SceneAPI.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "DebugRenderer.h"
  25. #include "PackageFile.h"
  26. #include "Scene.h"
  27. #include "SmoothedTransform.h"
  28. #include "Sort.h"
  29. #include "SplinePath.h"
  30. namespace Urho3D
  31. {
  32. static void RegisterSerializable(asIScriptEngine* engine)
  33. {
  34. engine->RegisterGlobalProperty("const uint AM_FILE", (void*)&AM_FILE);
  35. engine->RegisterGlobalProperty("const uint AM_NET", (void*)&AM_NET);
  36. engine->RegisterGlobalProperty("const uint AM_DEFAULT", (void*)&AM_DEFAULT);
  37. engine->RegisterGlobalProperty("const uint AM_LATESTDATA", (void*)&AM_LATESTDATA);
  38. engine->RegisterGlobalProperty("const uint AM_NOEDIT", (void*)&AM_NOEDIT);
  39. engine->RegisterGlobalProperty("const uint AM_NODEID", (void*)&AM_NODEID);
  40. engine->RegisterGlobalProperty("const uint AM_COMPONENTID", (void*)&AM_COMPONENTID);
  41. engine->RegisterGlobalProperty("const uint AM_NODEIDVECTOR", (void*)&AM_NODEIDVECTOR);
  42. RegisterSerializable<Serializable>(engine, "Serializable");
  43. }
  44. static bool NodeSaveXML(File* file, Node* ptr)
  45. {
  46. if (file)
  47. return ptr->SaveXML(*file);
  48. else
  49. return false;
  50. }
  51. static void RegisterNode(asIScriptEngine* engine)
  52. {
  53. engine->RegisterEnum("CreateMode");
  54. engine->RegisterEnumValue("CreateMode", "REPLICATED", REPLICATED);
  55. engine->RegisterEnumValue("CreateMode", "LOCAL", LOCAL);
  56. // Register Component first. At this point Node is not yet registered, so can not register GetNode for Component
  57. RegisterComponent<Component>(engine, "Component", false, false);
  58. RegisterNode<Node>(engine, "Node");
  59. engine->RegisterObjectMethod("Node", "void SetEnabled(bool, bool)", asMETHODPR(Node, SetEnabled, (bool, bool), void), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("Node", "void set_enabled(bool)", asMETHODPR(Node, SetEnabled, (bool), void), asCALL_THISCALL);
  61. engine->RegisterObjectMethod("Node", "bool get_enabled() const", asMETHOD(Node, IsEnabled), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("Node", "bool SaveXML(File@+)", asFUNCTION(NodeSaveXML), asCALL_CDECL_OBJLAST);
  63. engine->RegisterObjectMethod("Node", "Node@+ Clone(CreateMode mode = REPLICATED)", asMETHOD(Node, Clone), asCALL_THISCALL);
  64. RegisterObjectConstructor<Node>(engine, "Node");
  65. RegisterNamedObjectConstructor<Node>(engine, "Node");
  66. engine->RegisterGlobalFunction("Node@+ get_node()", asFUNCTION(GetScriptContextNode), asCALL_CDECL);
  67. // Now GetNode can be registered
  68. engine->RegisterObjectMethod("Component", "Node@+ get_node() const", asMETHOD(Component, GetNode), asCALL_THISCALL);
  69. // Calling DebugRenderer is part of the Component API, so register it as early as possible
  70. RegisterComponent<DebugRenderer>(engine, "DebugRenderer", true, false);
  71. engine->RegisterObjectMethod("Component", "void DrawDebugGeometry(DebugRenderer@+, bool)", asMETHOD(Component, DrawDebugGeometry), asCALL_THISCALL);
  72. engine->RegisterObjectMethod("DebugRenderer", "void DrawDebugGeometry(DebugRenderer@+, bool)", asMETHOD(DebugRenderer, DrawDebugGeometry), asCALL_THISCALL);
  73. // Register Variant GetPtr() for Serializable, Node & Component. These are deprecated, GetPtr() should be used instead.
