Lasse Öörni 80130159ac Cleaned up graphics features change handling. преди 14 години
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D3D9GPUObject.cpp 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. преди 14 години
D3D9GPUObject.h 700520f320 Further comments and code cleanup. преди 14 години
D3D9Graphics.cpp 80130159ac Cleaned up graphics features change handling. преди 14 години
D3D9Graphics.h 6e51dffdeb Updated readme. преди 14 години
D3D9GraphicsImpl.cpp da685e99de Ported optimizations and code cleanup from the prepass-branch. преди 14 години
D3D9GraphicsImpl.h 80a6948b22 Large rendering architecture refactoring. преди 14 години
D3D9IndexBuffer.cpp d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. преди 14 години
D3D9IndexBuffer.h d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. преди 14 години
D3D9RenderSurface.cpp 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. преди 14 години
D3D9RenderSurface.h 700520f320 Further comments and code cleanup. преди 14 години
D3D9Shader.cpp aec8534665 Fixed resource dump display. преди 14 години
D3D9Shader.h 1c06a3b463 Use HashMap instead of Map for the shader variations. преди 14 години
D3D9ShaderVariation.cpp 7f09ddcb14 Simplified shader register mapping code. преди 14 години
D3D9ShaderVariation.h 7f09ddcb14 Simplified shader register mapping code. преди 14 години
D3D9Texture.cpp 80a6948b22 Large rendering architecture refactoring. преди 14 години
D3D9Texture.h 700520f320 Further comments and code cleanup. преди 14 години
D3D9Texture2D.cpp 1ec66fff16 Fixed setting data on default pool textures. преди 14 години
D3D9Texture2D.h 700520f320 Further comments and code cleanup. преди 14 години
D3D9TextureCube.cpp 1ec66fff16 Fixed setting data on default pool textures. преди 14 години
D3D9TextureCube.h 700520f320 Further comments and code cleanup. преди 14 години
D3D9VertexBuffer.cpp 41b001f995 Fixed Direct3D build. преди 14 години
D3D9VertexBuffer.h 41b001f995 Fixed Direct3D build. преди 14 години
D3D9VertexDeclaration.cpp d82608a889 Use OpenGL convention in vertex colors to avoid need for different vertex data depending on the API. преди 14 години
D3D9VertexDeclaration.h 700520f320 Further comments and code cleanup. преди 14 години