| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682 |
- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "DrawableEvents.h"
- #include "Geometry.h"
- #include "Image.h"
- #include "IndexBuffer.h"
- #include "Log.h"
- #include "Material.h"
- #include "Node.h"
- #include "Octree.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "ResourceEvents.h"
- #include "Scene.h"
- #include "StringUtils.h"
- #include "Terrain.h"
- #include "TerrainPatch.h"
- #include "VertexBuffer.h"
- #include "DebugNew.h"
- OBJECTTYPESTATIC(Terrain);
- static const unsigned DEFAULT_PATCH_SIZE = 16;
- static const unsigned DEFAULT_LOD_LEVELS = 3;
- static const unsigned MAX_LOD_LEVELS = 4;
- static const unsigned MIN_PATCH_SIZE = 4;
- static const unsigned MAX_PATCH_SIZE = 128;
- static const Vector3 DEFAULT_SPACING(1.0f, 0.25f, 1.0f);
- Terrain::Terrain(Context* context) :
- Component(context),
- indexBuffer_(new IndexBuffer(context)),
- patchSize_(DEFAULT_PATCH_SIZE),
- spacing_(DEFAULT_SPACING),
- size_(IntVector2::ZERO),
- patchWorldSize_(Vector2::ZERO),
- patchWorldOrigin_(Vector2::ZERO),
- patchesX_(0),
- patchesZ_(0),
- numLodLevels_(DEFAULT_LOD_LEVELS),
- visible_(true),
- castShadows_(false),
- occluder_(false),
- occludee_(true),
- viewMask_(DEFAULT_VIEWMASK),
- lightMask_(DEFAULT_LIGHTMASK),
- shadowMask_(DEFAULT_SHADOWMASK),
- zoneMask_(DEFAULT_ZONEMASK),
- drawDistance_(0.0f),
- shadowDistance_(0.0f),
- lodBias_(1.0f),
- maxLights_(0),
- recreateTerrain_(false)
- {
- indexBuffer_->SetShadowed(true);
- }
- Terrain::~Terrain()
- {
- }
- void Terrain::RegisterObject(Context* context)
- {
- context->RegisterFactory<Terrain>();
-
- ACCESSOR_ATTRIBUTE(Terrain, VAR_RESOURCEREF, "Height Map", GetHeightMapAttr, SetHeightMapAttr, ResourceRef, ResourceRef(Image::GetTypeStatic()), AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
- ATTRIBUTE(Terrain, VAR_VECTOR3, "Vertex Spacing", spacing_, DEFAULT_SPACING, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_INT, "Patch Size", GetPatchSize, SetPatchSizeAttr, unsigned, DEFAULT_PATCH_SIZE, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_BOOL, "Is Visible", IsVisible, SetVisible, bool, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_BOOL, "Is Occluder", IsOccluder, SetOccluder, bool, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_BOOL, "Cast Shadows", GetCastShadows, SetCastShadows, bool, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_FLOAT, "LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_INT, "Max Lights", GetMaxLights, SetMaxLights, unsigned, 0, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_INT, "View Mask", GetViewMask, SetViewMask, unsigned, DEFAULT_VIEWMASK, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_INT, "Light Mask", GetLightMask, SetLightMask, unsigned, DEFAULT_LIGHTMASK, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_INT, "Shadow Mask", GetShadowMask, SetShadowMask, unsigned, DEFAULT_SHADOWMASK, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(Terrain, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_SHADOWMASK, AM_DEFAULT);
- }
- void Terrain::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
- {
- Component::OnSetAttribute(attr, src);
-
- // Change of any non-accessor attribute requires recreation of the terrain
- if (!attr.accessor_)
- recreateTerrain_ = true;
