Lasse Öörni 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 years ago
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OGLGPUObject.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLGPUObject.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLGraphics.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 years ago
OGLGraphics.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 years ago
OGLGraphicsImpl.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLGraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLIndexBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLIndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLRenderSurface.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLRenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLShaderProgram.cpp abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
OGLShaderProgram.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
OGLShaderVariation.cpp 98c09ac614 Insert GLSL version define before other defines if found from the shader code. Closes #398. 11 years ago
OGLShaderVariation.h 9b17bc6328 Remove fullName_ member variance. 12 years ago
OGLTexture.cpp ad59ffa437 Change ShortStringHash to StringHash. 11 years ago
OGLTexture.h ad59ffa437 Change ShortStringHash to StringHash. 11 years ago
OGLTexture2D.cpp 94462fc5a0 Ensure a texture is not left in "no GPU object" state if reloading from a file fails. Closes #379. 11 years ago
OGLTexture2D.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLTexture3D.cpp 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 years ago
OGLTexture3D.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLTextureCube.cpp 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 years ago
OGLTextureCube.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLVertexBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OGLVertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago