Lasse Öörni 06b0dbba76 Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error) 9 jaren geleden
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PBR 06b0dbba76 Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error) 9 jaren geleden
BasicVColUnlitAlpha.xml 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 10 jaren geleden
Diff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffAlphaMaskTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 jaren geleden
DiffAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 jaren geleden
DiffEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffLightMap.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffLightMapAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffLitParticleAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormal.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 jaren geleden
DiffNormalAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 jaren geleden
DiffNormalAlphaMaskTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 jaren geleden
DiffNormalAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 jaren geleden
DiffNormalEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPacked.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 jaren geleden
DiffNormalPackedAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 jaren geleden
DiffNormalPackedAlphaMaskTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 jaren geleden
DiffNormalPackedAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 jaren geleden
DiffNormalPackedEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedSpec.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 jaren geleden
DiffNormalPackedSpecAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedSpecAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedSpecAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedSpecAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 jaren geleden
DiffNormalPackedSpecEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalPackedSpecEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalSpec.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 jaren geleden
DiffNormalSpecAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalSpecAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalSpecAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalSpecAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 jaren geleden
DiffNormalSpecEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffNormalSpecEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffOverlay.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffSkybox.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffSkyboxHDRScale.xml dfd8939840 Squashed commit of the following: 9 jaren geleden
DiffSkydome.xml 6789580e18 Added Skydome Shaders and Technique 10 jaren geleden
DiffSkyplane.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffSpec.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffSpecAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffUnlitAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 jaren geleden
DiffVColAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffVColAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffVColMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
DiffVColUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
NoTexture.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
NoTextureAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
NoTextureAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
NoTextureEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
NoTextureEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
NoTextureEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
NoTextureMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureNormal.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 jaren geleden
NoTextureNormalAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
NoTextureNormalPacked.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 jaren geleden
NoTextureNormalPackedAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
NoTextureOverlay.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureUnlit.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureUnlitAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureUnlitVCol.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 jaren geleden
NoTextureVColAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureVColAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
NoTextureVColMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 jaren geleden
TerrainBlend.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
VegetationDiff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
VegetationDiffAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
VegetationDiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
VegetationDiffUnlitAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
Water.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden