Lasse Öörni 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 yıl önce
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Direct3D9 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 yıl önce
OpenGL 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 yıl önce
AnimatedModel.cpp 233b7d8926 Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node. 12 yıl önce
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 yıl önce
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 yıl önce
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Batch.cpp 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 yıl önce
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 yıl önce
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 yıl önce
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 yıl önce
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 yıl önce
Camera.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 11 yıl önce
Camera.h 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 11 yıl önce
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 yıl önce
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
DebugRenderer.cpp 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 11 yıl önce
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 11 yıl önce
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 11 yıl önce
Drawable.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 11 yıl önce
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
GraphicsDefs.h 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 yıl önce
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Light.cpp 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 yıl önce
Light.h 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 yıl önce
Material.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 12 yıl önce
Material.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Model.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Octree.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 yıl önce
Octree.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 yıl önce
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
RenderPath.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 yıl önce
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 yıl önce
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Renderer.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 11 yıl önce
Renderer.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 yıl önce
Shader.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 yıl önce
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 yıl önce
ShaderPrecache.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 yıl önce
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 yıl önce
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 yıl önce
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Technique.cpp 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 yıl önce
Technique.h ea334e4393 Merge branch 'master' into shader-refactor 12 yıl önce
Terrain.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 yıl önce
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 yıl önce
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Texture.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
View.cpp 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 yıl önce
View.h 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 yıl önce
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Zone.cpp 0eb0a5d7a5 When a Zone moves or is removed from octree, clear zone from all drawables within the bounding box, not just from those that belong to the zone. This allows zone search in View to perform more optimally. 11 yıl önce
Zone.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 11 yıl önce