Urho2DAPI.cpp 26 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "AnimatedSprite2D.h"
  25. #include "Animation2D.h"
  26. #include "APITemplates.h"
  27. #include "CollisionBox2D.h"
  28. #include "CollisionChain2D.h"
  29. #include "CollisionCircle2D.h"
  30. #include "CollisionEdge2D.h"
  31. #include "CollisionPolygon2D.h"
  32. #include "CollisionShape2D.h"
  33. #include "Drawable2D.h"
  34. #include "ParticleEmitter2D.h"
  35. #include "ParticleModel2D.h"
  36. #include "PhysicsWorld2D.h"
  37. #include "RigidBody2D.h"
  38. #include "Scene.h"
  39. #include "Sprite2D.h"
  40. #include "SpriteSheet2D.h"
  41. #include "StaticSprite2D.h"
  42. #ifdef _MSC_VER
  43. #pragma warning(disable:4345)
  44. #endif
  45. namespace Urho3D
  46. {
  47. static void RegisterSprite2D(asIScriptEngine* engine)
  48. {
  49. RegisterResource<Sprite2D>(engine, "Sprite2D");
  50. engine->RegisterObjectMethod("Sprite2D", "void set_texture(Texture2D@+)", asMETHOD(Sprite2D, SetTexture), asCALL_THISCALL);
  51. engine->RegisterObjectMethod("Sprite2D", "Texture2D@+ get_texture() const", asMETHOD(Sprite2D, GetTexture), asCALL_THISCALL);
  52. engine->RegisterObjectMethod("Sprite2D", "void set_rectangle(const IntRect&in)", asMETHOD(Sprite2D, SetRectangle), asCALL_THISCALL);
  53. engine->RegisterObjectMethod("Sprite2D", "const IntRect& get_rectangle() const", asMETHOD(Sprite2D, GetRectangle), asCALL_THISCALL);
  54. engine->RegisterObjectMethod("Sprite2D", "void set_hotSpot(const Vector2&in)", asMETHOD(Sprite2D, SetHotSpot), asCALL_THISCALL);
  55. engine->RegisterObjectMethod("Sprite2D", "const Vector2& get_hotSpot() const", asMETHOD(Sprite2D, GetHotSpot), asCALL_THISCALL);
  56. }
  57. static void RegisterSpriteSheet2D(asIScriptEngine* engine)
  58. {
  59. RegisterResource<SpriteSheet2D>(engine, "SpriteSheet2D");
  60. engine->RegisterObjectMethod("SpriteSheet2D", "Texture2D@+ get_texture() const", asMETHOD(SpriteSheet2D, GetTexture), asCALL_THISCALL);
  61. engine->RegisterObjectMethod("SpriteSheet2D", "Sprite2D@+ GetSprite(const String&)", asMETHOD(SpriteSheet2D, GetSprite), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("SpriteSheet2D", "void DefineSprite(const String&, const IntRect&, const Vector2&)", asMETHOD(SpriteSheet2D, DefineSprite), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("SpriteSheet2D", "void UpdateSprite(const String&, const IntRect&, const Vector2&)", asMETHOD(SpriteSheet2D, UpdateSprite), asCALL_THISCALL);
  64. }
  65. /// Template function for registering a class derived from Drawable2D.
  66. template <class T> void RegisterDrawable2D(asIScriptEngine* engine, const char* className)
  67. {
  68. RegisterDrawable<T>(engine, className);
  69. RegisterSubclass<Drawable2D, T>(engine, "Drawable2D", className);
  70. engine->RegisterObjectMethod(className, "void set_sprite(Sprite2D@+)", asMETHOD(T, SetSprite), asCALL_THISCALL);
  71. engine->RegisterObjectMethod(className, "Sprite2D@+ get_sprite() const", asMETHOD(T, GetSprite), asCALL_THISCALL);
  72. engine->RegisterObjectMethod(className, "void set_material(Material@+)", asMETHOD(T, SetMaterial), asCALL_THISCALL);
  73. engine->RegisterObjectMethod(className, "Material@+ get_material() const", asMETHOD(T, GetMaterial), asCALL_THISCALL);
  74. engine->RegisterObjectMethod(className, "void set_blendMode(BlendMode)", asMETHOD(T, SetBlendMode), asCALL_THISCALL);
  75. engine->RegisterObjectMethod(className, "BlendMode get_blendMode() const", asMETHOD(T, GetBlendMode), asCALL_THISCALL);
  76. engine->RegisterObjectMethod(className, "void set_zValue(float)", asMETHOD(T, SetZValue), asCALL_THISCALL);
  77. engine->RegisterObjectMethod(className, "float get_zValue() const", asMETHOD(T, GetZValue), asCALL_THISCALL);
  78. }
  79. static void RegisterDrawable2D(asIScriptEngine* engine)
  80. {
  81. engine->RegisterGlobalProperty("const float PIXEL_SIZE", (void*)&PIXEL_SIZE);
  82. RegisterDrawable2D<Drawable2D>(engine, "Drawable2D");
  83. }
  84. /// Template function for registering a class derived from StaticSprite2D.
  85. template <class T> void RegisterStaticSprite2D(asIScriptEngine* engine, const char* className)
  86. {
  87. RegisterDrawable2D<T>(engine, className);
  88. RegisterSubclass<StaticSprite2D, T>(engine, "StaticSprite2D", className);
  89. engine->RegisterObjectMethod(className, "void SetFlip(bool, bool)", asMETHOD(T, SetFlip), asCALL_THISCALL);
  90. engine->RegisterObjectMethod(className, "void set_flipX(bool)", asMETHOD(T, SetFlipX), asCALL_THISCALL);
  91. engine->RegisterObjectMethod(className, "bool get_flipX() const", asMETHOD(T, GetFlipX), asCALL_THISCALL);
  92. engine->RegisterObjectMethod(className, "void set_flipY(bool)", asMETHOD(T, SetFlipY), asCALL_THISCALL);
  93. engine->RegisterObjectMethod(className, "bool get_flipY() const", asMETHOD(T, GetFlipY), asCALL_THISCALL);
  94. engine->RegisterObjectMethod(className, "void set_color(const Color&in)", asMETHOD(T, SetColor), asCALL_THISCALL);
  95. engine->RegisterObjectMethod(className, "const Color& get_color() const", asMETHOD(T, GetColor), asCALL_THISCALL);
  96. }
  97. static void RegisterStaticSprite2D(asIScriptEngine* engine)
  98. {
  99. RegisterStaticSprite2D<StaticSprite2D>(engine, "StaticSprite2D");
  100. }
  101. static void RegisterAnimation2D(asIScriptEngine* engine)
  102. {
  103. RegisterResource<Animation2D>(engine, "Animation2D");
  104. engine->RegisterObjectMethod("Animation2D", "float get_totalTime() const", asMETHOD(Animation2D, GetTotalTime), asCALL_THISCALL);
  105. engine->RegisterObjectMethod("Animation2D", "uint get_numFrames() const", asMETHOD(Animation2D, GetNumFrames), asCALL_THISCALL);
  106. engine->RegisterObjectMethod("Animation2D", "Sprite@+ GetFrameSprite(uint) const", asMETHOD(Animation2D, GetFrameSprite), asCALL_THISCALL);
  107. engine->RegisterObjectMethod("Animation2D", "Sprite@+ GetFrameSpriteByTime(float) const", asMETHOD(Animation2D, GetFrameSpriteByTime), asCALL_THISCALL);
  108. }
  109. static void RegisterAnimatedSprite2D(asIScriptEngine* engine)
  110. {
  111. engine->RegisterEnum("CycleMode");
  112. engine->RegisterEnumValue("CycleMode", "CM_LOOP", CM_LOOP);
  113. engine->RegisterEnumValue("CycleMode", "CM_CLAMP", CM_CLAMP);
  114. engine->RegisterEnumValue("CycleMode", "CM_PINGPONG", CM_PINGPONG);
  115. RegisterStaticSprite2D<AnimatedSprite2D>(engine, "AnimatedSprite2D");
  116. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_speed(float)", asMETHOD(AnimatedSprite2D, SetSpeed), asCALL_THISCALL);
  117. engine->RegisterObjectMethod("AnimatedSprite2D", "float get_speed() const", asMETHOD(AnimatedSprite2D, GetSpeed), asCALL_THISCALL);
  118. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_cycleMode(CycleMode)", asMETHOD(AnimatedSprite2D, SetCycleMode), asCALL_THISCALL);
  119. engine->RegisterObjectMethod("AnimatedSprite2D", "CycleMode get_cycleMode() const", asMETHOD(AnimatedSprite2D, GetCycleMode), asCALL_THISCALL);
  120. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_animation(Animation2D@+)", asMETHOD(AnimatedSprite2D, SetAnimation), asCALL_THISCALL);
  121. engine->RegisterObjectMethod("AnimatedSprite2D", "Animation2D@+ get_animation() const", asMETHOD(AnimatedSprite2D, GetAnimation), asCALL_THISCALL);
  122. }
  123. static void RegisterParticleModel2D(asIScriptEngine* engine)
  124. {
  125. engine->RegisterEnum("EmitterType2D");
  126. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_GRAVITY", EMITTER_TYPE_GRAVITY);
  127. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_RADIAL", EMITTER_TYPE_RADIAL);
  128. RegisterResource<ParticleModel2D>(engine, "ParticleModel2D");
  129. }
  130. static void RegisterParticleEmitter2D(asIScriptEngine* engine)
  131. {
  132. RegisterDrawable2D<ParticleEmitter2D>(engine, "ParticleEmitter2D");
  133. engine->RegisterObjectMethod("ParticleEmitter2D", "void set_model(ParticleModel2D@+)", asMETHOD(ParticleEmitter2D, SetModel), asCALL_THISCALL);
  134. engine->RegisterObjectMethod("ParticleEmitter2D", "ParticleModel2D@+ get_model() const", asMETHOD(ParticleEmitter2D, GetModel), asCALL_THISCALL);
  135. }
  136. static PhysicsWorld2D* SceneGetPhysicsWorld2D(Scene* ptr)
  137. {
  138. return ptr->GetComponent<PhysicsWorld2D>();
  139. }
  140. static PhysicsWorld2D* GetPhysicsWorld2D()
  141. {
  142. Scene* scene = GetScriptContextScene();
  143. return scene ? scene->GetComponent<PhysicsWorld2D>() : 0;
  144. }
  145. static void RegisterPhysicsWorld2D(asIScriptEngine* engine)
  146. {
  147. RegisterComponent<PhysicsWorld2D>(engine, "PhysicsWorld2D");
  148. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawShape(bool)", asMETHOD(PhysicsWorld2D, SetDrawShape), asCALL_THISCALL);
  149. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawShape() const", asMETHOD(PhysicsWorld2D, GetDrawShape), asCALL_THISCALL);
  150. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawJoint(bool)", asMETHOD(PhysicsWorld2D, SetDrawJoint), asCALL_THISCALL);
  151. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawJoint() const", asMETHOD(PhysicsWorld2D, GetDrawJoint), asCALL_THISCALL);
  152. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawAabb(bool)", asMETHOD(PhysicsWorld2D, SetDrawAabb), asCALL_THISCALL);
  153. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawAabb() const", asMETHOD(PhysicsWorld2D, GetDrawAabb), asCALL_THISCALL);
  154. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawPair(bool)", asMETHOD(PhysicsWorld2D, SetDrawPair), asCALL_THISCALL);
  155. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawPair() const", asMETHOD(PhysicsWorld2D, GetDrawPair), asCALL_THISCALL);
  156. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawCenterOfMass(bool)", asMETHOD(PhysicsWorld2D, SetDrawCenterOfMass), asCALL_THISCALL);
  157. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawCenterOfMass() const", asMETHOD(PhysicsWorld2D, GetDrawCenterOfMass), asCALL_THISCALL);
  158. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_allowSleeping(bool)", asMETHOD(PhysicsWorld2D, SetAllowSleeping), asCALL_THISCALL);
