Lisandro Bruzzo 3f830d4f20 Update Vegetation.hlsl il y a 8 ans
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. il y a 8 ans
Shaders 3f830d4f20 Update Vegetation.hlsl il y a 8 ans
Techniques 18d5ce2fed Remove unnecessary VS defines from PBR techniques. il y a 8 ans
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. il y a 10 ans