  74. engine->RegisterObjectMethod("Variant", "Serializable@+ GetSerializable(const String&in binding = \"deprecated:GetSerializable\") const", asFUNCTION(GetVariantPtr<Serializable>), asCALL_CDECL_OBJLAST);
  75. engine->RegisterObjectMethod("Variant", "Node@+ GetNode(const String&in binding = \"deprecated:GetNode\") const", asFUNCTION(GetVariantPtr<Node>), asCALL_CDECL_OBJLAST);
  76. engine->RegisterObjectMethod("Variant", "Component@+ GetComponent(const String&in binding = \"deprecated:GetComponent\") const", asFUNCTION(GetVariantPtr<Component>), asCALL_CDECL_OBJLAST);
  77. }
  78. static bool SceneLoadXML(File* file, Scene* ptr)
  79. {
  80. if (file)
  81. return ptr->LoadXML(*file);
  82. else
  83. return false;
  84. }
  85. static bool SceneSaveXML(File* file, Scene* ptr)
  86. {
  87. if (file)
  88. return ptr->SaveXML(*file);
  89. else
  90. return false;
  91. }
  92. static Node* SceneInstantiate(File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  93. {
  94. if (file)
  95. return ptr->Instantiate(*file, position, rotation, mode);
  96. else
  97. return 0;
  98. }
  99. static Node* SceneInstantiateXML(File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  100. {
  101. if (file)
  102. return ptr->InstantiateXML(*file, position, rotation, mode);
  103. else
  104. return 0;
  105. }
  106. static Node* SceneInstantiateXMLFile(XMLFile* xml, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  107. {
  108. if (xml)
  109. return ptr->InstantiateXML(xml->GetRoot(), position, rotation, mode);
  110. else
  111. return 0;
  112. }
  113. static CScriptArray* SceneGetRequiredPackageFiles(Scene* ptr)
  114. {
  115. return VectorToHandleArray<PackageFile>(ptr->GetRequiredPackageFiles(), "Array<PackageFile@>");
  116. }
  117. static CScriptArray* GetObjectCategories()
  118. {
  119. Vector<String> categories = GetScriptContext()->GetObjectCategories().Keys();
  120. Sort(categories.Begin(), categories.End());
  121. return VectorToArray<String>(categories, "Array<String>");
  122. }
  123. static CScriptArray* GetObjectsByCategory(const String& category)
  124. {
  125. const HashMap<String, Vector<ShortStringHash> >& categories = GetScriptContext()->GetObjectCategories();
  126. Vector<String> components;
  127. HashMap<String, Vector<ShortStringHash> >::ConstIterator i = categories.Find(category);
  128. if (i != categories.End())
  129. {
  130. const HashMap<ShortStringHash, SharedPtr<ObjectFactory> >& factories = GetScriptContext()->GetObjectFactories();
  131. const Vector<ShortStringHash>& factoryHashes = i->second_;
  132. components.Reserve(factoryHashes.Size());
  133. for (unsigned j = 0; j < factoryHashes.Size(); ++j)
  134. {
  135. HashMap<ShortStringHash, SharedPtr<ObjectFactory> >::ConstIterator k = factories.Find(factoryHashes[j]);
  136. if (k != factories.End())
  137. components.Push(k->second_->GetTypeName());
  138. }
  139. }
  140. Sort(components.Begin(), components.End());
  141. return VectorToArray<String>(components, "Array<String>");
  142. }
  143. static void RegisterSmoothedTransform(asIScriptEngine* engine)
  144. {
  145. RegisterComponent<SmoothedTransform>(engine, "SmoothedTransform");
  146. engine->RegisterObjectMethod("SmoothedTransform", "void Update(float, float)", asMETHOD(SmoothedTransform, Update), asCALL_THISCALL);
