| .. |
|
APITemplates.h
|
b957f60143
Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation.
|
12 ani în urmă |
|
Addons.cpp
|
c96200b53b
Fix AngelScript compilation due to a wrong letter case.
|
12 ani în urmă |
|
Addons.h
|
3168019a5f
Updated to AngelScript 2.28.0. Added dictionary addon from AngelScript SDK. Closes #46.
|
12 ani în urmă |
|
AudioAPI.cpp
|
a37ea5bb6e
Added inner and outer angle parameters to SoundSource3D, which makes it possible to do cone-like directional sounds. Fixed sound attenuation if near and far distance are the same. Closes #49.
|
12 ani în urmă |
|
CMakeLists.txt
|
d7942132f1
Configure and install Urho3D.pc file for pkg-config tool.
|
12 ani în urmă |
|
CoreAPI.cpp
|
460a119e16
Use WeakPtr<RefCounted> consistently for the script WeakHandle type.
|
12 ani în urmă |
|
EngineAPI.cpp
|
db3bf3fbf9
Added timestep smoothing to Engine. By default the previous 2 frames' timesteps are averaged.
|
12 ani în urmă |
|
GraphicsAPI.cpp
|
7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
|
12 ani în urmă |
|
IOAPI.cpp
|
a27560c719
Enhance ScriptCompiler to also dump API as C Header file.
|
12 ani în urmă |
|
InputAPI.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 ani în urmă |
|
MathAPI.cpp
|
a022430876
Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48.
|
12 ani în urmă |
|
NavigationAPI.cpp
|
fc1c2e6f13
Initial Navigation sample.
|
12 ani în urmă |
|
NetworkAPI.cpp
|
347b840b7c
Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode.
|
12 ani în urmă |
|
PhysicsAPI.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
12 ani în urmă |
|
ResourceAPI.cpp
|
0fe2469957
Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader.
|
12 ani în urmă |
|
SceneAPI.cpp
|
247158b7d8
Added node IDs attribute to StaticModelGroup.
|
12 ani în urmă |
|
Script.cpp
|
e97eedb771
Close Windows gap. No pun intended.
|
12 ani în urmă |
|
Script.h
|
a27560c719
Enhance ScriptCompiler to also dump API as C Header file.
|
12 ani în urmă |
|
ScriptAPI.cpp
|
bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
|
12 ani în urmă |
|
ScriptAPI.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 ani în urmă |
|
ScriptEventListener.h
|
bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
|
12 ani în urmă |
|
ScriptFile.cpp
|
bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
|
12 ani în urmă |
|
ScriptFile.h
|
bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
|
12 ani în urmă |
|
ScriptInstance.cpp
|
ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
|
12 ani în urmă |
|
ScriptInstance.h
|
bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
|
12 ani în urmă |
|
UIAPI.cpp
|
0859375510
Fixed erroneously removed script API function.
|
12 ani în urmă |