadow map can be blurred
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10 лет назад |
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Skybox.glsl
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dfd8939840
Squashed commit of the following:
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9 лет назад |
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Skydome.glsl
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6789580e18
Added Skydome Shaders and Technique
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10 лет назад |
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Stencil.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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TerrainBlend.glsl
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6ca0aafd27
Use cAmbientColor.rgb where necessary.
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9 лет назад |
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Text.glsl
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b26b2c470b
Fix Text shader non-SDF mode on OpenGL 3. Closes #685.
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10 лет назад |
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Tonemap.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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Transform.glsl
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ccf1abec81
Cleanup cameraPos function parameter from GLSL directional billboard code. Fix directional billboard face camera rotation calculation when billboards are in model space (relative to node). Related to #1471.
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9 лет назад |
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Uniforms.glsl
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77cabf9bff
Remove "PS" from Roughness & Metallic uniform names.
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9 лет назад |
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Unlit.glsl
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f9e65027e3
Implementing RibbonTrail
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9 лет назад |
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Urho2D.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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Vegetation.glsl
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f36abeb57c
Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all.
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9 лет назад |
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VegetationDepth.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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VegetationShadow.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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Water.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |