Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 лет назад
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LUTIdentity.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
LUTIdentity.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Ramp.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Ramp.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
RampExtreme.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
RampExtreme.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
RampWide.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
RampWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Spot.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 лет назад
Spot.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
SpotWide.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 лет назад
SpotWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад