RenderSurface.cpp 2.7 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Camera.h"
  25. #include "Log.h"
  26. #include "Renderer.h"
  27. #include "RendererImpl.h"
  28. #include "RenderSurface.h"
  29. #include "DebugNew.h"
  30. RenderSurface::RenderSurface(Texture* parentTexture) :
  31. mParentTexture(parentTexture),
  32. mSurface(0)
  33. {
  34. }
  35. RenderSurface::~RenderSurface()
  36. {
  37. release();
  38. }
  39. void RenderSurface::setCamera(Camera* camera)
  40. {
  41. mCamera = camera;
  42. }
  43. void RenderSurface::setLinkedRenderTarget(RenderSurface* renderTarget)
  44. {
  45. if (renderTarget == this)
  46. return;
  47. mLinkedRenderTarget = renderTarget;
  48. }
  49. void RenderSurface::setLinkedDepthBuffer(RenderSurface* depthBuffer)
  50. {
  51. if (depthBuffer == this)
  52. return;
  53. mLinkedDepthBuffer = depthBuffer;
  54. }
  55. void RenderSurface::release()
  56. {
  57. Renderer* renderer = mParentTexture->getRenderer();
  58. if (!renderer)
  59. return;
  60. if (mSurface)
  61. {
  62. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  63. {
  64. if (renderer->getRenderTarget(i) == this)
  65. renderer->resetRenderTarget(i);
  66. }
  67. if (renderer->getDepthStencil() == this)
  68. renderer->resetDepthStencil();
  69. ((IDirect3DSurface9*)mSurface)->Release();
  70. mSurface = 0;
  71. }
  72. }
  73. int RenderSurface::getWidth() const
  74. {
  75. return mParentTexture->getWidth();
  76. }
  77. int RenderSurface::getHeight() const
  78. {
  79. return mParentTexture->getHeight();
  80. }
  81. TextureUsage RenderSurface::getUsage() const
  82. {
  83. return mParentTexture->getUsage();
  84. }