- }
- void Terrain::ApplyAttributes()
- {
- if (recreateTerrain_)
- {
- CreateGeometry();
- recreateTerrain_ = false;
- }
- }
- void Terrain::SetSpacing(const Vector3& spacing)
- {
- if (spacing != spacing_)
- {
- spacing_ = spacing;
-
- CreateGeometry();
- MarkNetworkUpdate();
- }
- }
- void Terrain::SetPatchSize(unsigned size)
- {
- if (size < MIN_PATCH_SIZE || size > MAX_PATCH_SIZE || !IsPowerOfTwo(size))
- return;
-
- if (size != patchSize_)
- {
- patchSize_ = size;
-
- CreateGeometry();
- MarkNetworkUpdate();
- }
- }
- bool Terrain::SetHeightMap(Image* image)
- {
- bool success = SetHeightMapInternal(image, true);
-
- MarkNetworkUpdate();
- return success;
- }
- void Terrain::SetMaterial(Material* material)
- {
- material_ = material;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->batches_[0].material_ = material;
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetDrawDistance(float distance)
- {
- drawDistance_ = distance;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetDrawDistance(distance);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetShadowDistance(float distance)
- {
- shadowDistance_ = distance;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetShadowDistance(distance);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetLodBias(float bias)
- {
- lodBias_ = bias;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetLodBias(bias);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetViewMask(unsigned mask)
- {
- viewMask_ = mask;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetViewMask(mask);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetLightMask(unsigned mask)
- {
- lightMask_ = mask;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetLightMask(mask);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetShadowMask(unsigned mask)
- {
- shadowMask_ = mask;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetShadowMask(mask);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetZoneMask(unsigned mask)
- {
- zoneMask_ = mask;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetZoneMask(mask);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetMaxLights(unsigned num)
- {
- maxLights_ = num;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetMaxLights(num);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetVisible(bool enable)
- {
- visible_ = enable;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetVisible(enable);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetCastShadows(bool enable)
- {
- castShadows_ = enable;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetCastShadows(enable);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetOccluder(bool enable)
- {
- occluder_ = enable;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetOccluder(enable);
- }
-
- MarkNetworkUpdate();
- }
- void Terrain::SetOccludee(bool enable)
- {
- occluder_ = enable;
- for (unsigned i = 0; i < patches_.Size(); ++i)
- {
- if (patches_[i])
- patches_[i]->SetOccludee(enable);
- }
-
- MarkNetworkUpdate();
- }
- Image* Terrain::GetHeightMap() const
- {
- return heightMap_;
- }
- Material* Terrain::GetMaterial() const
- {
- return material_;
- }
- TerrainPatch* Terrain::GetPatch(unsigned index) const
- {
- return index < patches_.Size() ? patches_[index] : (TerrainPatch*)0;
- }
