Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
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Direct3D9 40709f2d63 Added GetCompressedTextureSupport() to Graphics. Always true on Direct3D9. 13 年之前
OpenGL a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 年之前
AnimatedModel.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
AnimatedModel.h 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 年之前
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 年之前
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 年之前
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Batch.cpp 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
Batch.h 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
BillboardSet.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
BillboardSet.h 832ad7ebb0 Code cleanup. 14 年之前
CMakeLists.txt c3b1d57a17 Fixed VS2008 build. 14 年之前
Camera.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
Camera.h 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 年之前
DebugRenderer.cpp c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 年之前
DebugRenderer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Drawable.cpp 987a168d9e Optimized away unnecessary structures from View. 13 年之前
Drawable.h 987a168d9e Optimized away unnecessary structures from View. 13 年之前
DrawableEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Geometry.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Geometry.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
GraphicsDefs.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Light.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
Light.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 年之前
Material.cpp 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 年之前
Material.h 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 年之前
Model.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Model.h da921892b2 Rearranged Octant variables for more optimal access. 13 年之前
OcclusionBuffer.cpp 66f3fd4097 Added function to get API-independent projection matrix. 14 年之前
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. 14 年之前
Octree.cpp da921892b2 Rearranged Octant variables for more optimal access. 13 年之前
Octree.h da921892b2 Rearranged Octant variables for more optimal access. 13 年之前
OctreeQuery.cpp 504ffaa93d Code cleanup. 13 年之前
OctreeQuery.h 504ffaa93d Code cleanup. 13 年之前
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 年之前
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
PostProcess.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 年之前
PostProcess.h c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 年之前
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 年之前
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Renderer.cpp 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
Renderer.h 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. 14 年之前
Skeleton.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Skybox.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
Skybox.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
StaticModel.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
StaticModel.h c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 年之前
Technique.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 年之前
Technique.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
View.cpp 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
View.h e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 年之前
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 年之前
Zone.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
Zone.h e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前