OGLTexture3D.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "Texture3D.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. namespace Urho3D
  36. {
  37. Texture3D::Texture3D(Context* context) :
  38. Texture(context)
  39. {
  40. #ifndef GL_ES_VERSION_2_0
  41. target_ = GL_TEXTURE_3D;
  42. #else
  43. target_ = 0;
  44. #endif
  45. }
  46. Texture3D::~Texture3D()
  47. {
  48. Release();
  49. }
  50. void Texture3D::RegisterObject(Context* context)
  51. {
  52. context->RegisterFactory<Texture3D>();
  53. }
  54. bool Texture3D::Load(Deserializer& source)
  55. {
  56. PROFILE(LoadTexture3D);
  57. // In headless mode, do not actually load the texture, just return success
  58. if (!graphics_)
  59. return true;
  60. // If device is lost, retry later
  61. if (graphics_->IsDeviceLost())
  62. {
  63. LOGWARNING("Texture load while device is lost");
  64. dataPending_ = true;
  65. return true;
  66. }
  67. // If over the texture budget, see if materials can be freed to allow textures to be freed
  68. CheckTextureBudget(GetTypeStatic());
  69. // Before actually loading the texture, get optional parameters from an XML description file
  70. LoadParameters();
  71. String texPath, texName, texExt;
  72. SplitPath(GetName(), texPath, texName, texExt);
  73. SharedPtr<XMLFile> xml(new XMLFile(context_));
  74. if (!xml->Load(source))
  75. return false;
  76. XMLElement textureElem = xml->GetRoot();
  77. XMLElement volumeElem = textureElem.GetChild("volume");
  78. XMLElement colorlutElem = textureElem.GetChild("colorlut");
  79. if (volumeElem)
  80. {
  81. String name = volumeElem.GetAttribute("name");
  82. String volumeTexPath, volumeTexName, volumeTexExt;
  83. SplitPath(name, volumeTexPath, volumeTexName, volumeTexExt);
  84. // If path is empty, add the XML file path
  85. if (volumeTexPath.Empty())
  86. name = texPath + name;
  87. SharedPtr<Image> image(GetSubsystem<ResourceCache>()->GetTempResource<Image>(name));
  88. return Load(image);
  89. }
  90. else if (colorlutElem)
  91. {
  92. String name = colorlutElem.GetAttribute("name");
  93. String colorlutTexPath, colorlutTexName, colorlutTexExt;
  94. SplitPath(name, colorlutTexPath, colorlutTexName, colorlutTexExt);
  95. // If path is empty, add the XML file path
  96. if (colorlutTexPath.Empty())
  97. name = texPath + name;
  98. SharedPtr<File> file = GetSubsystem<ResourceCache>()->GetFile(name);
  99. SharedPtr<Image> image(new Image(context_));
  100. if (!image->LoadColorLUT(*(file.Get())))
  101. return false;
  102. return Load(image);
  103. }
  104. return false;
  105. }
  106. void Texture3D::OnDeviceLost()
  107. {
  108. GPUObject::OnDeviceLost();
  109. if (renderSurface_)
  110. renderSurface_->OnDeviceLost();
  111. }
  112. void Texture3D::OnDeviceReset()
  113. {
  114. if (!object_ || dataPending_)
  115. {
  116. // If has a resource file, reload through the resource cache. Otherwise just recreate.