  147. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetPosition(const Vector3&in)", asMETHOD(SmoothedTransform, SetTargetPosition), asCALL_THISCALL);
  148. engine->RegisterObjectMethod("SmoothedTransform", "const Vector3& get_targetPosition() const", asMETHOD(SmoothedTransform, GetTargetPosition), asCALL_THISCALL);
  149. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetRotation(const Quaternion&in)", asMETHOD(SmoothedTransform, SetTargetRotation), asCALL_THISCALL);
  150. engine->RegisterObjectMethod("SmoothedTransform", "const Quaternion& get_targetRotation() const", asMETHOD(SmoothedTransform, GetTargetRotation), asCALL_THISCALL);
  151. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetWorldPosition(const Vector3&in)", asMETHOD(SmoothedTransform, SetTargetWorldPosition), asCALL_THISCALL);
  152. engine->RegisterObjectMethod("SmoothedTransform", "Vector3 get_targetWorldPosition() const", asMETHOD(SmoothedTransform, GetTargetWorldPosition), asCALL_THISCALL);
  153. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetWorldRotation(const Quaternion&in)", asMETHOD(SmoothedTransform, SetTargetWorldRotation), asCALL_THISCALL);
  154. engine->RegisterObjectMethod("SmoothedTransform", "Quaternion get_targetWorldRotation() const", asMETHOD(SmoothedTransform, GetTargetWorldRotation), asCALL_THISCALL);
  155. engine->RegisterObjectMethod("SmoothedTransform", "bool get_inProgress() const", asMETHOD(SmoothedTransform, IsInProgress), asCALL_THISCALL);
  156. }
  157. static void RegisterSplinePath(asIScriptEngine* engine)
  158. {
  159. RegisterComponent<SplinePath>(engine, "SplinePath");
  160. engine->RegisterObjectMethod("SplinePath", "void AddControlPoint(Node@+ point, uint index = M_MAX_UNSIGNED)", asMETHOD(SplinePath, AddControlPoint), asCALL_THISCALL);
  161. engine->RegisterObjectMethod("SplinePath", "void RemoveControlPoint(Node@+ point)", asMETHOD(SplinePath, RemoveControlPoint), asCALL_THISCALL);
  162. engine->RegisterObjectMethod("SplinePath", "void ClearControlPoints()", asMETHOD(SplinePath, ClearControlPoints), asCALL_THISCALL);
  163. engine->RegisterObjectMethod("SplinePath", "Vector3 GetPoint(float) const", asMETHOD(SplinePath, GetPoint), asCALL_THISCALL);
  164. engine->RegisterObjectMethod("SplinePath", "void set_interpolationMode(InterpolationMode)", asMETHOD(SplinePath, SetInterpolationMode), asCALL_THISCALL);
  165. engine->RegisterObjectMethod("SplinePath", "void set_speed(float)", asMETHOD(SplinePath, SetSpeed), asCALL_THISCALL);
  166. engine->RegisterObjectMethod("SplinePath", "void set_position(float)", asMETHOD(SplinePath, SetPosition), asCALL_THISCALL);
  167. engine->RegisterObjectMethod("SplinePath", "void set_controlledNode(Node@+)", asMETHOD(SplinePath, GetControlledNode), asCALL_THISCALL);
  168. engine->RegisterObjectMethod("SplinePath", "InterpolationMode get_interpolationMode() const", asMETHOD(SplinePath, GetInterpolationMode), asCALL_THISCALL);
  169. engine->RegisterObjectMethod("SplinePath", "float get_speed() const", asMETHOD(SplinePath, GetSpeed), asCALL_THISCALL);
  170. engine->RegisterObjectMethod("SplinePath", "Vector3 get_position() const", asMETHOD(SplinePath, GetPosition), asCALL_THISCALL);
  171. engine->RegisterObjectMethod("SplinePath", "Node@ get_controlledNode() const", asMETHOD(SplinePath, GetControlledNode), asCALL_THISCALL);
