Lasse Öörni 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. il y a 11 ans
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Direct3D9 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. il y a 11 ans
OpenGL 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. il y a 11 ans
AnimatedModel.cpp 1ace932f1e Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states. il y a 11 ans
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. il y a 12 ans
Animation.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. il y a 12 ans
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Batch.cpp 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. il y a 11 ans
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. il y a 11 ans
BillboardSet.cpp 7a8183952f BillboardSet "Face Camera" attribute doesn't need accessor mode. il y a 11 ans
BillboardSet.h 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. il y a 11 ans
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Camera.cpp 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. il y a 11 ans
Camera.h 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. il y a 11 ans
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. il y a 12 ans
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
DebugRenderer.cpp 4ac7b60758 Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode. il y a 11 ans
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] il y a 11 ans
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. il y a 11 ans
Drawable.h 60ef5aa6bf Add DRAWABLE_2D. il y a 11 ans
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. il y a 11 ans
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. il y a 11 ans
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. il y a 11 ans
GraphicsDefs.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. il y a 11 ans
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. il y a 11 ans
Light.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. il y a 11 ans
Material.cpp 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. il y a 11 ans
Material.h 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. il y a 11 ans
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Model.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Octree.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. il y a 11 ans
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. il y a 11 ans
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. il y a 12 ans
ParticleEmitter.cpp ff0f09e224 Convert also ParticleEmitter Face Camera attribute to non-accessor mode. il y a 11 ans
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. il y a 11 ans
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. il y a 11 ans
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). il y a 11 ans
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). il y a 11 ans
Shader.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. il y a 12 ans
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. il y a 11 ans
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. il y a 12 ans
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. il y a 12 ans
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Technique.cpp 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. il y a 11 ans
Technique.h 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. il y a 11 ans
Terrain.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. il y a 11 ans
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. il y a 12 ans
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
View.cpp c0aa80ea3b Check also for MRT rendering without deferred rendering for whether needs a substitute rendertarget with a viewport smaller than the screen. il y a 11 ans
View.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. il y a 11 ans
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Zone.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. il y a 11 ans
Zone.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. il y a 11 ans