Lasse Öörni 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 12 năm trước cách đây
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D3D9GPUObject.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9GPUObject.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9Graphics.cpp 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 12 năm trước cách đây
D3D9Graphics.h 5f09777de0 Edit comment. 12 năm trước cách đây
D3D9GraphicsImpl.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9GraphicsImpl.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9IndexBuffer.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9IndexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9RenderSurface.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9RenderSurface.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9Shader.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9Shader.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9ShaderVariation.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9ShaderVariation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9Texture.cpp 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 năm trước cách đây
D3D9Texture.h 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 năm trước cách đây
D3D9Texture2D.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9Texture2D.h 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 năm trước cách đây
D3D9TextureCube.cpp fc0264e4b9 Set clamp address mode for all cube textures by default. In OpenGL mode seams may appear otherwise. 12 năm trước cách đây
D3D9TextureCube.h 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 năm trước cách đây
D3D9VertexBuffer.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9VertexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 năm trước cách đây
D3D9VertexDeclaration.cpp 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 năm trước cách đây
D3D9VertexDeclaration.h 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 năm trước cách đây