Lasse Öörni 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 10 лет назад
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Deferred.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DeferredHWDepth.xml b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. 10 лет назад
Forward.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
ForwardDepth.xml 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 10 лет назад
ForwardHWDepth.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Prepass.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
PrepassHDR.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
PrepassHWDepth.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад