Lasse Öörni 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. %!s(int64=10) %!d(string=hai) anos
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
RenderPaths 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. %!s(int64=10) %!d(string=hai) anos
Shaders 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. %!s(int64=10) %!d(string=hai) anos
Techniques 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. %!s(int64=10) %!d(string=hai) anos
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. %!s(int64=10) %!d(string=hai) anos