GraphicsDefs.h 7.4 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "HashBase.h"
  25. #include "StringHash.h"
  26. /// Rendering modes.
  27. enum RenderMode
  28. {
  29. RENDER_FORWARD = 0,
  30. RENDER_PREPASS,
  31. RENDER_DEFERRED
  32. };
  33. /// Primitive type.
  34. enum PrimitiveType
  35. {
  36. TRIANGLE_LIST = 0,
  37. LINE_LIST
  38. };
  39. /// %Geometry type.
  40. enum GeometryType
  41. {
  42. GEOM_STATIC = 0,
  43. GEOM_SKINNED = 1,
  44. GEOM_INSTANCED = 2,
  45. GEOM_BILLBOARD = 3,
  46. GEOM_STATIC_NOINSTANCING = 4,
  47. MAX_GEOMETRYTYPES = 4,
  48. };
  49. /// Blending mode.
  50. enum BlendMode
  51. {
  52. BLEND_REPLACE = 0,
  53. BLEND_ADD,
  54. BLEND_MULTIPLY,
  55. BLEND_ALPHA,
  56. BLEND_ADDALPHA,
  57. BLEND_PREMULALPHA,
  58. BLEND_INVDESTALPHA,
  59. MAX_BLENDMODES
  60. };
  61. /// Depth or stencil compare mode.
  62. enum CompareMode
  63. {
  64. CMP_ALWAYS = 0,
  65. CMP_EQUAL,
  66. CMP_NOTEQUAL,
  67. CMP_LESS,
  68. CMP_LESSEQUAL,
  69. CMP_GREATER,
  70. CMP_GREATEREQUAL,
  71. MAX_COMPAREMODES
  72. };
  73. /// Culling mode.
  74. enum CullMode
  75. {
  76. CULL_NONE = 0,
  77. CULL_CCW,
  78. CULL_CW,
  79. MAX_CULLMODES
  80. };
  81. /// Stencil operation.
  82. enum StencilOp
  83. {
  84. OP_KEEP = 0,
  85. OP_ZERO,
  86. OP_REF,
  87. OP_INCR,
  88. OP_DECR
  89. };
  90. /// Vertex/index buffer lock state.
  91. enum LockState
  92. {
  93. LOCK_NONE = 0,
  94. LOCK_HARDWARE,
  95. LOCK_SHADOW,
  96. LOCK_SCRATCH
  97. };
  98. /// Vertex elements.
  99. enum VertexElement
  100. {
  101. ELEMENT_POSITION = 0,
  102. ELEMENT_NORMAL,
  103. ELEMENT_COLOR,
  104. ELEMENT_TEXCOORD1,
  105. ELEMENT_TEXCOORD2,
  106. ELEMENT_CUBETEXCOORD1,
  107. ELEMENT_CUBETEXCOORD2,
  108. ELEMENT_TANGENT,
  109. ELEMENT_BLENDWEIGHTS,
  110. ELEMENT_BLENDINDICES,
  111. ELEMENT_INSTANCEMATRIX1,
  112. ELEMENT_INSTANCEMATRIX2,
  113. ELEMENT_INSTANCEMATRIX3,
  114. MAX_VERTEX_ELEMENTS
  115. };
  116. /// Texture filtering mode.
  117. enum TextureFilterMode
  118. {
  119. FILTER_NEAREST = 0,
  120. FILTER_BILINEAR,
  121. FILTER_TRILINEAR,
  122. FILTER_ANISOTROPIC,
  123. FILTER_DEFAULT,
  124. MAX_FILTERMODES
  125. };
  126. /// Texture addressing mode.
  127. enum TextureAddressMode
  128. {
  129. ADDRESS_WRAP = 0,
  130. ADDRESS_MIRROR,
  131. ADDRESS_CLAMP,
  132. ADDRESS_BORDER,
  133. MAX_ADDRESSMODES
  134. };
  135. /// Texture coordinates.
  136. enum TextureCoordinate
  137. {
  138. COORD_U = 0,
  139. COORD_V,
  140. COORD_W,
  141. MAX_COORDS
  142. };
  143. /// Texture usage types.
  144. enum TextureUsage
  145. {
  146. TEXTURE_STATIC = 0,
  147. TEXTURE_DYNAMIC,
  148. TEXTURE_RENDERTARGET,
  149. TEXTURE_DEPTHSTENCIL
  150. };
  151. /// Rendering passes.
  152. enum PassType
  153. {
  154. PASS_BASE = 0,
  155. PASS_LITBASE,
  156. PASS_LIGHT,
  157. PASS_PREALPHA,
  158. PASS_POSTALPHA,
  159. PASS_PREPASS,
  160. PASS_MATERIAL,
  161. PASS_DEFERRED,
  162. PASS_SHADOW,
  163. MAX_PASSES
  164. };
  165. /// Cube map faces.
  166. enum CubeMapFace
  167. {
  168. FACE_POSITIVE_X = 0,
  169. FACE_NEGATIVE_X,
  170. FACE_POSITIVE_Y,
  171. FACE_NEGATIVE_Y,
  172. FACE_POSITIVE_Z,
  173. FACE_NEGATIVE_Z,
  174. MAX_CUBEMAP_FACES
  175. };
  176. /// Shader types.
  177. enum ShaderType
  178. {
  179. VS = 0,
  180. PS,
  181. };
  182. // Inbuilt shader parameters.
