Lasse Öörni 18d5ce2fed Remove unnecessary VS defines from PBR techniques. 8 tahun lalu
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
RenderPaths 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 9 tahun lalu
Shaders c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 tahun lalu
Techniques 18d5ce2fed Remove unnecessary VS defines from PBR techniques. 8 tahun lalu
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 tahun lalu