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D3D9GPUObject.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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пре 14 година |
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D3D9GPUObject.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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пре 14 година |
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D3D9Graphics.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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пре 13 година |
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D3D9Graphics.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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пре 13 година |
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D3D9GraphicsImpl.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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пре 13 година |
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D3D9GraphicsImpl.h
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911f9e4c5b
Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on.
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пре 14 година |
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D3D9IndexBuffer.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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пре 13 година |
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D3D9IndexBuffer.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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пре 13 година |
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D3D9RenderSurface.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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пре 14 година |
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D3D9RenderSurface.h
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139ef6d6e2
Removed the light to light queue map. Instead store the light queue pointer directly to the light.
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пре 13 година |
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D3D9Shader.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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пре 13 година |
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D3D9Shader.h
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c48f640a18
Changed several structures to HashMap / HashSet for better performance.
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пре 13 година |
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D3D9ShaderVariation.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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пре 14 година |
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D3D9ShaderVariation.h
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6f55d9c24e
Divided shader parameters into groups for less checking of whether individual parameters need update.
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пре 13 година |
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D3D9Texture.cpp
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354f04e6f2
Added Texture::IsCompressed().
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пре 13 година |
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D3D9Texture.h
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354f04e6f2
Added Texture::IsCompressed().
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пре 13 година |
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D3D9Texture2D.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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пре 13 година |
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D3D9Texture2D.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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пре 14 година |
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D3D9TextureCube.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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пре 13 година |
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D3D9TextureCube.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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пре 14 година |
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D3D9VertexBuffer.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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пре 13 година |
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D3D9VertexBuffer.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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пре 13 година |
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D3D9VertexDeclaration.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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пре 14 година |
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D3D9VertexDeclaration.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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пре 14 година |