Urho2DParticle.cpp 4.5 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Camera.h"
  23. #include "CoreEvents.h"
  24. #include "Engine.h"
  25. #include "Font.h"
  26. #include "Graphics.h"
  27. #include "Input.h"
  28. #include "InputEvents.h"
  29. #include "Octree.h"
  30. #include "ParticleEmitter2D.h"
  31. #include "ParticleModel2D.h"
  32. #include "Renderer.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. #include "Text.h"
  36. #include "Urho2DParticle.h"
  37. #include "Zone.h"
  38. #include "DebugNew.h"
  39. DEFINE_APPLICATION_MAIN(Urho2DParticle)
  40. Urho2DParticle::Urho2DParticle(Context* context) :
  41. Sample(context)
  42. {
  43. }
  44. void Urho2DParticle::Start()
  45. {
  46. // Execute base class startup
  47. Sample::Start();
  48. // Set mouse visibile
  49. Input* input = GetSubsystem<Input>();
  50. input->SetMouseVisible(true);
  51. // Create the scene content
  52. CreateScene();
  53. // Create the UI content
  54. CreateInstructions();
  55. // Setup the viewport for displaying the scene
  56. SetupViewport();
  57. // Hook up to the frame update events
  58. SubscribeToEvents();
  59. }
  60. void Urho2DParticle::CreateScene()
  61. {
  62. scene_ = new Scene(context_);
  63. scene_->CreateComponent<Octree>();
  64. // Create camera node
  65. cameraNode_ = scene_->CreateChild("Camera");
  66. // Set camera's position
  67. cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
  68. Camera* camera = cameraNode_->CreateComponent<Camera>();
  69. camera->SetOrthographic(true);
  70. Graphics* graphics = GetSubsystem<Graphics>();
  71. camera->SetOrthoSize(Vector2((float)graphics->GetWidth(), (float)graphics->GetHeight()) / scene_->GetPixelsPerUnit());
  72. ResourceCache* cache = GetSubsystem<ResourceCache>();
  73. ParticleModel2D* particleModel = cache->GetResource<ParticleModel2D>("Urho2D/LavaFlow.plist");
  74. if (!particleModel)
  75. return;
  76. particleNode_ = scene_->CreateChild("ParticleEmitter2D");
  77. ParticleEmitter2D* particleEmitter = particleNode_->CreateComponent<ParticleEmitter2D>();
  78. particleEmitter->SetModel(particleModel);
  79. }
  80. void Urho2DParticle::CreateInstructions()
  81. {
  82. ResourceCache* cache = GetSubsystem<ResourceCache>();
  83. UI* ui = GetSubsystem<UI>();
  84. // Construct new Text object, set string to display and font to use
  85. Text* instructionText = ui->GetRoot()->CreateChild<Text>();
  86. instructionText->SetText("Use mouse to move the particle.");
  87. instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
  88. // Position the text relative to the screen center
  89. instructionText->SetHorizontalAlignment(HA_CENTER);
  90. instructionText->SetVerticalAlignment(VA_CENTER);
  91. instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
  92. }
  93. void Urho2DParticle::SetupViewport()
  94. {
  95. Renderer* renderer = GetSubsystem<Renderer>();
  96. // Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
  97. SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
  98. renderer->SetViewport(0, viewport);
  99. }
  100. void Urho2DParticle::SubscribeToEvents()
  101. {
  102. SubscribeToEvent(E_MOUSEMOVE, HANDLER(Urho2DParticle, HandleMouseMove));
  103. }
  104. void Urho2DParticle::HandleMouseMove(StringHash eventType, VariantMap& eventData)
  105. {
  106. if (particleNode_)
  107. {
  108. using namespace MouseMove;
  109. float x = (float)eventData[P_X].GetInt();
  110. float y = (float)eventData[P_Y].GetInt();
  111. Graphics* graphics = GetSubsystem<Graphics>();
  112. Camera* camera = cameraNode_->GetComponent<Camera>();
  113. particleNode_->SetPosition(camera->ScreenToWorldPoint(Vector3(x / graphics->GetWidth(), y / graphics->GetHeight(), 10.0f)));
  114. }
  115. }