| .. |
|
AutoExposure.hlsl
|
c9bb360bf4
Fix AutoExposure shader on D3D11. Closes #714.
|
10 lat temu |
|
BRDF.hlsl
|
5498140d84
Fixed dark artifact in PBR
|
8 lat temu |
|
Basic.hlsl
|
b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
|
9 lat temu |
|
Bloom.hlsl
|
6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
|
10 lat temu |
|
BloomHDR.hlsl
|
b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
|
11 lat temu |
|
Blur.hlsl
|
f59b6334ff
Fixed Blur.hlsl from MonkeyFirst. Closes #899.
|
10 lat temu |
|
ClearFramebuffer.hlsl
|
b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
|
11 lat temu |
|
ColorCorrection.hlsl
|
4e308f21c3
3D textures on D3D11. Fixed the ColorCorrection shader.
|
11 lat temu |
|
Constants.hlsl
|
bf40c8c7c4
Changed the diffuse and fresnel models
|
8 lat temu |
|
CopyFramebuffer.hlsl
|
b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
|
11 lat temu |
|
DeferredLight.hlsl
|
7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
|
9 lat temu |
|
Depth.hlsl
|
3564686a34
Fix DeferredSP & PrepassSP renderpaths not clearing depth. Fix reverse saturation of faded billboard on D3D11. Fix depth shader compile error on D3D11 when alphamasked.
|
9 lat temu |
|
FXAA2.hlsl
|
b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
|
11 lat temu |
|
FXAA3.hlsl
|
b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
|
11 lat temu |
|
Fog.hlsl
|
05a8b79fd2
Rename "Bin" subdir to "bin".
|
11 lat temu |
|
GammaCorrection.hlsl
|
b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
|
11 lat temu |
|
GreyScale.hlsl
|
b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
|
11 lat temu |
|
IBL.hlsl
|
c2c1d06cd2
Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
|
8 lat temu |
|
Lighting.hlsl
|
b8d55583f7
Squashed commit of the following:
|
9 lat temu |
|
LitParticle.hlsl
|
d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
|
9 lat temu |
|
LitSolid.hlsl
|
f1cb469a34
Fix getting world-space tangent for billboards. Closes #1678.
|
9 lat temu |
|
PBR.hlsl
|
bf40c8c7c4
Changed the diffuse and fresnel models
|
8 lat temu |
|
PBRDeferred.hlsl
|
b8d55583f7
Squashed commit of the following:
|
9 lat temu |
|
PBRLitSolid.hlsl
|
c2c1d06cd2
Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
|
8 lat temu |
|
PostProcess.hlsl
|
4e308f21c3
3D textures on D3D11. Fixed the ColorCorrection shader.
|
11 lat temu |
|
PrepassLight.hlsl
|
7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
|
9 lat temu |
|
Samplers.hlsl
|
2e44b0b350
Squashed commit of the following:
|
9 lat temu |
|
ScreenPos.hlsl
|
ed8740428c
Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163.
|
9 lat temu |
|
Shadow.hlsl
|
3e4ca7ae33
Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716.
|
9 lat temu |
|
ShadowBlur.hlsl
|
6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
|
10 lat temu |
|
Skybox.hlsl
|
b47a5cbd6d
Fix error in Skybox.hlsl when instancing is forced on.
|
9 lat temu |
|
Skydome.hlsl
|
2eca6bf91f
Use the OUTPOSITION convention in HLSL skydome shader.
|
10 lat temu |
|
Stencil.hlsl
|
e919935abd
Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
|
11 lat temu |
|
TerrainBlend.hlsl
|
6ca0aafd27
Use cAmbientColor.rgb where necessary.
|
9 lat temu |
|
Text.hlsl
|
314a3af082
Fix artifacts in SDF text effects when supersampling is off.
|
9 lat temu |
|
Tonemap.hlsl
|
72a153f1a3
Fix Tonemap shader for D3D11.
|
11 lat temu |
|
Transform.hlsl
|
7d06916bc5
Remove semicolon from shader transform (iModelMatrix) macros, as it should instead be part of the statement where the macro is being used. Closes #1829.
|
9 lat temu |
|
Uniforms.hlsl
|
b8d55583f7
Squashed commit of the following:
|
9 lat temu |
|
Unlit.hlsl
|
b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
|
9 lat temu |
|
UnlitParticle.hlsl
|
d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
|
9 lat temu |
|
Urho2D.hlsl
|
e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
|
11 lat temu |
|
Vegetation.hlsl
|
25612d6e72
Bugfix for vegetation shader and instancing.
|
9 lat temu |
|
VegetationDepth.hlsl
|
9fd22d3323
Fix instance texture coordinate in HLSL shaders.
|
9 lat temu |
|
VegetationShadow.hlsl
|
9fd22d3323
Fix instance texture coordinate in HLSL shaders.
|
9 lat temu |
|
Water.hlsl
|
c98d52c0a3
Prefer to put the instance transform before output variables.
|
9 lat temu |