ScriptAPI.cpp 19 KB

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  1. // Copyright (c) 2008-2022 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../AngelScript/APITemplates.h"
  5. #include "../AngelScript/ScriptAPI.h"
  6. #include "../AngelScript/ScriptFile.h"
  7. #include "../Resource/ResourceCache.h"
  8. //#include "../AngelScript/Generated_Templates.h"
  9. #include "../AngelScript/Generated_Members.h"
  10. namespace Urho3D
  11. {
  12. static bool ScriptFileExecute(const String& declaration, CScriptArray* srcParams, ScriptFile* ptr)
  13. {
  14. VariantVector destParams(srcParams ? srcParams->GetSize() : 0);
  15. if (srcParams)
  16. {
  17. unsigned numParams = srcParams->GetSize();
  18. for (unsigned i = 0; i < numParams; ++i)
  19. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  20. }
  21. return ptr->Execute(declaration, destParams);
  22. }
  23. static void ScriptFileDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams, ScriptFile* ptr)
  24. {
  25. VariantVector destParams(srcParams ? srcParams->GetSize() : 0);
  26. if (srcParams)
  27. {
  28. unsigned numParams = srcParams->GetSize();
  29. for (unsigned i = 0; i < numParams; ++i)
  30. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  31. }
  32. ptr->DelayedExecute(delay, repeat, declaration, destParams);
  33. }
  34. static asIScriptObject* NodeCreateScriptObjectWithFile(ScriptFile* file, const String& className, CreateMode mode, Node* ptr)
  35. {
  36. if (!file)
  37. return nullptr;
  38. // Try first to reuse an existing, empty ScriptInstance
  39. const Vector<SharedPtr<Component>>& components = ptr->GetComponents();
  40. for (Vector<SharedPtr<Component>>::ConstIterator i = components.Begin(); i != components.End(); ++i)
  41. {
  42. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  43. {
  44. auto* instance = static_cast<ScriptInstance*>(i->Get());
  45. asIScriptObject* object = instance->GetScriptObject();
  46. if (!object)
  47. {
  48. instance->CreateObject(file, className);
  49. return instance->GetScriptObject();
  50. }
  51. }
  52. }
  53. // Then create a new component if not found
  54. auto* instance = ptr->CreateComponent<ScriptInstance>(mode);
  55. instance->CreateObject(file, className);
  56. return instance->GetScriptObject();
  57. }
  58. static ScriptFile* ScriptFile_ScriptFile_Context()
  59. {
  60. Context* context = GetScriptContext();
  61. return new ScriptFile(context);
  62. }
  63. static void RegisterScriptFile(asIScriptEngine* engine)
  64. {
  65. /*
  66. RegisterResource<ScriptFile>(engine, "ScriptFile");
  67. engine->RegisterObjectMethod("ScriptFile", "bool Execute(const String&in, const Array<Variant>@+ params = null)", AS_FUNCTION_OBJLAST(ScriptFileExecute), AS_CALL_CDECL_OBJLAST);
  68. engine->RegisterObjectMethod("ScriptFile", "void DelayedExecute(float, bool, const String&in, const Array<Variant>@+ params = null)", AS_FUNCTION_OBJLAST(ScriptFileDelayedExecute), AS_CALL_CDECL_OBJLAST);
  69. engine->RegisterObjectMethod("ScriptFile", "void ClearDelayedExecute(const String&in declaration = String())", AS_METHOD(ScriptFile, ClearDelayedExecute), AS_CALL_THISCALL);
  70. engine->RegisterObjectMethod("ScriptFile", "bool get_compiled() const", AS_METHOD(ScriptFile, IsCompiled), AS_CALL_THISCALL);