  117. ResourceCache* cache = GetSubsystem<ResourceCache>();
  118. if (cache->Exists(GetName()))
  119. dataLost_ = !cache->ReloadResource(this);
  120. if (!object_)
  121. {
  122. Create();
  123. dataLost_ = true;
  124. }
  125. }
  126. dataPending_ = false;
  127. }
  128. void Texture3D::Release()
  129. {
  130. if (object_)
  131. {
  132. if (!graphics_ || graphics_->IsDeviceLost())
  133. return;
  134. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  135. {
  136. if (graphics_->GetTexture(i) == this)
  137. graphics_->SetTexture(i, 0);
  138. }
  139. if (renderSurface_)
  140. renderSurface_->Release();
  141. glDeleteTextures(1, &object_);
  142. object_ = 0;
  143. }
  144. else
  145. {
  146. if (renderSurface_)
  147. renderSurface_->Release();
  148. }
  149. }
  150. bool Texture3D::SetSize(int width, int height, int depth, unsigned format, TextureUsage usage)
  151. {
  152. // Delete the old rendersurface if any
  153. renderSurface_.Reset();
  154. usage_ = usage;
  155. if (usage >= TEXTURE_RENDERTARGET)
  156. {
  157. renderSurface_ = new RenderSurface(this);
  158. // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
  159. addressMode_[COORD_U] = ADDRESS_CLAMP;
  160. addressMode_[COORD_V] = ADDRESS_CLAMP;
  161. filterMode_ = FILTER_NEAREST;
  162. requestedLevels_ = 1;
  163. }
  164. if (usage == TEXTURE_RENDERTARGET)
  165. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(Texture3D, HandleRenderSurfaceUpdate));
  166. else
  167. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  168. width_ = width;
  169. height_ = height;
  170. depth_ = depth;
  171. format_ = format;
  172. return Create();
  173. }
  174. bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
  175. {
  176. if (!object_ || !graphics_)
  177. {
  178. LOGERROR("No texture created, can not set data");
  179. return false;
  180. }
  181. if (!data)
  182. {
  183. LOGERROR("Null source for setting data");
  184. return false;
  185. }
  186. if (level >= levels_)
  187. {
  188. LOGERROR("Illegal mip level for setting data");
  189. return false;
  190. }
  191. if (graphics_->IsDeviceLost())
  192. {
  193. LOGWARNING("Texture data assignment while device is lost");
  194. dataPending_ = true;
  195. return true;
  196. }
  197. if (IsCompressed())
  198. {
  199. x &= ~3;
  200. y &= ~3;
  201. }
  202. int levelWidth = GetLevelWidth(level);
  203. int levelHeight = GetLevelHeight(level);
  204. int levelDepth = GetLevelDepth(level);
  205. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 || height <= 0 || depth <= 0)
  206. {
  207. LOGERROR("Illegal dimensions for setting data");
  208. return false;
  209. }
  210. graphics_->SetTextureForUpdate(this);
  211. bool wholeLevel = x == 0 && y == 0 && z == 0 && width == levelWidth && height == levelHeight && depth == levelDepth;
  212. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  213. #ifndef GL_ES_VERSION_2_0
  214. if (!IsCompressed())
  215. {
  216. if (wholeLevel)
  217. glTexImage3D(target_, level, format, width, height, depth, 0, GetExternalFormat(format_), GetDataType(format_), data);
  218. else
  219. glTexSubImage3D(target_, level, x, y, z, width, height, depth, GetExternalFormat(format_), GetDataType(format_), data);
  220. }
  221. else
  222. {
  223. if (wholeLevel)
  224. glCompressedTexImage3D(target_, level, format, width, height, depth, 0, GetDataSize(width, height, depth), data);
  225. else
  226. glCompressedTexSubImage3D(target_, level, x, y, z, width, height, depth, format, GetDataSize(width, height, depth), data);
  227. }
  228. #endif
  229. graphics_->SetTexture(0, 0);
  230. return true;
  231. }
  232. bool Texture3D::Load(SharedPtr<Image> image, bool useAlpha)
  233. {
  234. if (!image)
  235. {
  236. LOGERROR("Null image, can not load texture");
  237. return false;
  238. }
  239. unsigned memoryUse = sizeof(Texture3D);
  240. int quality = QUALITY_HIGH;
  241. Renderer* renderer = GetSubsystem<Renderer>();
  242. if (renderer)
  243. quality = renderer->GetTextureQuality();
  244. if (!image->IsCompressed())
  245. {
  246. unsigned char* levelData = image->GetData();
  247. int levelWidth = image->GetWidth();
  248. int levelHeight = image->GetHeight();
  249. int levelDepth = image->GetDepth();
  250. unsigned components = image->GetComponents();
  251. unsigned format = 0;
  252. // Discard unnecessary mip levels
  253. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  254. {
  255. image = image->GetNextLevel();
  256. levelData = image->GetData();
  257. levelWidth = image->GetWidth();
  258. levelHeight = image->GetHeight();
  259. levelDepth = image->GetDepth();
  260. }
  261. switch (components)
  262. {
  263. case 1:
  264. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  265. break;
  266. case 2:
  267. format = Graphics::GetLuminanceAlphaFormat();
  268. break;
  269. case 3:
  270. format = Graphics::GetRGBFormat();
  271. break;
  272. case 4:
  273. format = Graphics::GetRGBAFormat();
  274. break;
  275. }
  276. // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