- float Terrain::GetHeight(const Vector3& worldPosition) const
- {
- if (node_)
- {
- Vector3 position = node_->GetWorldTransform().Inverse() * worldPosition;
- float xPos = (position.x_ - patchWorldOrigin_.x_) / spacing_.x_;
- float zPos = (position.z_ - patchWorldOrigin_.y_) / spacing_.z_;
- float xFrac = xPos - floorf(xPos);
- float zFrac = zPos - floorf(zPos);
- float h1, h2, h3;
-
- if (xFrac + zFrac >= 1.0f)
- {
- h1 = GetRawHeight((unsigned)xPos + 1, (unsigned)zPos + 1);
- h2 = GetRawHeight((unsigned)xPos, (unsigned)zPos + 1);
- h3 = GetRawHeight((unsigned)xPos + 1, (unsigned)zPos);
- xFrac = 1.0f - xFrac;
- zFrac = 1.0f - zFrac;
- }
- else
- {
- h1 = GetRawHeight((unsigned)xPos, (unsigned)zPos);
- h2 = GetRawHeight((unsigned)xPos + 1, (unsigned)zPos);
- h3 = GetRawHeight((unsigned)xPos, (unsigned)zPos + 1);
- }
-
- float h = h1 * (1.0f - xFrac - zFrac) + h2 * xFrac + h3 * zFrac;
- /// \todo This assumes that the terrain scene node is upright
- return node_->GetWorldScale().y_ * h + node_->GetWorldPosition().y_;
- }
- else
- return 0.0f;
- }
- void Terrain::UpdatePatchGeometry(TerrainPatch* patch)
- {
- BoundingBox box;
- unsigned vertexDataRow = patchSize_ + 1;
- VertexBuffer* vertexBuffer = patch->vertexBuffer_;
- if (vertexBuffer->GetVertexCount() != vertexDataRow * vertexDataRow)
- vertexBuffer->SetSize(vertexDataRow * vertexDataRow, MASK_POSITION | MASK_NORMAL | MASK_TEXCOORD1 | MASK_TANGENT);
-
- SharedArrayPtr<unsigned char> cpuVertexData(new unsigned char[vertexDataRow * vertexDataRow * sizeof(Vector3)]);
-
- float* vertexData = (float*)vertexBuffer->Lock(0, vertexBuffer->GetVertexCount());
- float* positionData = (float*)cpuVertexData.Get();
-
- if (vertexData)
- {
- unsigned x = patch->x_;
- unsigned z = patch->z_;
-
- for (unsigned z1 = 0; z1 <= patchSize_; ++z1)
- {
- for (unsigned x1 = 0; x1 <= patchSize_; ++x1)
- {
- int xPos = x * patchSize_ + x1;
- int zPos = z * patchSize_ + z1;
-
- // Position
- Vector3 position((float)x1 * spacing_.x_, GetRawHeight(xPos, zPos), (float)z1 * spacing_.z_);
- *vertexData++ = position.x_;
- *vertexData++ = position.y_;
- *vertexData++ = position.z_;
- *positionData++ = position.x_;
- *positionData++ = position.y_;
- *positionData++ = position.z_;
-
- box.Merge(position);
-
- // Normal
- Vector3 normal = GetNormal(xPos, zPos);
- *vertexData++ = normal.x_;
- *vertexData++ = normal.y_;
- *vertexData++ = normal.z_;
-
- // Texture coordinate
- Vector2 texCoord((float)xPos / (float)size_.x_, 1.0f - (float)zPos / (float)size_.y_);
- *vertexData++ = texCoord.x_;
- *vertexData++ = texCoord.y_;
-
- // Tangent
- Vector3 xyz = (Vector3::RIGHT - normal * normal.DotProduct(Vector3::RIGHT)).Normalized();
- *vertexData++ = xyz.x_;
- *vertexData++ = xyz.y_;
- *vertexData++ = xyz.z_;
- *vertexData++ = 1.0f;
- }
- }
-
- vertexBuffer->Unlock();
- vertexBuffer->ClearDataLost();
- }
-
- patch->boundingBox_ = box;
- patch->geometry_->SetIndexBuffer(indexBuffer_);
- patch->geometry_->SetDrawRange(TRIANGLE_LIST, 0, indexBuffer_->GetIndexCount());
- patch->geometry_->SetRawVertexData(cpuVertexData, sizeof(Vector3), MASK_POSITION);
- patch->OnMarkedDirty(patch->GetNode());
- }
- void Terrain::UpdatePatchLOD(TerrainPatch* patch, unsigned lod, unsigned northLod, unsigned southLod, unsigned westLod,
- unsigned eastLod)
- {
- }
