DelayedEventQueue.cpp 2.4 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "DelayedEventQueue.h"
  24. DelayedEventQueue::DelayedEventQueue()
  25. {
  26. }
  27. DelayedEventQueue::~DelayedEventQueue()
  28. {
  29. }
  30. void DelayedEventQueue::sendDelayedEvent(StringHash eventType, const VariantMap& eventData, float delay)
  31. {
  32. mDelayedEvents.push_back(DelayedEvent(eventType, eventData, delay));
  33. }
  34. void DelayedEventQueue::sendDelayedEvent(EventListener* receiver, StringHash eventType, const VariantMap& eventData, float delay)
  35. {
  36. if (!receiver)
  37. return;
  38. mDelayedEvents.push_back(DelayedEvent(receiver, eventType, eventData, delay));
  39. }
  40. void DelayedEventQueue::processDelayedEvents(float timeStep)
  41. {
  42. for (std::vector<DelayedEvent>::iterator i = mDelayedEvents.begin(); i != mDelayedEvents.end();)
  43. {
  44. i->mDelay -= timeStep;
  45. if (i->mDelay <= 0.0f)
  46. {
  47. if (!i->mReceiver)
  48. sendEvent(i->mEventType, i->mEventData);
  49. else
  50. // The event receiver might not exist anymore, so use indirect send
  51. sendEvent(i->mReceiver, i->mEventType, i->mEventData, false);
  52. i = mDelayedEvents.erase(i);
  53. }
  54. else
  55. ++i;
  56. }
  57. }
  58. void DelayedEventQueue::clearDelayedEvents()
  59. {
  60. mDelayedEvents.clear();
  61. }