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Direct3D9
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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il y a 11 ans |
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OpenGL
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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il y a 11 ans |
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AnimatedModel.cpp
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1ace932f1e
Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states.
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il y a 11 ans |
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AnimatedModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Animation.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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il y a 12 ans |
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Animation.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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AnimationController.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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AnimationController.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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AnimationState.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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il y a 12 ans |
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AnimationState.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Batch.cpp
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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il y a 11 ans |
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Batch.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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il y a 11 ans |
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BillboardSet.cpp
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7a8183952f
BillboardSet "Face Camera" attribute doesn't need accessor mode.
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il y a 11 ans |
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BillboardSet.h
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00e9dc0a79
Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325.
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il y a 11 ans |
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CMakeLists.txt
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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Camera.cpp
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00e9dc0a79
Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325.
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il y a 11 ans |
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Camera.h
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00e9dc0a79
Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325.
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il y a 11 ans |
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CustomGeometry.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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il y a 12 ans |
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CustomGeometry.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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DebugRenderer.cpp
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4ac7b60758
Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode.
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il y a 11 ans |
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DebugRenderer.h
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176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
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il y a 11 ans |
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DecalSet.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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DecalSet.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Drawable.cpp
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2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
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il y a 11 ans |
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Drawable.h
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60ef5aa6bf
Add DRAWABLE_2D.
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il y a 11 ans |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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GPUObject.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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Geometry.cpp
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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il y a 11 ans |
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Geometry.h
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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il y a 11 ans |
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Graphics.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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GraphicsDefs.cpp
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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il y a 11 ans |
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GraphicsDefs.h
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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il y a 11 ans |
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GraphicsEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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GraphicsImpl.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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IndexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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Light.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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il y a 11 ans |
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Light.h
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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il y a 11 ans |
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Material.cpp
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775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
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il y a 11 ans |
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Material.h
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775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
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il y a 11 ans |
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Model.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Model.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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OcclusionBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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OcclusionBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Octree.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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il y a 11 ans |
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Octree.h
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914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
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il y a 11 ans |
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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OctreeQuery.h
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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il y a 12 ans |
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ParticleEmitter.cpp
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ff0f09e224
Convert also ParticleEmitter Face Camera attribute to non-accessor mode.
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il y a 11 ans |
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ParticleEmitter.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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RenderPath.cpp
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0c1e99161a
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
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il y a 11 ans |
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RenderPath.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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il y a 11 ans |
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RenderSurface.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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Renderer.cpp
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56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
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il y a 11 ans |
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Renderer.h
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56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
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il y a 11 ans |
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Shader.cpp
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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Shader.h
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1f91776233
Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates.
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il y a 12 ans |
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ShaderPrecache.cpp
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e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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il y a 11 ans |
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ShaderPrecache.h
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92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
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il y a 12 ans |
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ShaderProgram.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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ShaderVariation.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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Skeleton.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Skeleton.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Skybox.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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StaticModel.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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il y a 12 ans |
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StaticModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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StaticModelGroup.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Technique.cpp
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6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
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il y a 11 ans |
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Technique.h
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6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
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il y a 11 ans |
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Terrain.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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il y a 11 ans |
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Terrain.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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TerrainPatch.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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il y a 12 ans |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Texture.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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Texture2D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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Texture3D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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TextureCube.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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VertexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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VertexDeclaration.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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il y a 11 ans |
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View.cpp
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c0aa80ea3b
Check also for MRT rendering without deferred rendering for whether needs a substitute rendertarget with a viewport smaller than the screen.
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il y a 11 ans |
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View.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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il y a 11 ans |
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Viewport.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Viewport.h
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6d5ddc23e0
Bump the copyright for 2014.
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il y a 12 ans |
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Zone.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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il y a 11 ans |
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Zone.h
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2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
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il y a 11 ans |