- void Terrain::SetMaterialAttr(ResourceRef value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SetMaterial(cache->GetResource<Material>(value.id_));
- }
- void Terrain::SetHeightMapAttr(ResourceRef value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- Image* image = cache->GetResource<Image>(value.id_);
- SetHeightMapInternal(image, false);
- }
- void Terrain::SetPatchSizeAttr(unsigned value)
- {
- if (value < MIN_PATCH_SIZE || value > MAX_PATCH_SIZE || !IsPowerOfTwo(value))
- return;
-
- if (value != patchSize_)
- {
- patchSize_ = value;
- recreateTerrain_ = true;
- }
- }
- ResourceRef Terrain::GetMaterialAttr() const
- {
- return GetResourceRef(material_, Material::GetTypeStatic());
- }
- ResourceRef Terrain::GetHeightMapAttr() const
- {
- return GetResourceRef(heightMap_, Image::GetTypeStatic());
- }
- void Terrain::CreateGeometry()
- {
- recreateTerrain_ = false;
-
- if (!node_)
- return;
-
- PROFILE(CreateTerrainGeometry);
-
- unsigned prevNumPatches = patches_.Size();
-
- // Determine number of LOD levels
- unsigned lodSize = patchSize_;
- numLodLevels_ = 1;
- while (lodSize > MIN_PATCH_SIZE && numLodLevels_ < MAX_LOD_LEVELS)
- {
- lodSize >>= 1;
- ++numLodLevels_;
- }
-
- // Determine total terrain size
- patchWorldSize_ = Vector2(spacing_.x_ * (float)patchSize_, spacing_.z_ * (float)patchSize_);
- if (heightMap_)
- {
- patchesX_ = (heightMap_->GetWidth() - 1) / patchSize_;
- patchesZ_ = (heightMap_->GetHeight() - 1) / patchSize_;
- size_ = IntVector2(patchesX_ * patchSize_ + 1, patchesZ_ * patchSize_ + 1);
- patchWorldOrigin_ = Vector2(-0.5f * (float)patchesX_ * patchWorldSize_.x_, -0.5f * (float)patchesZ_ * patchWorldSize_.y_);
- heightData_ = new float[size_.x_ * size_.y_];
- }
- else
- {
- patchesX_ = 0;
- patchesZ_ = 0;
- size_ = IntVector2::ZERO;
- patchWorldOrigin_ = Vector2::ZERO;
- heightData_.Reset();
- }
-
- // Remove old patch nodes which are not needed
- PODVector<Node*> oldPatchNodes;
- node_->GetChildrenWithComponent<TerrainPatch>(oldPatchNodes);
- for (PODVector<Node*>::Iterator i = oldPatchNodes.Begin(); i != oldPatchNodes.End(); ++i)
- {
- bool nodeOk = false;
- Vector<String> coords = (*i)->GetName().Substring(6).Split('_');
- if (coords.Size() == 2)
- {
- unsigned x = ToUInt(coords[0]);
- unsigned z = ToUInt(coords[1]);
- if (x < patchesX_ && z < patchesZ_)
- nodeOk = true;
- }
-
- if (!nodeOk)
- node_->RemoveChild(*i);
- }
-
- patches_.Clear();
-
- if (heightMap_)
- {
- // Copy heightmap data
- const unsigned char* src = heightMap_->GetData();
- float* dest = heightData_;
- unsigned imgComps = heightMap_->GetComponents();
- unsigned imgRow = heightMap_->GetWidth() * imgComps;
-
- for (int z = 0; z < size_.y_; ++z)
- {
- for (int x = 0; x < size_.x_; ++x)
- *dest++ = (float)src[imgRow * (size_.y_ - 1 - z) + imgComps * x] * spacing_.y_;
- }
-
- // Create patches and set node transforms
- for (unsigned z = 0; z < patchesZ_; ++z)
- {
- for (unsigned x = 0; x < patchesX_; ++x)
- {
- String nodeName = "Patch_" + String(x) + "_" + String(z);
- Node* patchNode = node_->GetChild(nodeName);
- if (!patchNode)
- patchNode = node_->CreateChild(nodeName, LOCAL);
-
- patchNode->SetPosition(Vector3(patchWorldOrigin_.x_ + (float)x * patchWorldSize_.x_, 0.0f, patchWorldOrigin_.y_ +
- (float)z * patchWorldSize_.y_));
-
