Lasse Öörni 248fc3c1b6 Terrain attributes. 13 jaren geleden
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D3D9GPUObject.cpp 4bf0bd7f3f Update buffering for Direct3D9 GPU objects. 13 jaren geleden
D3D9GPUObject.h 4bf0bd7f3f Update buffering for Direct3D9 GPU objects. 13 jaren geleden
D3D9Graphics.cpp 248fc3c1b6 Terrain attributes. 13 jaren geleden
D3D9Graphics.h 83487ac88f Further ShaderParser optimization. 13 jaren geleden
D3D9GraphicsImpl.cpp 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 jaren geleden
D3D9GraphicsImpl.h 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 jaren geleden
D3D9IndexBuffer.cpp bdc150a645 More "success" returns. 13 jaren geleden
D3D9IndexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. 13 jaren geleden
D3D9RenderSurface.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 jaren geleden
D3D9RenderSurface.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 jaren geleden
D3D9Shader.cpp 6b14fcbf86 Fixed shader memory use calculation. 13 jaren geleden
D3D9Shader.h 83487ac88f Further ShaderParser optimization. 13 jaren geleden
D3D9ShaderVariation.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 jaren geleden
D3D9ShaderVariation.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 jaren geleden
D3D9Texture.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 jaren geleden
D3D9Texture.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 jaren geleden
D3D9Texture2D.cpp dee2e099de Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware. 13 jaren geleden
D3D9Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 jaren geleden
D3D9TextureCube.cpp dee2e099de Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware. 13 jaren geleden
D3D9TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 jaren geleden
D3D9VertexBuffer.cpp 6643bf7717 Started work on skinned decals. 13 jaren geleden
D3D9VertexBuffer.h 6643bf7717 Started work on skinned decals. 13 jaren geleden
D3D9VertexDeclaration.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 jaren geleden
D3D9VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 jaren geleden