Lasse Öörni 18d5ce2fed Remove unnecessary VS defines from PBR techniques. 8 лет назад
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PBR 18d5ce2fed Remove unnecessary VS defines from PBR techniques. 8 лет назад
BasicVColUnlitAlpha.xml 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 10 лет назад
Diff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 лет назад
DiffEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffLightMap.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffLightMapAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffLitParticleAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffLitParticleAlphaSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 лет назад
DiffLitParticleAlphaSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 лет назад
DiffMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormal.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalAO.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalAOAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalAlphaTranslucent.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalEmissive.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalEmissiveAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalEnvCube.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalEnvCubeAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalSpec.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalSpecAO.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalSpecAOAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalSpecAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalSpecEmissive.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffNormalSpecEmissiveAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
DiffOverlay.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSkybox.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSkyboxHDRScale.xml dfd8939840 Squashed commit of the following: 9 лет назад
DiffSkydome.xml 6789580e18 Added Skydome Shaders and Technique 10 лет назад
DiffSkyplane.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSpec.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffUnlitParticleAdd.xml 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 9 лет назад
DiffUnlitParticleAddSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 лет назад
DiffUnlitParticleAddSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 лет назад
DiffUnlitParticleAlpha.xml 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 9 лет назад
DiffUnlitParticleAlphaSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 лет назад
DiffUnlitParticleAlphaSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 лет назад
DiffVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 лет назад
DiffVColAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVColAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVColMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVColUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTexture.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureNormal.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
NoTextureNormalAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 лет назад
NoTextureOverlay.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureUnlit.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureUnlitAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureUnlitVCol.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 лет назад
NoTextureVColAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureVColAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureVColMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
TerrainBlend.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationDiff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationDiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Water.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад