Lasse Öörni b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 år sedan
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Direct3D9 80130159ac Cleaned up graphics features change handling. 14 år sedan
OpenGL d0cdfd6f1e Shader code cleanup. 14 år sedan
AnimatedModel.cpp 8c11839139 Optimized octree reinsertion of AnimatedModel by recalculating the bounding box during the threaded update. 14 år sedan
AnimatedModel.h cccb072a3d Threaded light queries. 14 år sedan
Animation.cpp aec8534665 Fixed resource dump display. 14 år sedan
Animation.h de67af8825 CoreData / Data reorganization. 14 år sedan
AnimationController.cpp 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 år sedan
AnimationController.h 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 år sedan
AnimationState.cpp 942bf00ca4 Fixed animations not continuing after scene load. 14 år sedan
AnimationState.h 700520f320 Further comments and code cleanup. 14 år sedan
Batch.cpp bef427937c Lighting shader code cleanup. 14 år sedan
Batch.h 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 år sedan
BillboardSet.cpp 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 år sedan
BillboardSet.h cccb072a3d Threaded light queries. 14 år sedan
CMakeLists.txt c3b1d57a17 Fixed VS2008 build. 14 år sedan
Camera.cpp 83dbac20fc Fixed Camera's view override flags not exposed to script. 14 år sedan
Camera.h 83dbac20fc Fixed Camera's view override flags not exposed to script. 14 år sedan
DebugRenderer.cpp a32f0f1c26 Fixed rotation of the axes model. 14 år sedan
DebugRenderer.h a32f0f1c26 Fixed rotation of the axes model. 14 år sedan
Drawable.cpp f5bb9e5487 Work queue & octree reinsertion optimizations. 14 år sedan
Drawable.h cccb072a3d Threaded light queries. 14 år sedan
DrawableEvents.h dd131fbd66 Added missing file. 14 år sedan
GPUObject.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
Geometry.cpp 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 år sedan
Geometry.h ce5a45d10f Fixed cloned geometries (for morphing) missing raw data. 14 år sedan
Graphics.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
GraphicsDefs.cpp 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 år sedan
GraphicsDefs.h 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 år sedan
GraphicsEvents.h 80130159ac Cleaned up graphics features change handling. 14 år sedan
GraphicsImpl.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
IndexBuffer.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
Light.cpp cccb072a3d Threaded light queries. 14 år sedan
Light.h cccb072a3d Threaded light queries. 14 år sedan
Material.cpp 9d077e78a8 Code cleanup. 14 år sedan
Material.h 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 år sedan
Model.cpp e7a4fdba41 Removed unnecessary paranoia from writing the model's geometry centers. 14 år sedan
Model.h 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 år sedan
OcclusionBuffer.cpp 7df7b2eaac Profiling blocks cleanup. 14 år sedan
OcclusionBuffer.h 26618f0705 Further optimization of physics trimesh debug geometry drawing. 14 år sedan
Octree.cpp f3b5dae787 Threaded occlusion check for the main view. 14 år sedan
Octree.h 80656971de Removed SpinLock class. 14 år sedan
OctreeQuery.cpp b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 år sedan
OctreeQuery.h b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 år sedan
ParticleEmitter.cpp c8089b1687 Initial work queue & multithreading support. 14 år sedan
ParticleEmitter.h c8089b1687 Initial work queue & multithreading support. 14 år sedan
Precompiled.cpp 7c45da5588 Import new code. 14 år sedan
Precompiled.h 20a2a48ed9 Added hashing support to Pair template class. 14 år sedan
RenderSurface.h 1840d21d6f Fixed MinGW build. 14 år sedan
Renderer.cpp b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 år sedan
Renderer.h b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 år sedan
Shader.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
ShaderProgram.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
ShaderVariation.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
Skeleton.cpp b90c1386be Removed unnecessary parentheses. 14 år sedan
Skeleton.h 9d077e78a8 Code cleanup. 14 år sedan
Skybox.cpp 9d077e78a8 Code cleanup. 14 år sedan
Skybox.h cccb072a3d Threaded light queries. 14 år sedan
StaticModel.cpp 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 år sedan
StaticModel.h cccb072a3d Threaded light queries. 14 år sedan
Technique.cpp 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 år sedan
Technique.h 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 år sedan
Texture.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
Texture2D.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
TextureCube.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
VertexBuffer.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
VertexDeclaration.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
View.cpp b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 år sedan
View.h b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 år sedan
Zone.cpp 5f65f9a530 Dirty the zone if its priority changes. 14 år sedan
Zone.h bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 år sedan