  159. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_allowSleeping() const", asMETHOD(PhysicsWorld2D, GetAllowSleeping), asCALL_THISCALL);
  160. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_warmStarting(bool)", asMETHOD(PhysicsWorld2D, SetWarmStarting), asCALL_THISCALL);
  161. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_warmStarting() const", asMETHOD(PhysicsWorld2D, GetWarmStarting), asCALL_THISCALL);
  162. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_continuousPhysics(bool)", asMETHOD(PhysicsWorld2D, SetContinuousPhysics), asCALL_THISCALL);
  163. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_continuousPhysics() const", asMETHOD(PhysicsWorld2D, GetContinuousPhysics), asCALL_THISCALL);
  164. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_subStepping(bool)", asMETHOD(PhysicsWorld2D, SetSubStepping), asCALL_THISCALL);
  165. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_subStepping() const", asMETHOD(PhysicsWorld2D, GetSubStepping), asCALL_THISCALL);
  166. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_gravity(const Vector2&in)", asMETHOD(PhysicsWorld2D, SetGravity), asCALL_THISCALL);
  167. engine->RegisterObjectMethod("PhysicsWorld2D", "const Vector2& get_gravity() const", asMETHOD(PhysicsWorld2D, GetGravity), asCALL_THISCALL);
  168. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_autoClearForces(bool)", asMETHOD(PhysicsWorld2D, SetAutoClearForces), asCALL_THISCALL);
  169. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_autoClearForces() const", asMETHOD(PhysicsWorld2D, GetAutoClearForces), asCALL_THISCALL);
  170. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_velocityIterations(uint)", asMETHOD(PhysicsWorld2D, SetVelocityIterations), asCALL_THISCALL);
  171. engine->RegisterObjectMethod("PhysicsWorld2D", "uint get_velocityIterations() const", asMETHOD(PhysicsWorld2D, GetVelocityIterations), asCALL_THISCALL);
  172. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_positionIterations(uint)", asMETHOD(PhysicsWorld2D, SetPositionIterations), asCALL_THISCALL);
  173. engine->RegisterObjectMethod("PhysicsWorld2D", "uint get_positionIterations() const", asMETHOD(PhysicsWorld2D, GetPositionIterations), asCALL_THISCALL);
  174. engine->RegisterObjectMethod("PhysicsWorld2D", "void DrawDebugGeometry() const", asMETHOD(PhysicsWorld2D, DrawDebugGeometry), asCALL_THISCALL);
  175. engine->RegisterObjectMethod("Scene", "PhysicsWorld2D@+ get_physicsWorld2D() const", asFUNCTION(SceneGetPhysicsWorld2D), asCALL_CDECL_OBJLAST);
  176. engine->RegisterGlobalFunction("PhysicsWorld2D@+ get_physicsWorld2D()", asFUNCTION(GetPhysicsWorld2D), asCALL_CDECL);
  177. }
  178. static void RegisterRigidBody2D(asIScriptEngine* engine)
  179. {
  180. engine->RegisterEnum("BodyType2D");
  181. engine->RegisterEnumValue("BodyType2D", "BT_STATIC", BT_STATIC);
  182. engine->RegisterEnumValue("BodyType2D", "BT_DYNAMIC", BT_DYNAMIC);
  183. engine->RegisterEnumValue("BodyType2D", "BT_KINEMATIC", BT_KINEMATIC);
  184. RegisterComponent<RigidBody2D>(engine, "RigidBody2D");
  185. engine->RegisterObjectMethod("RigidBody2D", "void set_bodyType(BodyType2D)", asMETHOD(RigidBody2D, SetBodyType), asCALL_THISCALL);
  186. engine->RegisterObjectMethod("RigidBody2D", "BodyType2D get_bodyType() const", asMETHOD(RigidBody2D, GetBodyType), asCALL_THISCALL);
  187. engine->RegisterObjectMethod("RigidBody2D", "void set_mass(float)", asMETHOD(RigidBody2D, SetMass), asCALL_THISCALL);
  188. engine->RegisterObjectMethod("RigidBody2D", "float get_mass() const", asMETHOD(RigidBody2D, GetMass), asCALL_THISCALL);
  189. engine->RegisterObjectMethod("RigidBody2D", "void set_inertia(float)", asMETHOD(RigidBody2D, SetInertia), asCALL_THISCALL);
  190. engine->RegisterObjectMethod("RigidBody2D", "float get_inertia() const", asMETHOD(RigidBody2D, GetInertia), asCALL_THISCALL);
