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Materials
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05a8b79fd2
Rename "Bin" subdir to "bin".
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%!s(int64=11) %!d(string=hai) anos |
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RenderPaths
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6f8ed55c0a
Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath.
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Shaders
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6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
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Techniques
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70b871ebfa
Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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Textures
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f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
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%!s(int64=10) %!d(string=hai) anos |