  71. engine->RegisterGlobalFunction("ScriptFile@+ get_scriptFile()", AS_FUNCTION(GetScriptContextFile), AS_CALL_CDECL);
  72. */
  73. engine->RegisterObjectType("ScriptFile", 0, asOBJ_REF);
  74. RegisterMembers_Resource<ScriptFile>(engine, "ScriptFile");
  75. engine->RegisterObjectBehaviour("ScriptFile", asBEHAVE_FACTORY, "ScriptFile@+ f()", AS_FUNCTION(ScriptFile_ScriptFile_Context), AS_CALL_CDECL);
  76. engine->RegisterObjectMethod("ScriptFile", "bool Execute(const String&in, const Array<Variant>@+ params = null)", AS_FUNCTION_OBJLAST(ScriptFileExecute), AS_CALL_CDECL_OBJLAST);
  77. engine->RegisterObjectMethod("ScriptFile", "void DelayedExecute(float, bool, const String&in, const Array<Variant>@+ params = null)", AS_FUNCTION_OBJLAST(ScriptFileDelayedExecute), AS_CALL_CDECL_OBJLAST);
  78. engine->RegisterObjectMethod("ScriptFile", "void ClearDelayedExecute(const String&in declaration = String())", AS_METHOD(ScriptFile, ClearDelayedExecute), AS_CALL_THISCALL);
  79. engine->RegisterObjectMethod("ScriptFile", "bool get_compiled() const", AS_METHOD(ScriptFile, IsCompiled), AS_CALL_THISCALL);
  80. engine->RegisterGlobalFunction("ScriptFile@+ get_scriptFile()", AS_FUNCTION(GetScriptContextFile), AS_CALL_CDECL);
  81. // TODO: named constructor, base classes?
  82. }
  83. static asIScriptObject* NodeCreateScriptObject(const String& scriptFileName, const String& className, CreateMode mode, Node* ptr)
  84. {
  85. auto* cache = GetScriptContext()->GetSubsystem<ResourceCache>();
  86. return NodeCreateScriptObjectWithFile(cache->GetResource<ScriptFile>(scriptFileName), className, mode, ptr);
  87. }
  88. asIScriptObject* NodeGetScriptObject(Node* ptr)
  89. {
  90. // Get the first available ScriptInstance with an object
  91. const Vector<SharedPtr<Component>>& components = ptr->GetComponents();
  92. for (Vector<SharedPtr<Component>>::ConstIterator i = components.Begin(); i != components.End(); ++i)
  93. {
  94. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  95. {
  96. auto* instance = static_cast<ScriptInstance*>(i->Get());
  97. asIScriptObject* object = instance->GetScriptObject();
  98. if (object)
  99. return object;
  100. }
  101. }
  102. return nullptr;
  103. }
  104. asIScriptObject* NodeGetNamedScriptObject(const String& className, Node* ptr)
  105. {
  106. const Vector<SharedPtr<Component>>& components = ptr->GetComponents();
  107. for (Vector<SharedPtr<Component>>::ConstIterator i = components.Begin(); i != components.End(); ++i)
  108. {
  109. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  110. {
  111. auto* instance = static_cast<ScriptInstance*>(i->Get());
  112. if (instance->IsA(className))
  113. {
  114. asIScriptObject* object = instance->GetScriptObject();
  115. if (object)
  116. return object;
  117. }
  118. }
  119. }
  120. return nullptr;
  121. }
  122. static bool ScriptInstanceExecute(const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr)
  123. {
  124. VariantVector destParams(srcParams ? srcParams->GetSize() : 0);
  125. if (srcParams)
  126. {
  127. unsigned numParams = srcParams->GetSize();
  128. for (unsigned i = 0; i < numParams; ++i)
  129. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  130. }
  131. return ptr->Execute(declaration, destParams);
  132. }
