| .. |
|
Audio
|
3b67320a49
Added animation trigger event system.
|
13 年之前 |
|
Container
|
8c581bf8bb
Cleaned up Doxygen comments.
|
13 年之前 |
|
Core
|
3d4eb6bdc8
Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to.
|
13 年之前 |
|
Engine
|
c64dfb114e
Added back polygon fill mode.
|
13 年之前 |
|
Graphics
|
bb0bd71d1d
Fixed undefined constants on OpenGL ES.
|
13 年之前 |
|
IO
|
3b67320a49
Added animation trigger event system.
|
13 年之前 |
|
Input
|
8c581bf8bb
Cleaned up Doxygen comments.
|
13 年之前 |
|
Math
|
bdb060bd7d
Moved StringHash to Math library.
|
13 年之前 |
|
Network
|
3d4eb6bdc8
Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to.
|
13 年之前 |
|
Physics
|
3d4eb6bdc8
Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to.
|
13 年之前 |
|
Resource
|
bdb060bd7d
Moved StringHash to Math library.
|
13 年之前 |
|
Scene
|
128aa4735d
Fixed Scene not calling MarkNetworkUpdate() on itself when the smoothing parameters are changed.
|
13 年之前 |
|
Script
|
312ddc0242
Added repeat flag to delayed method calls.
|
13 年之前 |
|
UI
|
8c581bf8bb
Cleaned up Doxygen comments.
|
13 年之前 |