- <technique vs="PBRLitSolid" ps="PBRLitSolid" vsdefines="NORMALMAP" psdefines="DIFFMAP NORMALMAP SPECMAP EMISSIVEMAP">
- <pass name="base" />
- <pass name="light" depthtest="equal" depthwrite="false" blend="add" />>
- <pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
- <pass name="deferred" psdefines="DEFERRED" />
- <pass name="depth" vs="Depth" ps="Depth" psexcludes="PACKEDNORMAL" />
- <pass name="shadow" vs="Shadow" ps="Shadow" psexcludes="PACKEDNORMAL" />
- </technique>
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