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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Attribute.h"
- #include "Object.h"
- #include <cstddef>
- namespace Urho3D
- {
- class Connection;
- class Deserializer;
- class Serializer;
- class XMLElement;
- struct DirtyBits;
- struct NetworkState;
- struct ReplicationState;
- /// Base class for objects with automatic serialization through attributes.
- class URHO3D_API Serializable : public Object
- {
- OBJECT(Serializable);
- public:
- /// Construct.
- Serializable(Context* context);
- /// Destruct.
- virtual ~Serializable();
- /// Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
- virtual void OnSetAttribute(const AttributeInfo& attr, const Variant& src);
- /// Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
- virtual void OnGetAttribute(const AttributeInfo& attr, Variant& dest) const;
- /// Return attribute descriptions, or null if none defined.
- virtual const Vector<AttributeInfo>* GetAttributes() const;
- /// Return network replication attribute descriptions, or null if none defined.
- virtual const Vector<AttributeInfo>* GetNetworkAttributes() const;
- /// Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
- virtual bool Load(Deserializer& source, bool setInstanceDefault = false);
- /// Save as binary data. Return true if successful.
- virtual bool Save(Serializer& dest) const;
- /// Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
- virtual bool LoadXML(const XMLElement& source, bool setInstanceDefault = false);
- /// Save as XML data. Return true if successful.
- virtual bool SaveXML(XMLElement& dest) const;
- /// Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
- virtual void ApplyAttributes() {}
- /// Return whether should save default-valued attributes into XML. Default false.
- virtual bool SaveDefaultAttributes() const { return false; }
- /// Mark for attribute check on the next network update.
- virtual void MarkNetworkUpdate() {}
- /// Set attribute by index. Return true if successfully set.
- bool SetAttribute(unsigned index, const Variant& value);
- /// Set attribute by name. Return true if successfully set.
- bool SetAttribute(const String& name, const Variant& value);
- /// Reset all editable attributes to their default values.
- void ResetToDefault();
- /// Remove instance's default values if they are set previously.
- void RemoveInstanceDefault();
- /// Set temporary flag. Temporary objects will not be saved.
- void SetTemporary(bool enable);
- /// Allocate network attribute state.
- void AllocateNetworkState();
- /// Write initial delta network update.
- void WriteInitialDeltaUpdate(Serializer& dest);
- /// Write a delta network update according to dirty attribute bits.
- void WriteDeltaUpdate(Serializer& dest, const DirtyBits& attributeBits);
- /// Write a latest data network update.
- void WriteLatestDataUpdate(Serializer& dest);
- /// Read and apply a network delta update.
- void ReadDeltaUpdate(Deserializer& source);
- /// Read and apply a network latest data update.
- void ReadLatestDataUpdate(Deserializer& source);
- /// Return attribute value by index. Return empty if illegal index.
- Variant GetAttribute(unsigned index) const;
- /// Return attribute value by name. Return empty if not found.
- Variant GetAttribute(const String& name) const;
- /// Return attribute default value by index. Return empty if illegal index.
- Variant GetAttributeDefault(unsigned index) const;
- /// Return attribute default value by name. Return empty if not found.
- Variant GetAttributeDefault(const String& name) const;
- /// Return number of attributes.
- unsigned GetNumAttributes() const;
- /// Return number of network replication attributes.
- unsigned GetNumNetworkAttributes() const;
- /// Return whether is temporary.
- bool IsTemporary() const { return temporary_; }
- protected:
- /// Network attribute state.
- NetworkState* networkState_;
- private:
- /// Set instance-level default value. Allocate the internal data structure as necessary.
- void SetInstanceDefault(const String& name, const Variant& defaultValue);
- /// Get instance-level default value.
- Variant GetInstanceDefault(const String& name) const;
- /// Attribute default value at each instance level.
- VariantMap* instanceDefaultValues_;
- /// Temporary flag.
- bool temporary_;
- };
- /// Template implementation of the attribute accessor invoke helper class.