  191. engine->RegisterObjectMethod("RigidBody2D", "void set_massCenter(Vector2)", asMETHOD(RigidBody2D, SetMassCenter), asCALL_THISCALL);
  192. engine->RegisterObjectMethod("RigidBody2D", "Vector2 get_massCenter() const", asMETHOD(RigidBody2D, GetMassCenter), asCALL_THISCALL);
  193. engine->RegisterObjectMethod("RigidBody2D", "void set_useFixtureMass(bool)", asMETHOD(RigidBody2D, SetUseFixtureMass), asCALL_THISCALL);
  194. engine->RegisterObjectMethod("RigidBody2D", "bool get_useFixtureMass() const", asMETHOD(RigidBody2D, GetUseFixtureMass), asCALL_THISCALL);
  195. engine->RegisterObjectMethod("RigidBody2D", "void set_linearDamping(float)", asMETHOD(RigidBody2D, SetLinearDamping), asCALL_THISCALL);
  196. engine->RegisterObjectMethod("RigidBody2D", "float get_linearDamping() const", asMETHOD(RigidBody2D, GetLinearDamping), asCALL_THISCALL);
  197. engine->RegisterObjectMethod("RigidBody2D", "void set_angularDamping(float)", asMETHOD(RigidBody2D, SetAngularDamping), asCALL_THISCALL);
  198. engine->RegisterObjectMethod("RigidBody2D", "float get_angularDamping() const", asMETHOD(RigidBody2D, GetAngularDamping), asCALL_THISCALL);
  199. engine->RegisterObjectMethod("RigidBody2D", "void set_allowSleep(bool)", asMETHOD(RigidBody2D, SetAllowSleep), asCALL_THISCALL);
  200. engine->RegisterObjectMethod("RigidBody2D", "bool get_allowSleep() const", asMETHOD(RigidBody2D, IsAllowSleep), asCALL_THISCALL);
  201. engine->RegisterObjectMethod("RigidBody2D", "void set_fixedRotation(bool)", asMETHOD(RigidBody2D, SetFixedRotation), asCALL_THISCALL);
  202. engine->RegisterObjectMethod("RigidBody2D", "bool get_fixedRotation() const", asMETHOD(RigidBody2D, IsFixedRotation), asCALL_THISCALL);
  203. engine->RegisterObjectMethod("RigidBody2D", "void set_bullet(bool)", asMETHOD(RigidBody2D, SetBullet), asCALL_THISCALL);
  204. engine->RegisterObjectMethod("RigidBody2D", "bool get_bullet() const", asMETHOD(RigidBody2D, IsBullet), asCALL_THISCALL);
  205. engine->RegisterObjectMethod("RigidBody2D", "void set_gravityScale(float)", asMETHOD(RigidBody2D, SetGravityScale), asCALL_THISCALL);
  206. engine->RegisterObjectMethod("RigidBody2D", "float get_gravityScale() const", asMETHOD(RigidBody2D, GetGravityScale), asCALL_THISCALL);
  207. engine->RegisterObjectMethod("RigidBody2D", "void set_awake(bool)", asMETHOD(RigidBody2D, SetAwake), asCALL_THISCALL);
  208. engine->RegisterObjectMethod("RigidBody2D", "bool get_awake() const", asMETHOD(RigidBody2D, IsAwake), asCALL_THISCALL);
  209. engine->RegisterObjectMethod("RigidBody2D", "void set_linearVelocity(Vector2)", asMETHOD(RigidBody2D, SetLinearVelocity), asCALL_THISCALL);
  210. engine->RegisterObjectMethod("RigidBody2D", "Vector2 get_linearVelocity() const", asMETHOD(RigidBody2D, GetLinearVelocity), asCALL_THISCALL);
  211. engine->RegisterObjectMethod("RigidBody2D", "void ApplyForce(const Vector2&in, const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyForce), asCALL_THISCALL);
  212. engine->RegisterObjectMethod("RigidBody2D", "void ApplyForceToCenter(const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyForceToCenter), asCALL_THISCALL);
  213. engine->RegisterObjectMethod("RigidBody2D", "void ApplyTorque(float torque, bool)", asMETHOD(RigidBody2D, ApplyTorque), asCALL_THISCALL);
  214. engine->RegisterObjectMethod("RigidBody2D", "void ApplyLinearImpulse(const Vector2&in, const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyLinearImpulse), asCALL_THISCALL);
  215. engine->RegisterObjectMethod("RigidBody2D", "void ApplyAngularImpulse(float, bool)", asMETHOD(RigidBody2D, ApplyAngularImpulse), asCALL_THISCALL);
  216. }
  217. /// Template function for registering a class derived from CollisionShape2D.