  133. static void ScriptInstanceDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr)
  134. {
  135. VariantVector destParams(srcParams ? srcParams->GetSize() : 0);
  136. if (srcParams)
  137. {
  138. unsigned numParams = srcParams->GetSize();
  139. for (unsigned i = 0; i < numParams; ++i)
  140. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  141. }
  142. ptr->DelayedExecute(delay, repeat, declaration, destParams);
  143. }
  144. static ScriptInstance* GetSelf()
  145. {
  146. return GetScriptContextInstance();
  147. }
  148. static void SelfDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams)
  149. {
  150. VariantVector destParams(srcParams ? srcParams->GetSize() : 0);
  151. if (srcParams)
  152. {
  153. unsigned numParams = srcParams->GetSize();
  154. for (unsigned i = 0; i < numParams; ++i)
  155. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  156. }
  157. ScriptInstance* ptr = GetScriptContextInstance();
  158. if (ptr)
  159. ptr->DelayedExecute(delay, repeat, declaration, destParams);
  160. else
  161. {
  162. ScriptFile* file = GetScriptContextFile();
  163. if (file)
  164. file->DelayedExecute(delay, repeat, declaration, destParams);
  165. }
  166. }
  167. static void SelfClearDelayedExecute(const String& declaration)
  168. {
  169. ScriptInstance* ptr = GetScriptContextInstance();
  170. if (ptr)
  171. ptr->ClearDelayedExecute(declaration);
  172. else
  173. {
  174. ScriptFile* file = GetScriptContextFile();
  175. if (file)
  176. file->ClearDelayedExecute(declaration);
  177. }
  178. }
  179. static void SelfMarkNetworkUpdate()
  180. {
  181. ScriptInstance* ptr = GetScriptContextInstance();
  182. if (ptr)
  183. ptr->MarkNetworkUpdate();
  184. }
  185. static void SelfRemove()
  186. {
  187. ScriptInstance* ptr = GetScriptContextInstance();
  188. if (ptr)
  189. ptr->Remove();
  190. }
  191. static ScriptInstance* ScriptInstance_ScriptInstance_Context()
  192. {
  193. Context* context = GetScriptContext();
  194. return new ScriptInstance(context);
  195. }
  196. static void RegisterScriptInstance(asIScriptEngine* engine)
  197. {
  198. engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in, CreateMode mode = REPLICATED)", AS_FUNCTION_OBJLAST(NodeCreateScriptObjectWithFile), AS_CALL_CDECL_OBJLAST);
  199. engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(const String&in, const String&in, CreateMode mode = REPLICATED)", AS_FUNCTION_OBJLAST(NodeCreateScriptObject), AS_CALL_CDECL_OBJLAST);
  200. engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject() const", AS_FUNCTION_OBJLAST(NodeGetScriptObject), AS_CALL_CDECL_OBJLAST);
  201. engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject(const String&in) const", AS_FUNCTION_OBJLAST(NodeGetNamedScriptObject), AS_CALL_CDECL_OBJLAST);
  202. engine->RegisterObjectMethod("Node", "ScriptObject@+ get_scriptObject() const", AS_FUNCTION_OBJLAST(NodeGetScriptObject), AS_CALL_CDECL_OBJLAST);
  203. engine->RegisterObjectMethod("Scene", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in, CreateMode mode = REPLICATED)", AS_FUNCTION_OBJLAST(NodeCreateScriptObjectWithFile), AS_CALL_CDECL_OBJLAST);
  204. engine->RegisterObjectMethod("Scene", "ScriptObject@+ CreateScriptObject(const String&in, const String&in, CreateMode mode = REPLICATED)", AS_FUNCTION_OBJLAST(NodeCreateScriptObject), AS_CALL_CDECL_OBJLAST);