  183. extern StringHash VSP_AMBIENTSTARTCOLOR;
  184. extern StringHash VSP_AMBIENTENDCOLOR;
  185. extern StringHash VSP_CAMERAPOS;
  186. extern StringHash VSP_CAMERAROT;
  187. extern StringHash VSP_DEPTHMODE;
  188. extern StringHash VSP_FRUSTUMSIZE;
  189. extern StringHash VSP_GBUFFEROFFSETS;
  190. extern StringHash VSP_LIGHTDIR;
  191. extern StringHash VSP_LIGHTPOS;
  192. extern StringHash VSP_MODEL;
  193. extern StringHash VSP_VIEWPROJ;
  194. extern StringHash VSP_UOFFSET;
  195. extern StringHash VSP_VOFFSET;
  196. extern StringHash VSP_VIEWRIGHTVECTOR;
  197. extern StringHash VSP_VIEWUPVECTOR;
  198. extern StringHash VSP_ZONE;
  199. extern StringHash VSP_LIGHTMATRICES;
  200. extern StringHash VSP_SKINMATRICES;
  201. extern StringHash VSP_VERTEXLIGHTS;
  202. extern StringHash PSP_AMBIENTCOLOR;
  203. extern StringHash PSP_DEPTHRECONSTRUCT;
  204. extern StringHash PSP_FOGCOLOR;
  205. extern StringHash PSP_FOGPARAMS;
  206. extern StringHash PSP_GBUFFERINVSIZE;
  207. extern StringHash PSP_LIGHTCOLOR;
  208. extern StringHash PSP_LIGHTDIR;
  209. extern StringHash PSP_LIGHTPOS;
  210. extern StringHash PSP_MATDIFFCOLOR;
  211. extern StringHash PSP_MATEMISSIVECOLOR;
  212. extern StringHash PSP_MATENVMAPCOLOR;
  213. extern StringHash PSP_MATSPECCOLOR;
  214. extern StringHash PSP_SHADOWCUBEADJUST;
  215. extern StringHash PSP_SHADOWDEPTHFADE;
  216. extern StringHash PSP_SHADOWINTENSITY;
  217. extern StringHash PSP_SHADOWMAPINVSIZE;
  218. extern StringHash PSP_SHADOWSPLITS;
  219. extern StringHash PSP_LIGHTMATRICES;
  220. /// Texture units.
  221. enum TextureUnit
  222. {
  223. TU_DIFFUSE = 0,
  224. TU_ALBEDOBUFFER = 0,
  225. TU_NORMAL = 1,
  226. TU_NORMALBUFFER = 1,
  227. TU_EMISSIVE = 2,
  228. TU_DEPTHBUFFER = 2,
  229. TU_SPECULAR = 3,
  230. TU_ENVIRONMENT = 4,
  231. MAX_MATERIAL_TEXTURE_UNITS = 5,
  232. TU_LIGHTRAMP = 5,
  233. TU_LIGHTBUFFER = 5,
  234. TU_LIGHTSHAPE = 6,
  235. TU_SHADOWMAP = 7,
  236. TU_FACESELECT = 8,
  237. TU_INDIRECTION = 9,
  238. MAX_TEXTURE_UNITS = 10
  239. };
  240. /// Shader parameter groups for determining need to update.
  241. enum ShaderParameterGroup
  242. {
  243. SP_FRAME = 0,
  244. SP_CAMERA,
  245. SP_VIEWPORT,
  246. SP_ZONE,
  247. SP_LIGHT,
  248. SP_VERTEXLIGHTS,
  249. SP_MATERIAL,
  250. SP_OBJECTTRANSFORM,
  251. SP_OBJECTDATA,
  252. MAX_SHADER_PARAMETER_GROUPS
  253. };
  254. static const int QUALITY_LOW = 0;
  255. static const int QUALITY_MEDIUM = 1;
  256. static const int QUALITY_HIGH = 2;
  257. static const int QUALITY_MAX = 15;
  258. static const int SHADOWQUALITY_LOW_16BIT = 0;
  259. static const int SHADOWQUALITY_LOW_24BIT = 1;
  260. static const int SHADOWQUALITY_HIGH_16BIT = 2;
  261. static const int SHADOWQUALITY_HIGH_24BIT = 3;
  262. static const unsigned CLEAR_COLOR = 0x1;
  263. static const unsigned CLEAR_DEPTH = 0x2;
  264. static const unsigned CLEAR_STENCIL = 0x4;
  265. static const unsigned MASK_NONE = 0x0;
  266. static const unsigned MASK_POSITION = 0x1;
  267. static const unsigned MASK_NORMAL = 0x2;
  268. static const unsigned MASK_COLOR = 0x4;
  269. static const unsigned MASK_TEXCOORD1 = 0x8;
  270. static const unsigned MASK_TEXCOORD2 = 0x10;
  271. static const unsigned MASK_CUBETEXCOORD1 = 0x20;
  272. static const unsigned MASK_CUBETEXCOORD2 = 0x40;
  273. static const unsigned MASK_TANGENT = 0x80;
  274. static const unsigned MASK_BLENDWEIGHTS = 0x100;
  275. static const unsigned MASK_BLENDINDICES = 0x200;
  276. static const unsigned MASK_INSTANCEMATRIX1 = 0x400;
  277. static const unsigned MASK_INSTANCEMATRIX2 = 0x800;
  278. static const unsigned MASK_INSTANCEMATRIX3 = 0x1000;
  279. static const unsigned MASK_DEFAULT = 0xffffffff;
  280. static const unsigned NO_ELEMENT = 0xffffffff;
  281. static const float ANIMATION_LOD_BASESCALE = 2.5f;
  282. static const int MAX_RENDERTARGETS = 4;
  283. static const int MAX_VERTEX_STREAMS = 4;
  284. static const int MAX_SKIN_MATRICES = 64;
  285. static const int MAX_CONSTANT_REGISTERS = 256;