  218. template <class T> void RegisterCollisionShape2D(asIScriptEngine* engine, const char* className)
  219. {
  220. RegisterComponent<T>(engine, className);
  221. RegisterSubclass<CollisionShape2D, T>(engine, "CollisionShape2D", className);
  222. engine->RegisterObjectMethod(className, "void set_sensor(bool)", asMETHOD(T, SetSensor), asCALL_THISCALL);
  223. engine->RegisterObjectMethod(className, "bool get_sensor() const", asMETHOD(T, IsSensor), asCALL_THISCALL);
  224. engine->RegisterObjectMethod(className, "void set_categoryBits(int)", asMETHOD(T, SetCategoryBits), asCALL_THISCALL);
  225. engine->RegisterObjectMethod(className, "int get_categoryBits() const", asMETHOD(T, GetCategoryBits), asCALL_THISCALL);
  226. engine->RegisterObjectMethod(className, "void set_maskBits(int)", asMETHOD(T, SetMaskBits), asCALL_THISCALL);
  227. engine->RegisterObjectMethod(className, "int get_maskBits() const", asMETHOD(T, GetMaskBits), asCALL_THISCALL);
  228. engine->RegisterObjectMethod(className, "void set_groupIndex(int)", asMETHOD(T, SetGroupIndex), asCALL_THISCALL);
  229. engine->RegisterObjectMethod(className, "int get_groupIndex() const", asMETHOD(T, GetGroupIndex), asCALL_THISCALL);
  230. engine->RegisterObjectMethod(className, "void set_density(float)", asMETHOD(T, SetDensity), asCALL_THISCALL);
  231. engine->RegisterObjectMethod(className, "float get_density() const", asMETHOD(T, GetDensity), asCALL_THISCALL);
  232. engine->RegisterObjectMethod(className, "void set_friction(float)", asMETHOD(T, SetFriction), asCALL_THISCALL);
  233. engine->RegisterObjectMethod(className, "float get_friction() const", asMETHOD(T, GetFriction), asCALL_THISCALL);
  234. engine->RegisterObjectMethod(className, "void set_restitution(float)", asMETHOD(T, SetRestitution), asCALL_THISCALL);
  235. engine->RegisterObjectMethod(className, "float get_restitution() const", asMETHOD(T, GetRestitution), asCALL_THISCALL);
  236. engine->RegisterObjectMethod(className, "float get_mass() const", asMETHOD(T, GetMass), asCALL_THISCALL);
  237. engine->RegisterObjectMethod(className, "float get_inertia() const", asMETHOD(T, GetInertia), asCALL_THISCALL);
  238. engine->RegisterObjectMethod(className, "Vector2 get_massCenter() const", asMETHOD(T, GetMassCenter), asCALL_THISCALL);
  239. }
  240. static void RegisterCollisionShape2D(asIScriptEngine* engine)
  241. {
  242. RegisterCollisionShape2D<CollisionShape2D>(engine, "CollisionShape2D");
  243. }
  244. static void RegisterCollisionBox2D(asIScriptEngine* engine)
  245. {
  246. RegisterCollisionShape2D<CollisionBox2D>(engine, "CollisionBox2D");
  247. engine->RegisterObjectMethod("CollisionBox2D", "void set_size(const Vector2&in)", asMETHODPR(CollisionBox2D, SetSize, (const Vector2&), void), asCALL_THISCALL);
  248. engine->RegisterObjectMethod("CollisionBox2D", "void SetSize(float, float)", asMETHODPR(CollisionBox2D, SetSize, (float, float), void), asCALL_THISCALL);