- template <class T, class U> class AttributeAccessorImpl : public AttributeAccessor
- {
- public:
- typedef U (T::*GetFunctionPtr)() const;
- typedef void (T::*SetFunctionPtr)(U);
- /// Construct with function pointers.
- AttributeAccessorImpl(GetFunctionPtr getFunction, SetFunctionPtr setFunction) :
- getFunction_(getFunction),
- setFunction_(setFunction)
- {
- assert(getFunction_);
- assert(setFunction_);
- }
- /// Invoke getter function.
- virtual void Get(const Serializable* ptr, Variant& dest) const
- {
- assert(ptr);
- const T* classPtr = static_cast<const T*>(ptr);
- dest = (classPtr->*getFunction_)();
- }
- /// Invoke setter function.
- virtual void Set(Serializable* ptr, const Variant& value)
- {
- assert(ptr);
- T* classPtr = static_cast<T*>(ptr);
- (classPtr->*setFunction_)(value.Get<U>());
- }
- /// Class-specific pointer to getter function.
- GetFunctionPtr getFunction_;
- /// Class-specific pointer to setter function.
- SetFunctionPtr setFunction_;
- };
- /// Template implementation of the attribute accessor invoke helper class using const references.
- template <class T, class U> class RefAttributeAccessorImpl : public AttributeAccessor
- {
- public:
- typedef const U& (T::*GetFunctionPtr)() const;
- typedef void (T::*SetFunctionPtr)(const U&);
- /// Construct with function pointers.
- RefAttributeAccessorImpl(GetFunctionPtr getFunction, SetFunctionPtr setFunction) :
- getFunction_(getFunction),
- setFunction_(setFunction)
- {
- assert(getFunction_);
- assert(setFunction_);
- }
- /// Invoke getter function.
- virtual void Get(const Serializable* ptr, Variant& dest) const
- {
- assert(ptr);
- const T* classPtr = static_cast<const T*>(ptr);
- dest = (classPtr->*getFunction_)();
- }
- /// Invoke setter function.
- virtual void Set(Serializable* ptr, const Variant& value)
- {
- assert(ptr);
- T* classPtr = static_cast<T*>(ptr);
- (classPtr->*setFunction_)(value.Get<U>());
- }
- /// Class-specific pointer to getter function.
- GetFunctionPtr getFunction_;
- /// Class-specific pointer to setter function.
- SetFunctionPtr setFunction_;
- };
- #define COPY_BASE_ATTRIBUTES(className, sourceClassName) context->CopyBaseAttributes<sourceClassName, className>()
- #define REMOVE_ATTRIBUTE(className, name) context->RemoveAttribute<className>(name)
- #define ATTRIBUTE(className, type, name, variable, defaultValue, mode) context->RegisterAttribute<className>(Urho3D::AttributeInfo(type, name, offsetof(className, variable), defaultValue, mode))
- #define ENUM_ATTRIBUTE(className, name, variable, enumNames, defaultValue, mode) context->RegisterAttribute<className>(Urho3D::AttributeInfo(name, offsetof(className, variable), enumNames, defaultValue, mode))
- #define ACCESSOR_ATTRIBUTE(className, type, name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<className>(Urho3D::AttributeInfo(type, name, new Urho3D::AttributeAccessorImpl<className, typeName>(&className::getFunction, &className::setFunction), defaultValue, mode))
- #define ENUM_ACCESSOR_ATTRIBUTE(className, name, getFunction, setFunction, typeName, enumNames, defaultValue, mode) context->RegisterAttribute<className>(Urho3D::AttributeInfo(name, new Urho3D::AttributeAccessorImpl<className, typeName>(&className::getFunction, &className::setFunction), enumNames, defaultValue, mode))
- #define REF_ACCESSOR_ATTRIBUTE(className, type, name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<className>(Urho3D::AttributeInfo(type, name, new Urho3D::RefAttributeAccessorImpl<className, typeName>(&className::getFunction, &className::setFunction), defaultValue, mode))
- #define UPDATE_ATTRIBUTE_DEFAULT_VALUE(className, name, defaultValue) context->UpdateAttributeDefaultValue<className>(name, defaultValue)
- }
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