  205. engine->RegisterObjectMethod("Scene", "ScriptObject@+ GetScriptObject() const", AS_FUNCTION_OBJLAST(NodeGetScriptObject), AS_CALL_CDECL_OBJLAST);
  206. engine->RegisterObjectMethod("Scene", "ScriptObject@+ GetScriptObject(const String&in) const", AS_FUNCTION_OBJLAST(NodeGetNamedScriptObject), AS_CALL_CDECL_OBJLAST);
  207. engine->RegisterObjectMethod("Scene", "ScriptObject@+ get_scriptObject() const", AS_FUNCTION_OBJLAST(NodeGetScriptObject), AS_CALL_CDECL_OBJLAST);
  208. engine->RegisterObjectType("ScriptInstance", 0, asOBJ_REF);
  209. engine->RegisterObjectBehaviour("ScriptInstance", asBEHAVE_FACTORY, "ScriptInstance@+ f()", AS_FUNCTION(ScriptInstance_ScriptInstance_Context), AS_CALL_CDECL);
  210. RegisterMembers_Component<ScriptInstance>(engine, "ScriptInstance");
  211. RegisterSubclass<Component, ScriptInstance>(engine, "Component", "ScriptInstance");
  212. RegisterSubclass<Animatable, ScriptInstance>(engine, "Animatable", "ScriptInstance");
  213. RegisterSubclass<Serializable, ScriptInstance>(engine, "Serializable", "ScriptInstance");
  214. RegisterSubclass<Object, ScriptInstance>(engine, "Object", "ScriptInstance");
  215. RegisterSubclass<RefCounted, ScriptInstance>(engine, "RefCounted", "ScriptInstance");
  216. engine->RegisterObjectMethod("ScriptInstance", "bool CreateObject(ScriptFile@+, const String&in)", AS_METHODPR(ScriptInstance, CreateObject, (ScriptFile*, const String&), bool), AS_CALL_THISCALL);
  217. engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in, const Array<Variant>@+ params = null)", AS_FUNCTION_OBJLAST(ScriptInstanceExecute), AS_CALL_CDECL_OBJLAST);
  218. engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, bool, const String&in, const Array<Variant>@+ params = null)", AS_FUNCTION(ScriptInstanceDelayedExecute), AS_CALL_CDECL_OBJLAST);
  219. engine->RegisterObjectMethod("ScriptInstance", "void ClearDelayedExecute(const String&in declaration = String())", AS_METHOD(ScriptInstance, ClearDelayedExecute), AS_CALL_THISCALL);
  220. engine->RegisterObjectMethod("ScriptInstance", "bool IsA(const String&in declaration) const", AS_METHOD(ScriptInstance, IsA), AS_CALL_THISCALL);
  221. engine->RegisterObjectMethod("ScriptInstance", "bool HasMethod(const String&in declaration) const", AS_METHOD(ScriptInstance, HasMethod), AS_CALL_THISCALL);
  222. engine->RegisterObjectMethod("ScriptInstance", "void set_scriptFile(ScriptFile@+)", AS_METHOD(ScriptInstance, SetScriptFile), AS_CALL_THISCALL);
  223. engine->RegisterObjectMethod("ScriptInstance", "ScriptFile@+ get_scriptFile() const", AS_METHOD(ScriptInstance, GetScriptFile), AS_CALL_THISCALL);
  224. engine->RegisterObjectMethod("ScriptInstance", "ScriptObject@+ get_scriptObject() const", AS_METHOD(ScriptInstance, GetScriptObject), AS_CALL_THISCALL);
  225. engine->RegisterObjectMethod("ScriptInstance", "void set_className(const String&in)", AS_METHOD(ScriptInstance, SetClassName), AS_CALL_THISCALL);
  226. engine->RegisterObjectMethod("ScriptInstance", "const String& get_className() const", AS_METHOD(ScriptInstance, GetClassName), AS_CALL_THISCALL);
  227. engine->RegisterGlobalFunction("ScriptInstance@+ get_self()", AS_FUNCTION(GetSelf), AS_CALL_CDECL);
  228. /*
  229. RegisterComponent<ScriptInstance>(engine, "ScriptInstance");
  230. engine->RegisterObjectMethod("ScriptInstance", "bool CreateObject(ScriptFile@+, const String&in)", AS_METHODPR(ScriptInstance, CreateObject, (ScriptFile*, const String&), bool), AS_CALL_THISCALL);
  231. engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in, const Array<Variant>@+ params = null)", AS_FUNCTION_OBJLAST(ScriptInstanceExecute), AS_CALL_CDECL_OBJLAST);
  232. engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, bool, const String&in, const Array<Variant>@+ params = null)", AS_FUNCTION(ScriptInstanceDelayedExecute), AS_CALL_CDECL_OBJLAST);
  233. engine->RegisterObjectMethod("ScriptInstance", "void ClearDelayedExecute(const String&in declaration = String())", AS_METHOD(ScriptInstance, ClearDelayedExecute), AS_CALL_THISCALL);
  234. engine->RegisterObjectMethod("ScriptInstance", "bool IsA(const String&in declaration) const", AS_METHOD(ScriptInstance, IsA), AS_CALL_THISCALL);
  235. engine->RegisterObjectMethod("ScriptInstance", "bool HasMethod(const String&in declaration) const", AS_METHOD(ScriptInstance, HasMethod), AS_CALL_THISCALL);
  236. engine->RegisterObjectMethod("ScriptInstance", "void set_scriptFile(ScriptFile@+)", AS_METHOD(ScriptInstance, SetScriptFile), AS_CALL_THISCALL);
  237. engine->RegisterObjectMethod("ScriptInstance", "ScriptFile@+ get_scriptFile() const", AS_METHOD(ScriptInstance, GetScriptFile), AS_CALL_THISCALL);
  238. engine->RegisterObjectMethod("ScriptInstance", "ScriptObject@+ get_scriptObject() const", AS_METHOD(ScriptInstance, GetScriptObject), AS_CALL_THISCALL);
  239. engine->RegisterObjectMethod("ScriptInstance", "void set_className(const String&in)", AS_METHOD(ScriptInstance, SetClassName), AS_CALL_THISCALL);
  240. engine->RegisterObjectMethod("ScriptInstance", "const String& get_className() const", AS_METHOD(ScriptInstance, GetClassName), AS_CALL_THISCALL);
  241. engine->RegisterGlobalFunction("ScriptInstance@+ get_self()", AS_FUNCTION(GetSelf), AS_CALL_CDECL);
  242. */
  243. // Register convenience functions for controlling self, similar to event sending
  244. engine->RegisterGlobalFunction("void MarkNetworkUpdate()", AS_FUNCTION(SelfMarkNetworkUpdate), AS_CALL_CDECL);
  245. engine->RegisterGlobalFunction("void DelayedExecute(float, bool, const String&in, const Array<Variant>@+ params = null)", AS_FUNCTION(SelfDelayedExecute), AS_CALL_CDECL);
  246. engine->RegisterGlobalFunction("void ClearDelayedExecute(const String&in declaration = String())", AS_FUNCTION(SelfClearDelayedExecute), AS_CALL_CDECL);
  247. engine->RegisterGlobalFunction("void Remove()", AS_FUNCTION(SelfRemove), AS_CALL_CDECL);
  248. }
  249. static Script* GetScript()
  250. {
  251. return GetScriptContext()->GetSubsystem<Script>();
  252. }
  253. static Script* Script_Script_Context()
  254. {
  255. Context* context = GetScriptContext();
  256. return new Script(context);
  257. }
  258. static void RegisterScript(asIScriptEngine* engine)
  259. {
  260. engine->RegisterEnum("DumpMode");
  261. engine->RegisterEnumValue("DumpMode", "DOXYGEN", DOXYGEN);
  262. engine->RegisterEnumValue("DumpMode", "C_HEADER", C_HEADER);
  263. engine->RegisterObjectType("Script", 0, asOBJ_REF);
  264. engine->RegisterObjectBehaviour("Script", asBEHAVE_FACTORY, "Script@+ f()", AS_FUNCTION(Script_Script_Context), AS_CALL_CDECL);
  265. RegisterMembers_Object<Script>(engine, "Script");
  266. engine->RegisterObjectMethod("Script", "bool Execute(const String&in)", AS_METHOD(Script, Execute), AS_CALL_THISCALL);
  267. engine->RegisterObjectMethod("Script", "void DumpAPI(DumpMode mode = DOXYGEN, const String&in sourceTree = String())", AS_METHOD(Script, DumpAPI), AS_CALL_THISCALL);
  268. engine->RegisterObjectMethod("Script", "void set_defaultScriptFile(ScriptFile@+)", AS_METHOD(Script, SetDefaultScriptFile), AS_CALL_THISCALL);
  269. engine->RegisterObjectMethod("Script", "ScriptFile@+ get_defaultScriptFile() const", AS_METHOD(Script, GetDefaultScriptFile), AS_CALL_THISCALL);
  270. engine->RegisterObjectMethod("Script", "void set_defaultScene(Scene@+)", AS_METHOD(Script, SetDefaultScene), AS_CALL_THISCALL);
  271. engine->RegisterObjectMethod("Script", "Scene@+ get_defaultScene() const", AS_METHOD(Script, GetDefaultScene), AS_CALL_THISCALL);
  272. engine->RegisterObjectMethod("Script", "void set_executeConsoleCommands(bool)", AS_METHOD(Script, SetExecuteConsoleCommands), AS_CALL_THISCALL);
  273. engine->RegisterObjectMethod("Script", "bool get_executeConsoleCommands() const", AS_METHOD(Script, GetExecuteConsoleCommands), AS_CALL_THISCALL);
  274. engine->RegisterGlobalFunction("Script@+ get_script()", AS_FUNCTION(GetScript), AS_CALL_CDECL);
  275. /*
  276. RegisterObject<Script>(engine, "Script");
  277. engine->RegisterObjectMethod("Script", "bool Execute(const String&in)", AS_METHOD(Script, Execute), AS_CALL_THISCALL);
  278. engine->RegisterObjectMethod("Script", "void DumpAPI(DumpMode mode = DOXYGEN, const String&in sourceTree = String())", AS_METHOD(Script, DumpAPI), AS_CALL_THISCALL);
  279. engine->RegisterObjectMethod("Script", "void set_defaultScriptFile(ScriptFile@+)", AS_METHOD(Script, SetDefaultScriptFile), AS_CALL_THISCALL);
  280. engine->RegisterObjectMethod("Script", "ScriptFile@+ get_defaultScriptFile() const", AS_METHOD(Script, GetDefaultScriptFile), AS_CALL_THISCALL);
  281. engine->RegisterObjectMethod("Script", "void set_defaultScene(Scene@+)", AS_METHOD(Script, SetDefaultScene), AS_CALL_THISCALL);
  282. engine->RegisterObjectMethod("Script", "Scene@+ get_defaultScene() const", AS_METHOD(Script, GetDefaultScene), AS_CALL_THISCALL);
  283. engine->RegisterObjectMethod("Script", "void set_executeConsoleCommands(bool)", AS_METHOD(Script, SetExecuteConsoleCommands), AS_CALL_THISCALL);
  284. engine->RegisterObjectMethod("Script", "bool get_executeConsoleCommands() const", AS_METHOD(Script, GetExecuteConsoleCommands), AS_CALL_THISCALL);
  285. engine->RegisterGlobalFunction("Script@+ get_script()", AS_FUNCTION(GetScript), AS_CALL_CDECL);
  286. */
  287. }
  288. static void RegisterScriptObject(asIScriptEngine* engine)
  289. {
  290. engine->RegisterInterface("ScriptObject");
  291. engine->SetTypeInfoUserDataCleanupCallback(CleanupTypeInfoScriptInstance, eAttrMapUserIdx);
  292. }
  293. void RegisterScriptInterfaceAPI(asIScriptEngine* engine)
  294. {
  295. RegisterScriptObject(engine);
  296. }
  297. void RegisterScriptAPI(asIScriptEngine* engine)
  298. {
  299. RegisterScriptFile(engine);
  300. RegisterScriptInstance(engine);
  301. RegisterScript(engine);
  302. }
  303. }