  249. engine->RegisterObjectMethod("CollisionBox2D", "const Vector2& get_size() const", asMETHOD(CollisionBox2D, GetSize), asCALL_THISCALL);
  250. engine->RegisterObjectMethod("CollisionBox2D", "void set_center(const Vector2&in)", asMETHODPR(CollisionBox2D, SetCenter, (const Vector2&), void), asCALL_THISCALL);
  251. engine->RegisterObjectMethod("CollisionBox2D", "void SetCenter(float, float)", asMETHODPR(CollisionBox2D, SetCenter, (float, float), void), asCALL_THISCALL);
  252. engine->RegisterObjectMethod("CollisionBox2D", "const Vector2& get_center() const", asMETHOD(CollisionBox2D, GetCenter), asCALL_THISCALL);
  253. engine->RegisterObjectMethod("CollisionBox2D", "void set_angle(float)", asMETHOD(CollisionBox2D, SetAngle), asCALL_THISCALL);
  254. engine->RegisterObjectMethod("CollisionBox2D", "float get_angle() const", asMETHOD(CollisionBox2D, GetAngle), asCALL_THISCALL);
  255. }
  256. static void RegisterCollisionCircle2D(asIScriptEngine* engine)
  257. {
  258. RegisterCollisionShape2D<CollisionCircle2D>(engine, "CollisionCircle2D");
  259. engine->RegisterObjectMethod("CollisionCircle2D", "void set_radius(float)", asMETHOD(CollisionCircle2D, SetRadius), asCALL_THISCALL);
  260. engine->RegisterObjectMethod("CollisionCircle2D", "float get_radius() const", asMETHOD(CollisionCircle2D, GetRadius), asCALL_THISCALL);
  261. engine->RegisterObjectMethod("CollisionCircle2D", "void set_center(const Vector2&in)", asMETHODPR(CollisionCircle2D, SetCenter, (const Vector2&), void), asCALL_THISCALL);
  262. engine->RegisterObjectMethod("CollisionCircle2D", "void SetCenter(float, float)", asMETHODPR(CollisionCircle2D, SetCenter, (float, float), void), asCALL_THISCALL);
  263. engine->RegisterObjectMethod("CollisionCircle2D", "const Vector2& get_center() const", asMETHOD(CollisionCircle2D, GetCenter), asCALL_THISCALL);
  264. }
  265. static void RegisterCollisionChain2D(asIScriptEngine* engine)
  266. {
  267. RegisterCollisionShape2D<CollisionChain2D>(engine, "CollisionChain2D");
  268. engine->RegisterObjectMethod("CollisionChain2D", "void set_loop(bool)", asMETHOD(CollisionChain2D, SetLoop), asCALL_THISCALL);
  269. engine->RegisterObjectMethod("CollisionChain2D", "bool get_loop() const", asMETHOD(CollisionChain2D, GetLoop), asCALL_THISCALL);
  270. engine->RegisterObjectMethod("CollisionChain2D", "void set_vertexCount(unsigned)", asMETHOD(CollisionChain2D, SetVertexCount), asCALL_THISCALL);
  271. engine->RegisterObjectMethod("CollisionChain2D", "unsigned get_vertexCount() const", asMETHOD(CollisionChain2D, GetVertexCount), asCALL_THISCALL);
  272. engine->RegisterObjectMethod("CollisionChain2D", "void SetVertex(unsigned, const Vector2&)", asMETHOD(CollisionChain2D, SetVertex), asCALL_THISCALL);
  273. engine->RegisterObjectMethod("CollisionChain2D", "const Vector2& GetVertex(unsigned) const", asMETHOD(CollisionChain2D, GetVertex), asCALL_THISCALL);
  274. engine->RegisterObjectMethod("CollisionChain2D", "void SetVertices(const PODVector<Vector2>&)", asMETHOD(CollisionChain2D, SetVertices), asCALL_THISCALL);
