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PBR
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06b0dbba76
Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error)
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9 jaren geleden |
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BasicVColUnlitAlpha.xml
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70b871ebfa
Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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10 jaren geleden |
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Diff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffAlphaMaskTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 jaren geleden |
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DiffAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 jaren geleden |
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DiffEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffLightMap.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffLightMapAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffLitParticleAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormal.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 jaren geleden |
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DiffNormalAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 jaren geleden |
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DiffNormalAlphaMaskTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 jaren geleden |
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DiffNormalAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 jaren geleden |
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DiffNormalEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPacked.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 jaren geleden |
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DiffNormalPackedAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 jaren geleden |
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DiffNormalPackedAlphaMaskTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 jaren geleden |
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DiffNormalPackedAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 jaren geleden |
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DiffNormalPackedEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedSpec.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 jaren geleden |
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DiffNormalPackedSpecAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedSpecAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedSpecAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedSpecAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 jaren geleden |
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DiffNormalPackedSpecEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalPackedSpecEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalSpec.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 jaren geleden |
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DiffNormalSpecAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalSpecAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalSpecAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalSpecAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 jaren geleden |
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DiffNormalSpecEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffNormalSpecEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffOverlay.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffSkybox.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffSkyboxHDRScale.xml
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dfd8939840
Squashed commit of the following:
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9 jaren geleden |
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DiffSkydome.xml
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6789580e18
Added Skydome Shaders and Technique
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10 jaren geleden |
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DiffSkyplane.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffSpec.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffSpecAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffUnlitAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 jaren geleden |
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DiffVColAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffVColAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffVColMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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DiffVColUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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NoTexture.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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NoTextureAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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NoTextureAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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NoTextureEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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NoTextureEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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NoTextureEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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NoTextureMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureNormal.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 jaren geleden |
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NoTextureNormalAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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NoTextureNormalPacked.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 jaren geleden |
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NoTextureNormalPackedAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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NoTextureOverlay.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureUnlit.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureUnlitAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureUnlitVCol.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 jaren geleden |
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NoTextureVColAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureVColAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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NoTextureVColMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
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TerrainBlend.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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VegetationDiff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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VegetationDiffAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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VegetationDiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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VegetationDiffUnlitAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |
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Water.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |