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Direct3D9
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1f521713e7
Do not store Image resources used during cube/3D texture loading permanently to cache.
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11 ani în urmă |
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OpenGL
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1f521713e7
Do not store Image resources used during cube/3D texture loading permanently to cache.
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11 ani în urmă |
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AnimatedModel.cpp
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1ace932f1e
Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states.
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11 ani în urmă |
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AnimatedModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Animation.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 ani în urmă |
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Animation.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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AnimationController.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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AnimationController.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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AnimationState.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 ani în urmă |
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AnimationState.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Batch.cpp
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 ani în urmă |
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Batch.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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12 ani în urmă |
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BillboardSet.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 ani în urmă |
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BillboardSet.h
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 ani în urmă |
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CMakeLists.txt
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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Camera.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 ani în urmă |
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Camera.h
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 ani în urmă |
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CustomGeometry.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 ani în urmă |
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CustomGeometry.h
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fa5ce00ff5
Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua.
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11 ani în urmă |
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DebugRenderer.cpp
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4ac7b60758
Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode.
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11 ani în urmă |
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DebugRenderer.h
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176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
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12 ani în urmă |
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DecalSet.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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DecalSet.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Drawable.cpp
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2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
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12 ani în urmă |
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Drawable.h
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bf6a054ac4
Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345.
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11 ani în urmă |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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GPUObject.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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Geometry.cpp
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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11 ani în urmă |
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Geometry.h
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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11 ani în urmă |
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Graphics.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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GraphicsDefs.cpp
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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11 ani în urmă |
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GraphicsDefs.h
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 ani în urmă |
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GraphicsEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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GraphicsImpl.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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IndexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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Light.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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11 ani în urmă |
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Light.h
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 ani în urmă |
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Material.cpp
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fedd77922c
Added zone texture unit also to the textureUnitNames array in Material.cpp.
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11 ani în urmă |
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Material.h
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b80fbc8817
Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402.
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11 ani în urmă |
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Model.cpp
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b80fbc8817
Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402.
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11 ani în urmă |
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Model.h
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b80fbc8817
Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402.
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11 ani în urmă |
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OcclusionBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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OcclusionBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Octree.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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11 ani în urmă |
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Octree.h
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914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
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11 ani în urmă |
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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OctreeQuery.h
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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12 ani în urmă |
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ParticleEffect.cpp
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6231acffdc
ParticleEffect live reload support.
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11 ani în urmă |
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ParticleEffect.h
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6231acffdc
ParticleEffect live reload support.
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11 ani în urmă |
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ParticleEmitter.cpp
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c3fc39132b
Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none.
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11 ani în urmă |
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ParticleEmitter.h
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c3fc39132b
Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none.
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11 ani în urmă |
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RenderPath.cpp
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0c1e99161a
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
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11 ani în urmă |
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RenderPath.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 ani în urmă |
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RenderSurface.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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Renderer.cpp
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56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
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11 ani în urmă |
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Renderer.h
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56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
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11 ani în urmă |
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Shader.cpp
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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Shader.h
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1f91776233
Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates.
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12 ani în urmă |
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ShaderPrecache.cpp
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e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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11 ani în urmă |
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ShaderPrecache.h
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92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
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12 ani în urmă |
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ShaderProgram.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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ShaderVariation.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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Skeleton.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Skeleton.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Skybox.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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StaticModel.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 ani în urmă |
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StaticModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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StaticModelGroup.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Technique.cpp
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6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
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11 ani în urmă |
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Technique.h
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6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
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11 ani în urmă |
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Terrain.cpp
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c85499b695
Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions.
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11 ani în urmă |
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Terrain.h
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016296a860
Remove unused variable. Fix Terrain Lua binding.
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11 ani în urmă |
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TerrainPatch.cpp
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a36edf5d1e
Fix TerrainPatch raycast normal to world space.
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11 ani în urmă |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Texture.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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Texture2D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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Texture3D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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TextureCube.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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VertexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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VertexDeclaration.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 ani în urmă |
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View.cpp
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bf6a054ac4
Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345.
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11 ani în urmă |
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View.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 ani în urmă |
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Viewport.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Viewport.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
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Zone.cpp
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 ani în urmă |
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Zone.h
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 ani în urmă |