  275. engine->RegisterObjectMethod("CollisionChain2D", "const PODVector<Vector2>& GetVertices() const", asMETHOD(CollisionChain2D, GetVertices), asCALL_THISCALL);
  276. }
  277. static void RegisterCollisionEdge2D(asIScriptEngine* engine)
  278. {
  279. RegisterCollisionShape2D<CollisionEdge2D>(engine, "CollisionEdge2D");
  280. engine->RegisterObjectMethod("CollisionEdge2D", "void set_vertex1(const Vector2&)", asMETHOD(CollisionEdge2D, SetVertex1), asCALL_THISCALL);
  281. engine->RegisterObjectMethod("CollisionEdge2D", "const Vector2& get_vertex1() const", asMETHOD(CollisionEdge2D, GetVertex1), asCALL_THISCALL);
  282. engine->RegisterObjectMethod("CollisionEdge2D", "void set_vertex2(const Vector2&)", asMETHOD(CollisionEdge2D, SetVertex2), asCALL_THISCALL);
  283. engine->RegisterObjectMethod("CollisionEdge2D", "const Vector2& get_vertex2() const", asMETHOD(CollisionEdge2D, GetVertex2), asCALL_THISCALL);
  284. engine->RegisterObjectMethod("CollisionEdge2D", "void SetVertices(const Vector2&, const Vector2&)", asMETHOD(CollisionEdge2D, SetVertices), asCALL_THISCALL);
  285. }
  286. static void RegisterCollisionPolygon2D(asIScriptEngine* engine)
  287. {
  288. RegisterCollisionShape2D<CollisionPolygon2D>(engine, "CollisionPolygon2D");
  289. engine->RegisterObjectMethod("CollisionPolygon2D", "void set_vertexCount(unsigned)", asMETHOD(CollisionPolygon2D, SetVertexCount), asCALL_THISCALL);
  290. engine->RegisterObjectMethod("CollisionPolygon2D", "unsigned get_vertexCount() const", asMETHOD(CollisionPolygon2D, GetVertexCount), asCALL_THISCALL);
  291. engine->RegisterObjectMethod("CollisionPolygon2D", "void SetVertex(unsigned, const Vector2&)", asMETHOD(CollisionPolygon2D, SetVertex), asCALL_THISCALL);
  292. engine->RegisterObjectMethod("CollisionPolygon2D", "const Vector2& GetVertex(unsigned) const", asMETHOD(CollisionPolygon2D, GetVertex), asCALL_THISCALL);
  293. engine->RegisterObjectMethod("CollisionPolygon2D", "void SetVertices(const PODVector<Vector2>&)", asMETHOD(CollisionPolygon2D, SetVertices), asCALL_THISCALL);
  294. engine->RegisterObjectMethod("CollisionPolygon2D", "const PODVector<Vector2>& GetVertices() const", asMETHOD(CollisionPolygon2D, GetVertices), asCALL_THISCALL);
  295. }
  296. void RegisterUrho2DAPI(asIScriptEngine* engine)
  297. {
  298. RegisterSprite2D(engine);
  299. RegisterSpriteSheet2D(engine);
  300. RegisterDrawable2D(engine);
  301. RegisterStaticSprite2D(engine);
  302. RegisterAnimation2D(engine);
  303. RegisterAnimatedSprite2D(engine);
  304. RegisterParticleModel2D(engine);
  305. RegisterParticleEmitter2D(engine);
  306. RegisterPhysicsWorld2D(engine);
  307. RegisterRigidBody2D(engine);
  308. RegisterCollisionShape2D(engine);
  309. RegisterCollisionBox2D(engine);
  310. RegisterCollisionCircle2D(engine);
  311. RegisterCollisionChain2D(engine);
  312. RegisterCollisionEdge2D(engine);
  313. RegisterCollisionPolygon2D(engine);
  314. }
  315. }