Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
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D3D9GPUObject.cpp cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
D3D9GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
D3D9Graphics.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
D3D9Graphics.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
D3D9GraphicsImpl.cpp 7ea084bc4b Added missing DebugNew.h includes. пре 13 година
D3D9GraphicsImpl.h 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. пре 14 година
D3D9IndexBuffer.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
D3D9IndexBuffer.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
D3D9RenderSurface.cpp cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
D3D9RenderSurface.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. пре 13 година
D3D9Shader.cpp 7ea084bc4b Added missing DebugNew.h includes. пре 13 година
D3D9Shader.h c48f640a18 Changed several structures to HashMap / HashSet for better performance. пре 13 година
D3D9ShaderVariation.cpp cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
D3D9ShaderVariation.h 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. пре 13 година
D3D9Texture.cpp 354f04e6f2 Added Texture::IsCompressed(). пре 13 година
D3D9Texture.h 354f04e6f2 Added Texture::IsCompressed(). пре 13 година
D3D9Texture2D.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
D3D9Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
D3D9TextureCube.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
D3D9TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
D3D9VertexBuffer.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
D3D9VertexBuffer.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
D3D9VertexDeclaration.cpp cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
D3D9VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година