Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
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Audio e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
Container 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 年之前
Core da921892b2 Rearranged Octant variables for more optimal access. 13 年之前
Engine 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
Graphics 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
IO 9baf3bad64 Fixed crash in FileWatcher on exit when FileSystem had already been destroyed. 13 年之前
Input c0273f35ca Removed deprecated SuppressNextChar() function. 13 年之前
Math 25fa4a2926 Optimized drawables' view space Z range calculation. 13 年之前
Network 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
Physics d8eb85b9b4 Added SphereCast function to PhysicsWorld. 13 年之前
Resource 2ff2fc81fa Moved Squish back to its own directory. 13 年之前
Scene 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
Script 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 年之前
UI 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 年之前