  172. engine->RegisterObjectMethod("SplinePath", "void Move(float)", asMETHOD(SplinePath, Move), asCALL_THISCALL);
  173. engine->RegisterObjectMethod("SplinePath", "void Reset()", asMETHOD(SplinePath, Reset), asCALL_THISCALL);
  174. engine->RegisterObjectMethod("SplinePath", "bool get_isFinished() const", asMETHOD(SplinePath, IsFinished), asCALL_THISCALL);
  175. }
  176. static void RegisterScene(asIScriptEngine* engine)
  177. {
  178. engine->RegisterGlobalProperty("const uint FIRST_REPLICATED_ID", (void*)&FIRST_REPLICATED_ID);
  179. engine->RegisterGlobalProperty("const uint LAST_REPLICATED_ID", (void*)&LAST_REPLICATED_ID);
  180. engine->RegisterGlobalProperty("const uint FIRST_LOCAL_ID", (void*)&FIRST_LOCAL_ID);
  181. engine->RegisterGlobalProperty("const uint LAST_LOCAL_ID", (void*)&LAST_LOCAL_ID);
  182. RegisterNode<Scene>(engine, "Scene");
  183. RegisterObjectConstructor<Scene>(engine, "Scene");
  184. RegisterNamedObjectConstructor<Scene>(engine, "Scene");
  185. engine->RegisterObjectMethod("Scene", "bool LoadXML(File@+)", asFUNCTION(SceneLoadXML), asCALL_CDECL_OBJLAST);
  186. engine->RegisterObjectMethod("Scene", "bool SaveXML(File@+)", asFUNCTION(SceneSaveXML), asCALL_CDECL_OBJLAST);
  187. engine->RegisterObjectMethod("Scene", "bool LoadAsync(File@+)", asMETHOD(Scene, LoadAsync), asCALL_THISCALL);
  188. engine->RegisterObjectMethod("Scene", "bool LoadAsyncXML(File@+)", asMETHOD(Scene, LoadAsyncXML), asCALL_THISCALL);
  189. engine->RegisterObjectMethod("Scene", "void StopAsyncLoading()", asMETHOD(Scene, StopAsyncLoading), asCALL_THISCALL);
  190. engine->RegisterObjectMethod("Scene", "Node@+ Instantiate(File@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiate), asCALL_CDECL_OBJLAST);
  191. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(File@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateXML), asCALL_CDECL_OBJLAST);
  192. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(XMLFile@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateXMLFile), asCALL_CDECL_OBJLAST);
  193. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(const XMLElement&in, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asMETHODPR(Scene, InstantiateXML, (const XMLElement&, const Vector3&, const Quaternion&, CreateMode), Node*), asCALL_THISCALL);
  194. engine->RegisterObjectMethod("Scene", "void Clear(bool clearReplicated = true, bool clearLocal = true)", asMETHOD(Scene, Clear), asCALL_THISCALL);
  195. engine->RegisterObjectMethod("Scene", "void AddRequiredPackageFile(PackageFile@+)", asMETHOD(Scene, AddRequiredPackageFile), asCALL_THISCALL);
  196. engine->RegisterObjectMethod("Scene", "void ClearRequiredPackageFiles()", asMETHOD(Scene, ClearRequiredPackageFiles), asCALL_THISCALL);
  197. engine->RegisterObjectMethod("Scene", "void RegisterVar(const String&in)", asMETHOD(Scene, RegisterVar), asCALL_THISCALL);
  198. engine->RegisterObjectMethod("Scene", "void UnregisterVar(const String&in)", asMETHOD(Scene, UnregisterVar), asCALL_THISCALL);
  199. engine->RegisterObjectMethod("Scene", "void UnregisterAllVars(const String&in)", asMETHOD(Scene, UnregisterAllVars), asCALL_THISCALL);
  200. engine->RegisterObjectMethod("Scene", "Component@+ GetComponent(uint)", asMETHODPR(Scene, GetComponent, (unsigned) const, Component*), asCALL_THISCALL);
