Lasse Öörni 40f91c7399 Fixed terrain live reload in the editor. 13 lat temu
..
Direct3D9 248fc3c1b6 Terrain attributes. 13 lat temu
OpenGL 248fc3c1b6 Terrain attributes. 13 lat temu
AnimatedModel.cpp 248fc3c1b6 Terrain attributes. 13 lat temu
AnimatedModel.h ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 lat temu
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 lat temu
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 lat temu
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
Batch.cpp a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 lat temu
Batch.h 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 lat temu
BillboardSet.cpp 874ec0a4ee Fixed decal restore on OpenGL context loss. 13 lat temu
BillboardSet.h 2976340a79 Fixed relative billboard position on Direct3D. 13 lat temu
CMakeLists.txt e1a1c974e5 Initial iOS support. 13 lat temu
Camera.cpp 6643bf7717 Started work on skinned decals. 13 lat temu
Camera.h 2c5a034bf5 Fixed includes. 13 lat temu
DebugRenderer.cpp 06371a62ed Wrap decal around static geometry. 13 lat temu
DebugRenderer.h 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 lat temu
DecalSet.cpp 248fc3c1b6 Terrain attributes. 13 lat temu
DecalSet.h 29ce81ae7b Increased depth of the example decals, and default decal depth bias. 13 lat temu
Drawable.cpp 248fc3c1b6 Terrain attributes. 13 lat temu
Drawable.h 248fc3c1b6 Terrain attributes. 13 lat temu
DrawableEvents.h c846879028 Added terrain collision. 13 lat temu
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
Geometry.cpp 248fc3c1b6 Terrain attributes. 13 lat temu
Geometry.h 248fc3c1b6 Terrain attributes. 13 lat temu
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
GraphicsDefs.h 2a0aae070a Started work on terrain. 13 lat temu
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
Light.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 lat temu
Light.h d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 lat temu
Material.cpp 75294ee802 Fixed reference to temporary object in Material. 13 lat temu
Material.h 56fb35f059 More Doxygen comment fixes. 13 lat temu
Model.cpp 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 lat temu
Model.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 lat temu
OcclusionBuffer.cpp 06371a62ed Wrap decal around static geometry. 13 lat temu
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. 13 lat temu
Octree.cpp ef421ef32d Initial Bullet constraint implementation. 13 lat temu
Octree.h ef421ef32d Initial Bullet constraint implementation. 13 lat temu
OctreeQuery.cpp 504ffaa93d Code cleanup. 13 lat temu
OctreeQuery.h a77a685f4c Fixed warnings reported by Xcode. 13 lat temu
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 lat temu
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
PostProcess.cpp c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 lat temu
PostProcess.h 54c7de95d8 Tidied up Container code. 13 lat temu
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 lat temu
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
Renderer.cpp d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 lat temu
Renderer.h e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 lat temu
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
ShaderParser.cpp 83487ac88f Further ShaderParser optimization. 13 lat temu
ShaderParser.h 83487ac88f Further ShaderParser optimization. 13 lat temu
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. 14 lat temu
Skeleton.h 91c7374e28 Started work on decals. 13 lat temu
Skybox.cpp 2c5a034bf5 Fixed includes. 13 lat temu
Skybox.h d62812df86 Comments cleanup and Batch refactoring. 13 lat temu
StaticModel.cpp 248fc3c1b6 Terrain attributes. 13 lat temu
StaticModel.h 248fc3c1b6 Terrain attributes. 13 lat temu
Tangent.cpp c846879028 Added terrain collision. 13 lat temu
Tangent.h 8555b94e5a Use indexed geometry for decals. 13 lat temu
Technique.cpp 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 lat temu
Technique.h 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 lat temu
Terrain.cpp 40f91c7399 Fixed terrain live reload in the editor. 13 lat temu
Terrain.h 40f91c7399 Fixed terrain live reload in the editor. 13 lat temu
TerrainPatch.cpp 248fc3c1b6 Terrain attributes. 13 lat temu
TerrainPatch.h 248fc3c1b6 Terrain attributes. 13 lat temu
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
View.cpp 2a0aae070a Started work on terrain. 13 lat temu
View.h 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 lat temu
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 lat temu
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 lat temu
Zone.cpp 8af8edd603 Android compile fixes. 13 lat temu
Zone.h 91c7374e28 Started work on decals. 13 lat temu