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Editor
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ec43000d09
Added teapot & torus models from Hgdavidy's pull request.
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12 лет назад |
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NinjaSnowWar
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 лет назад |
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Utilities
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b496c5a012
Added a square Urho icon (same as the Android icon) to use for the samples on desktop.
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12 лет назад |
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01_HelloWorld.as
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7a55a43725
Tidied up the sample descriptions.
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12 лет назад |
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02_HelloGUI.as
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 лет назад |
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03_Sprites.as
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7a55a43725
Tidied up the sample descriptions.
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12 лет назад |
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04_StaticScene.as
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7a55a43725
Tidied up the sample descriptions.
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12 лет назад |
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05_AnimatingScene.as
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7a55a43725
Tidied up the sample descriptions.
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12 лет назад |
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06_SkeletalAnimation.as
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 лет назад |
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07_Billboards.as
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7a55a43725
Tidied up the sample descriptions.
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12 лет назад |
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08_Decals.as
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 лет назад |
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09_MultipleViewports.as
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 лет назад |
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10_RenderToTexture.as
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7a55a43725
Tidied up the sample descriptions.
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12 лет назад |
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11_Physics.as
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 лет назад |
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12_PhysicsStressTest.as
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 лет назад |
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13_Ragdolls.as
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 лет назад |
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14_SoundEffects.as
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7a55a43725
Tidied up the sample descriptions.
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12 лет назад |
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15_Navigation.as
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50c54346eb
Check for not overshooting the target when moving in the Navigation sample.
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12 лет назад |
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16_Chat.as
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 лет назад |
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17_SceneReplication.as
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 лет назад |
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18_CharacterDemo.as
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df941851d9
Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes.
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12 лет назад |
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19_VehicleDemo.as
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 лет назад |
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20_HugeObjectCount.as
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7a55a43725
Tidied up the sample descriptions.
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12 лет назад |
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23_Water.as
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 лет назад |
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24_Urho2DSprite.as
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c96d44fcb8
rename unitSize2D to pixelsPerUnit.
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12 лет назад |
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25_Urho2DParticle.as
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c96d44fcb8
rename unitSize2D to pixelsPerUnit.
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12 лет назад |
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26_ConsoleInput.as
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554e19628e
Added Lua version of ConsoleInput sample.
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12 лет назад |
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Editor.as
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b166579662
Make an in-memory snapshot of the scene when starting update. Optionally revert to it (new button in editor toolbar) when stopping update.
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12 лет назад |
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NinjaSnowWar.as
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0b569ee794
Fixed headless NinjaSnowWar.
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12 лет назад |
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Rotator.as
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48532b2509
Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component.
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12 лет назад |