Lasse Öörni 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 ani în urmă
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Direct3D9 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 ani în urmă
OpenGL 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 ani în urmă
AnimatedModel.cpp 1ace932f1e Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states. 11 ani în urmă
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 ani în urmă
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 ani în urmă
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Batch.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 ani în urmă
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 ani în urmă
BillboardSet.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 ani în urmă
BillboardSet.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 ani în urmă
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
Camera.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 ani în urmă
Camera.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 ani în urmă
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 ani în urmă
CustomGeometry.h fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. 11 ani în urmă
DebugRenderer.cpp 4ac7b60758 Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode. 11 ani în urmă
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 12 ani în urmă
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 12 ani în urmă
Drawable.h bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. 11 ani în urmă
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 ani în urmă
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 ani în urmă
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 ani în urmă
GraphicsDefs.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 ani în urmă
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 ani în urmă
Light.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 ani în urmă
Material.cpp fedd77922c Added zone texture unit also to the textureUnitNames array in Material.cpp. 11 ani în urmă
Material.h b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. 11 ani în urmă
Model.cpp b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. 11 ani în urmă
Model.h b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. 11 ani în urmă
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Octree.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 ani în urmă
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 ani în urmă
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 ani în urmă
ParticleEffect.cpp 6231acffdc ParticleEffect live reload support. 11 ani în urmă
ParticleEffect.h 6231acffdc ParticleEffect live reload support. 11 ani în urmă
ParticleEmitter.cpp c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. 11 ani în urmă
ParticleEmitter.h c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. 11 ani în urmă
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. 11 ani în urmă
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 ani în urmă
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 ani în urmă
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 ani în urmă
Shader.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 ani în urmă
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 11 ani în urmă
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 ani în urmă
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 ani în urmă
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Technique.cpp 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 ani în urmă
Technique.h 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 ani în urmă
Terrain.cpp c85499b695 Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions. 11 ani în urmă
Terrain.h 016296a860 Remove unused variable. Fix Terrain Lua binding. 11 ani în urmă
TerrainPatch.cpp a36edf5d1e Fix TerrainPatch raycast normal to world space. 11 ani în urmă
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 ani în urmă
View.cpp bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. 11 ani în urmă
View.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 ani în urmă
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Zone.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 ani în urmă
Zone.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 ani în urmă