Lasse Öörni ec43000d09 Added teapot & torus models from Hgdavidy's pull request. 12 лет назад
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Editor ec43000d09 Added teapot & torus models from Hgdavidy's pull request. 12 лет назад
NinjaSnowWar 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 лет назад
Utilities b496c5a012 Added a square Urho icon (same as the Android icon) to use for the samples on desktop. 12 лет назад
01_HelloWorld.as 7a55a43725 Tidied up the sample descriptions. 12 лет назад
02_HelloGUI.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 лет назад
03_Sprites.as 7a55a43725 Tidied up the sample descriptions. 12 лет назад
04_StaticScene.as 7a55a43725 Tidied up the sample descriptions. 12 лет назад
05_AnimatingScene.as 7a55a43725 Tidied up the sample descriptions. 12 лет назад
06_SkeletalAnimation.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 лет назад
07_Billboards.as 7a55a43725 Tidied up the sample descriptions. 12 лет назад
08_Decals.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 лет назад
09_MultipleViewports.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 лет назад
10_RenderToTexture.as 7a55a43725 Tidied up the sample descriptions. 12 лет назад
11_Physics.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 лет назад
12_PhysicsStressTest.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 лет назад
13_Ragdolls.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 лет назад
14_SoundEffects.as 7a55a43725 Tidied up the sample descriptions. 12 лет назад
15_Navigation.as 50c54346eb Check for not overshooting the target when moving in the Navigation sample. 12 лет назад
16_Chat.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 лет назад
17_SceneReplication.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 лет назад
18_CharacterDemo.as df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. 12 лет назад
19_VehicleDemo.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 лет назад
20_HugeObjectCount.as 7a55a43725 Tidied up the sample descriptions. 12 лет назад
23_Water.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 лет назад
24_Urho2DSprite.as c96d44fcb8 rename unitSize2D to pixelsPerUnit. 12 лет назад
25_Urho2DParticle.as c96d44fcb8 rename unitSize2D to pixelsPerUnit. 12 лет назад
26_ConsoleInput.as 554e19628e Added Lua version of ConsoleInput sample. 12 лет назад
Editor.as b166579662 Make an in-memory snapshot of the scene when starting update. Optionally revert to it (new button in editor toolbar) when stopping update. 12 лет назад
NinjaSnowWar.as 0b569ee794 Fixed headless NinjaSnowWar. 12 лет назад
Rotator.as 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. 12 лет назад