  277. if (IsCompressed() && requestedLevels_ > 1)
  278. requestedLevels_ = 0;
  279. SetSize(levelWidth, levelHeight, levelDepth, format);
  280. if (!object_)
  281. return false;
  282. for (unsigned i = 0; i < levels_; ++i)
  283. {
  284. SetData(i, 0, 0, 0, levelWidth, levelHeight, levelDepth, levelData);
  285. memoryUse += levelWidth * levelHeight * levelDepth * components;
  286. if (i < levels_ - 1)
  287. {
  288. image = image->GetNextLevel();
  289. levelData = image->GetData();
  290. levelWidth = image->GetWidth();
  291. levelHeight = image->GetHeight();
  292. levelDepth = image->GetDepth();
  293. }
  294. }
  295. }
  296. else
  297. {
  298. int width = image->GetWidth();
  299. int height = image->GetHeight();
  300. int depth = image->GetDepth();
  301. unsigned levels = image->GetNumCompressedLevels();
  302. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  303. bool needDecompress = false;
  304. if (!format)
  305. {
  306. format = Graphics::GetRGBAFormat();
  307. needDecompress = true;
  308. }
  309. unsigned mipsToSkip = mipsToSkip_[quality];
  310. if (mipsToSkip >= levels)
  311. mipsToSkip = levels - 1;
  312. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4 || depth / (1 << mipsToSkip) < 4))
  313. --mipsToSkip;
  314. width /= (1 << mipsToSkip);
  315. height /= (1 << mipsToSkip);
  316. depth /= (1 << mipsToSkip);
  317. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  318. SetSize(width, height, depth, format);
  319. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  320. {
  321. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  322. if (!needDecompress)
  323. {
  324. SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, level.data_);
  325. memoryUse += level.depth_ * level.rows_ * level.rowSize_;
  326. }
  327. else
  328. {
  329. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * level.depth_ * 4];
  330. level.Decompress(rgbaData);
  331. SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, rgbaData);
  332. memoryUse += level.width_ * level.height_ * level.depth_ * 4;
  333. delete[] rgbaData;
  334. }
  335. }
  336. }
  337. SetMemoryUse(memoryUse);
  338. return true;
  339. }
  340. bool Texture3D::GetData(unsigned level, void* dest) const
  341. {
  342. #ifndef GL_ES_VERSION_2_0
  343. if (!object_ || !graphics_)
  344. {
  345. LOGERROR("No texture created, can not get data");
  346. return false;
  347. }
  348. if (!dest)
  349. {
  350. LOGERROR("Null destination for getting data");
  351. return false;
  352. }
  353. if (level >= levels_)
  354. {
  355. LOGERROR("Illegal mip level for getting data");
  356. return false;
  357. }
  358. if (graphics_->IsDeviceLost())
  359. {
  360. LOGWARNING("Getting texture data while device is lost");
  361. return false;
  362. }
  363. graphics_->SetTextureForUpdate(const_cast<Texture3D*>(this));
  364. if (!IsCompressed())
  365. glGetTexImage(target_, level, GetExternalFormat(format_), GetDataType(format_), dest);
  366. else
  367. glGetCompressedTexImage(target_, level, dest);
  368. graphics_->SetTexture(0, 0);
  369. return true;
  370. #else
  371. LOGERROR("Getting texture data not supported");
  372. return false;
  373. #endif
  374. }
  375. bool Texture3D::Create()
  376. {
  377. Release();
  378. #ifdef GL_ES_VERSION_2_0
  379. LOGERROR("Failed to create 3D texture, currently unsupported on OpenGL ES 2");
  380. return false;
  381. #else
  382. if (!graphics_ || !width_ || !height_ || !depth_)
  383. return false;
  384. if (graphics_->IsDeviceLost())
  385. {
  386. LOGWARNING("Texture creation while device is lost");
  387. return true;
  388. }
  389. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  390. unsigned externalFormat = GetExternalFormat(format_);
  391. unsigned dataType = GetDataType(format_);
  392. glGenTextures(1, &object_);
  393. // Ensure that our texture is bound to OpenGL texture unit 0
  394. graphics_->SetTextureForUpdate(this);
  395. // If not compressed, create the initial level 0 texture with null data
  396. bool success = true;
  397. if (!IsCompressed())
  398. {
  399. glGetError();
  400. glTexImage3D(target_, 0, format, width_, height_, depth_, 0, externalFormat, dataType, 0);
  401. if (glGetError())
  402. {
  403. LOGERROR("Failed to create texture");
  404. success = false;
  405. }
  406. }
  407. // Set mipmapping
  408. levels_ = requestedLevels_;
  409. if (!levels_)
  410. {
  411. unsigned maxSize = Max(Max((int)width_, (int)height_), (int)depth_);
  412. while (maxSize)
  413. {
  414. maxSize >>= 1;
  415. ++levels_;
  416. }
  417. }
  418. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  419. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  420. // Set initial parameters, then unbind the texture
  421. UpdateParameters();
  422. graphics_->SetTexture(0, 0);
  423. return success;
  424. #endif
  425. }
  426. void Texture3D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  427. {
  428. if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  429. renderSurface_->QueueUpdate();
  430. }
  431. }