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D3D9GPUObject.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9GPUObject.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9Graphics.cpp
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 years ago |
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D3D9Graphics.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 years ago |
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D3D9GraphicsImpl.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9GraphicsImpl.h
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02e543ba5c
Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup.
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11 years ago |
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D3D9IndexBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9IndexBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9RenderSurface.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9RenderSurface.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9ShaderVariation.cpp
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8f6d45da02
Log full shader name when a D3D shader variation compiles or loads itself.
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11 years ago |
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D3D9ShaderVariation.h
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9b17bc6328
Remove fullName_ member variance.
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12 years ago |
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D3D9Texture.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 years ago |
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D3D9Texture.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9Texture2D.cpp
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af9905a891
Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps.
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12 years ago |
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D3D9Texture2D.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9Texture3D.cpp
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af9905a891
Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps.
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12 years ago |
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D3D9Texture3D.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9TextureCube.cpp
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af9905a891
Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps.
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12 years ago |
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D3D9TextureCube.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9VertexBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9VertexBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9VertexDeclaration.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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D3D9VertexDeclaration.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |