Lasse Öörni 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 лет назад
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Direct3D9 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 лет назад
OpenGL 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 лет назад
AnimatedModel.cpp 1ace932f1e Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states. 11 лет назад
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 лет назад
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 лет назад
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Batch.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 лет назад
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 лет назад
BillboardSet.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 лет назад
BillboardSet.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 лет назад
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Camera.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 лет назад
Camera.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 лет назад
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
CustomGeometry.h fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. 11 лет назад
DebugRenderer.cpp 4ac7b60758 Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode. 11 лет назад
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 12 лет назад
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 12 лет назад
Drawable.h bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. 11 лет назад
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 лет назад
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 лет назад
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 лет назад
GraphicsDefs.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 лет назад
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 лет назад
Light.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 лет назад
Material.cpp fedd77922c Added zone texture unit also to the textureUnitNames array in Material.cpp. 11 лет назад
Material.h b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. 11 лет назад
Model.cpp b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. 11 лет назад
Model.h b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. 11 лет назад
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Octree.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 лет назад
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 лет назад
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
ParticleEffect.cpp 6231acffdc ParticleEffect live reload support. 11 лет назад
ParticleEffect.h 6231acffdc ParticleEffect live reload support. 11 лет назад
ParticleEmitter.cpp c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. 11 лет назад
ParticleEmitter.h c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. 11 лет назад
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. 11 лет назад
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 лет назад
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 лет назад
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 лет назад
Shader.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 лет назад
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 11 лет назад
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 лет назад
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 лет назад
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Technique.cpp 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 лет назад
Technique.h 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 лет назад
Terrain.cpp c85499b695 Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions. 11 лет назад
Terrain.h 016296a860 Remove unused variable. Fix Terrain Lua binding. 11 лет назад
TerrainPatch.cpp a36edf5d1e Fix TerrainPatch raycast normal to world space. 11 лет назад
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
View.cpp bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. 11 лет назад
View.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 лет назад
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Zone.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 лет назад
Zone.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 лет назад