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Audio
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 年之前 |
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Container
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1c2cc43f14
Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user.
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13 年之前 |
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Core
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da921892b2
Rearranged Octant variables for more optimal access.
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13 年之前 |
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Engine
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 年之前 |
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Graphics
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 年之前 |
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IO
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9baf3bad64
Fixed crash in FileWatcher on exit when FileSystem had already been destroyed.
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13 年之前 |
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Input
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c0273f35ca
Removed deprecated SuppressNextChar() function.
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13 年之前 |
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Math
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25fa4a2926
Optimized drawables' view space Z range calculation.
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13 年之前 |
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Network
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 年之前 |
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Physics
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d8eb85b9b4
Added SphereCast function to PhysicsWorld.
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13 年之前 |
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Resource
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2ff2fc81fa
Moved Squish back to its own directory.
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13 年之前 |
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Scene
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 年之前 |
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Script
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 年之前 |
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UI
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 年之前 |