urho3d game engine

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gradle bdaf8863ed Android: allow use CMake > 3.10.2.4988404; update gradlew to 7.5.1; update Android Gradle plugin to 4.2.0+; fix building in Android Studio, when URHO3D_LIB_TYPE is empty; do not use Docker for Android job (#3049) 3 years ago
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README.md 1064afae91 Stop D3D9 support | Remove MojoShader lib [cache clear] 3 years ago
build.gradle.kts bdaf8863ed Android: allow use CMake > 3.10.2.4988404; update gradlew to 7.5.1; update Android Gradle plugin to 4.2.0+; fix building in Android Studio, when URHO3D_LIB_TYPE is empty; do not use Docker for Android job (#3049) 3 years ago
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gradlew bdaf8863ed Android: allow use CMake > 3.10.2.4988404; update gradlew to 7.5.1; update Android Gradle plugin to 4.2.0+; fix building in Android Studio, when URHO3D_LIB_TYPE is empty; do not use Docker for Android job (#3049) 3 years ago
gradlew.bat bdaf8863ed Android: allow use CMake > 3.10.2.4988404; update gradlew to 7.5.1; update Android Gradle plugin to 4.2.0+; fix building in Android Studio, when URHO3D_LIB_TYPE is empty; do not use Docker for Android job (#3049) 3 years ago
rakefile bdaf8863ed Android: allow use CMake > 3.10.2.4988404; update gradlew to 7.5.1; update Android Gradle plugin to 4.2.0+; fix building in Android Studio, when URHO3D_LIB_TYPE is empty; do not use Docker for Android job (#3049) 3 years ago
settings.gradle.kts e9616faafd Minimizing license text in src files (#2924) 3 years ago

README.md

Urho3D logo

Urho3D

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Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: https://urho3d.io/

License

Licensed under the MIT license, see LICENSE for details.

Contributing

Before making pull requests, please read the Contribution checklist and Coding conventions pages from the documentation.

Credits

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (https://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä. PBR textures from Substance Share. (https://share.allegorithmic.com) IBL textures from HDRLab's sIBL Archive. Dieselpunk Moto model by allexandr007. Mutant & Kachujin models from Mixamo. License / copyright information included with the assets as necessary. All other assets (including shaders) by Urho3D authors and licensed similarly as the engine itself.

Documentation

Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at https://urho3d.io/documentation/HEAD/index.html

Latest documentation: https://rurho3d.github.io

Documentation on how to build Urho3D: https://urho3d.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library https://urho3d.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

History

The change history is available online at https://urho3d.io/documentation/HEAD/_history.html