urho3d game engine

Lasse Öörni 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. %!s(int64=10) %!d(string=hai) anos
Android cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
CMake 988f1fdc33 Merge branch 'master' into render-refactor %!s(int64=10) %!d(string=hai) anos
Docs 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. %!s(int64=10) %!d(string=hai) anos
Source e3f2220fe0 Remove forgotten todo. Implement Graphics::GetMultisampleLevels() properly on D3D11. %!s(int64=10) %!d(string=hai) anos
SourceAssets 3a749bd889 fixed Dome rotation (Y-up) in blend file %!s(int64=11) %!d(string=hai) anos
bin 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. %!s(int64=10) %!d(string=hai) anos
.bash_helpers.sh cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
.gitignore 4db362f95c Use the actual dependency list returned by the compiler. %!s(int64=11) %!d(string=hai) anos
.travis.yml cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt 429f8d50fd Fix to addd EMSCRIPTEN_SYSROOT into internal SYSROOT variable. %!s(int64=10) %!d(string=hai) anos
License.txt bb2ebf7568 Bump copyright to 2015. %!s(int64=11) %!d(string=hai) anos
README.md 6a145befa5 Misc. clean up. [ci skip] %!s(int64=10) %!d(string=hai) anos
Rakefile 0fe597223f Add initial support for integration tests on Emscripten platform. %!s(int64=10) %!d(string=hai) anos
cmake_android.bat cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_android.sh cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_clean.bat cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_clean.sh cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_codeblocks.bat cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_codeblocks.sh cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_eclipse.sh cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_emscripten.bat 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. %!s(int64=11) %!d(string=hai) anos
cmake_emscripten.sh 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. %!s(int64=11) %!d(string=hai) anos
cmake_generic.bat 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. %!s(int64=11) %!d(string=hai) anos
cmake_generic.sh 536b0a5429 Add new build option for better targeting Raspberry Pi platform. %!s(int64=10) %!d(string=hai) anos
cmake_ios.sh cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_macosx.sh cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_mingw.bat cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_mingw.sh cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_ninja.bat 564b77c39f Fix Ninja build by adding directory containing PCH to its search path. %!s(int64=11) %!d(string=hai) anos
cmake_ninja.sh 564b77c39f Fix Ninja build by adding directory containing PCH to its search path. %!s(int64=11) %!d(string=hai) anos
cmake_rpi.sh cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_vs2008.bat cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_vs2010.bat cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_vs2012.bat cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_vs2013.bat cfff44873f Bump missed out files. [ci skip] %!s(int64=11) %!d(string=hai) anos
cmake_vs2015.bat f660213930 Fix AngelScript API compile on VS2015. Add CMake bat file for VS2015. %!s(int64=10) %!d(string=hai) anos

README.md

Urho3D logo

#Urho3D

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: http://urho3d.github.io/

##License Licensed under the MIT license, see License.txt for details.

##Credits Urho3D development, contributions and bugfixes by:

  • Lasse Öörni ([email protected], AgentC at GameDev.net)
  • Wei Tjong Yao
  • Aster Jian
  • Colin Barrett
  • Erik Beran
  • Danny Boisvert
  • Carlo Carollo
  • Pete Chown
  • Sebastian Delatorre (primitivewaste)
  • Josh Engebretson
  • Chris Friesen
  • Alex Fuller
  • Mika Heinonen
  • Graham King
  • Jason Kinzer
  • Gunnar Kriik
  • Ali Kämäräinen
  • Pete Leigh
  • Jonne Nauha
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Vladimir Pobedinsky
  • Nick Royer
  • Miika Santala
  • Joshua Tippetts
  • Daniel Wiberg
  • Steven Zhang
  • AGreatFish
  • Enhex
  • Firegorilla
  • Magic.Lixin
  • Mike3D
  • OvermindDL1
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • celeron55
  • hdunderscore
  • mightyCelu
  • nemerle
  • ninjastone
  • rasteron
  • reattiva
  • rifai
  • skaiware
  • szamq
  • thebluefish

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.

##Documentation Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at http://urho3d.github.io/documentation/HEAD/index.html

Documentation on how to build Urho3D: http://urho3d.github.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library http://urho3d.github.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

##History The change history is available online at http://urho3d.github.io/documentation/HEAD/_history.html