Lasse Öörni 1d9d0a5736 Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254. 11 years ago
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APITemplates.h f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 years ago
Addons.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Addons.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
CoreAPI.cpp 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 years ago
EngineAPI.cpp 4a061aa451 Add option for console to auto visible on receiving error. 11 years ago
GraphicsAPI.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 11 years ago
IOAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
InputAPI.cpp 1d9d0a5736 Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254. 11 years ago
MathAPI.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 11 years ago
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script 12 years ago
NetworkAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. 12 years ago
PhysicsAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. 12 years ago
ResourceAPI.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 11 years ago
SceneAPI.cpp 130551f4d8 Add fixed pixel size (user don't need change the value). 11 years ago
Script.cpp 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 years ago
Script.h ac21be3e39 Implemented ConsoleInput sample in AngelScript. Added possibility to the Script subsystem to disable automatic execution of console input as AngelScript. Tidied up newlines from the ConsoleInput sample. 11 years ago
ScriptAPI.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 years ago
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 years ago
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
ScriptFile.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
ScriptFile.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
ScriptInstance.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 years ago
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 years ago
UIAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. 12 years ago
Urho2DAPI.cpp 7871c68130 Add CollisionEdge2D, CollisionChain2D and CollisionPolygon2D (including Lua and AngelScript binding). [ci skip] 11 years ago