Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 år sedan
..
LUTIdentity.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 år sedan
LUTIdentity.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 år sedan
Ramp.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 år sedan
Ramp.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 år sedan
RampExtreme.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 år sedan
RampExtreme.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 år sedan
RampWide.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 år sedan
RampWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 år sedan
Spot.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 år sedan
Spot.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 år sedan
SpotWide.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 år sedan
SpotWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 år sedan