  201. engine->RegisterObjectMethod("Scene", "Node@+ GetNode(uint)", asMETHOD(Scene, GetNode), asCALL_THISCALL);
  202. engine->RegisterObjectMethod("Scene", "const String& GetVarName(ShortStringHash) const", asMETHOD(Scene, GetVarName), asCALL_THISCALL);
  203. engine->RegisterObjectMethod("Scene", "void Update(float)", asMETHOD(Scene, Update), asCALL_THISCALL);
  204. engine->RegisterObjectMethod("Scene", "void set_updateEnabled(bool)", asMETHOD(Scene, SetUpdateEnabled), asCALL_THISCALL);
  205. engine->RegisterObjectMethod("Scene", "bool get_updateEnabled() const", asMETHOD(Scene, IsUpdateEnabled), asCALL_THISCALL);
  206. engine->RegisterObjectMethod("Scene", "void set_timeScale(float)", asMETHOD(Scene, SetTimeScale), asCALL_THISCALL);
  207. engine->RegisterObjectMethod("Scene", "float get_timeScale() const", asMETHOD(Scene, GetTimeScale), asCALL_THISCALL);
  208. engine->RegisterObjectMethod("Scene", "void set_elapsedTime(float)", asMETHOD(Scene, SetElapsedTime), asCALL_THISCALL);
  209. engine->RegisterObjectMethod("Scene", "float get_elapsedTime() const", asMETHOD(Scene, GetElapsedTime), asCALL_THISCALL);
  210. engine->RegisterObjectMethod("Scene", "void set_smoothingConstant(float)", asMETHOD(Scene, SetSmoothingConstant), asCALL_THISCALL);
  211. engine->RegisterObjectMethod("Scene", "float get_smoothingConstant() const", asMETHOD(Scene, GetSmoothingConstant), asCALL_THISCALL);
  212. engine->RegisterObjectMethod("Scene", "void set_snapThreshold(float)", asMETHOD(Scene, SetSnapThreshold), asCALL_THISCALL);
  213. engine->RegisterObjectMethod("Scene", "float get_snapThreshold() const", asMETHOD(Scene, GetSnapThreshold), asCALL_THISCALL);
  214. engine->RegisterObjectMethod("Scene", "bool get_asyncLoading() const", asMETHOD(Scene, IsAsyncLoading), asCALL_THISCALL);
  215. engine->RegisterObjectMethod("Scene", "float get_asyncProgress() const", asMETHOD(Scene, GetAsyncProgress), asCALL_THISCALL);
  216. engine->RegisterObjectMethod("Scene", "uint get_checksum() const", asMETHOD(Scene, GetChecksum), asCALL_THISCALL);
  217. engine->RegisterObjectMethod("Scene", "const String& get_fileName() const", asMETHOD(Scene, GetFileName), asCALL_THISCALL);
  218. engine->RegisterObjectMethod("Scene", "Array<PackageFile@>@ get_requiredPackageFiles() const", asFUNCTION(SceneGetRequiredPackageFiles), asCALL_CDECL_OBJLAST);
  219. engine->RegisterObjectMethod("Node", "Scene@+ get_scene() const", asMETHOD(Node, GetScene), asCALL_THISCALL);
  220. engine->RegisterGlobalFunction("Scene@+ get_scene()", asFUNCTION(GetScriptContextScene), asCALL_CDECL);
  221. // Register Variant GetPtr() for Scene. This is deprecated, GetPtr() should be used instead.
  222. engine->RegisterObjectMethod("Variant", "Scene@+ GetScene(const String&in binding = \"deprecated:GetScene\") const", asFUNCTION(GetVariantPtr<Scene>), asCALL_CDECL_OBJLAST);
  223. engine->RegisterGlobalFunction("Array<String>@ GetObjectCategories()", asFUNCTION(GetObjectCategories), asCALL_CDECL);
  224. engine->RegisterGlobalFunction("Array<String>@ GetObjectsByCategory(const String&in)", asFUNCTION(GetObjectsByCategory), asCALL_CDECL);
  225. }
  226. void RegisterSceneAPI(asIScriptEngine* engine)
  227. {
  228. RegisterSerializable(engine);
  229. RegisterNode(engine);
  230. RegisterSmoothedTransform(engine);
  231. RegisterSplinePath(engine);
  232. RegisterScene(engine);
  233. }
  234. }