- TerrainPatch* patch = patchNode->GetOrCreateComponent<TerrainPatch>();
- patch->owner_ = this;
- patch->x_ = x;
- patch->z_ = z;
-
- // Copy initial drawable parameters
- patch->batches_[0].material_ = material_;
- patch->SetDrawDistance(drawDistance_);
- patch->SetShadowDistance(shadowDistance_);
- patch->SetLodBias(lodBias_);
- patch->SetViewMask(viewMask_);
- patch->SetLightMask(lightMask_);
- patch->SetShadowMask(shadowMask_);
- patch->SetZoneMask(zoneMask_);
- patch->SetMaxLights(maxLights_);
- patch->SetVisible(visible_);
- patch->SetCastShadows(castShadows_);
- patch->SetOccluder(occluder_);
- patch->SetOccludee(occludee_);
-
- patches_.Push(WeakPtr<TerrainPatch>(patch));
- }
- }
-
- // Create the shared index data
- /// \todo Create LOD levels
- indexBuffer_->SetSize(patchSize_ * patchSize_ * 6, false);
- unsigned vertexDataRow = patchSize_ + 1;
- unsigned short* indexData = (unsigned short*)indexBuffer_->Lock(0, indexBuffer_->GetIndexCount());
-
- if (indexData)
- {
- for (unsigned z = 0; z < patchSize_; ++z)
- {
- for (unsigned x = 0; x < patchSize_; ++x)
- {
- *indexData++ = x + (z + 1) * vertexDataRow;
- *indexData++ = x + z * vertexDataRow + 1;
- *indexData++ = x + z * vertexDataRow;
-
- *indexData++ = x + (z + 1) * vertexDataRow;
- *indexData++ = x + (z + 1) * vertexDataRow + 1;
- *indexData++ = x + z * vertexDataRow + 1;
- }
- }
-
- indexBuffer_->Unlock();
- }
-
- // Create vertex data for patches
- for (Vector<WeakPtr<TerrainPatch> >::Iterator i = patches_.Begin(); i != patches_.End(); ++i)
- UpdatePatchGeometry(*i);
- }
-
- // Send event only if new geometry was generated, or the old was cleared
- if (patches_.Size() || prevNumPatches)
- {
- using namespace TerrainCreated;
-
- VariantMap eventData;
- eventData[P_NODE] = (void*)node_;
- node_->SendEvent(E_TERRAINCREATED, eventData);
- }
- }
- float Terrain::GetRawHeight(unsigned x, unsigned z) const
- {
- if (!heightData_)
- return 0.0f;
-
- x = Clamp((int)x, 0, (int)size_.x_ - 1);
- z = Clamp((int)z, 0, (int)size_.y_ - 1);
- return heightData_[z * size_.x_ + x];
- }
- Vector3 Terrain::GetNormal(unsigned x, unsigned z) const
- {
- float baseHeight = GetRawHeight(x, z);
- float nSlope = GetRawHeight(x, z - 1) - baseHeight;
- float neSlope = GetRawHeight(x + 1, z - 1) - baseHeight;
- float eSlope = GetRawHeight(x + 1, z) - baseHeight;
- float seSlope = GetRawHeight(x + 1, z + 1) - baseHeight;
- float sSlope = GetRawHeight(x, z + 1) - baseHeight;
- float swSlope = GetRawHeight(x - 1, z + 1) - baseHeight;
- float wSlope = GetRawHeight(x - 1, z) - baseHeight;
- float nwSlope = GetRawHeight(x - 1, z - 1) - baseHeight;
-
- return (Vector3(0.0f, 1.0f, nSlope) +
- Vector3(-neSlope, 1.0f, neSlope) +
- Vector3(-eSlope, 1.0f, 0.0f) +
- Vector3(-seSlope, 1.0f, -seSlope) +
- Vector3(0.0f, 1.0f, -sSlope) +
- Vector3(swSlope, 1.0f, -swSlope) +
- Vector3(wSlope, 1.0f, 0.0f) +
- Vector3(nwSlope, 1.0f, nwSlope)).Normalized();
- }
- bool Terrain::SetHeightMapInternal(Image* image, bool recreateNow)
- {
- if (image && image->IsCompressed())
- {
- LOGERROR("Can not use a compressed image as a terrain heightmap");
- return false;
- }
-
- // Unsubscribe from the reload event of previous image (if any), then subscribe to the new
- if (heightMap_)
- UnsubscribeFromEvent(heightMap_, E_RELOADFINISHED);
- if (image)
- SubscribeToEvent(image, E_RELOADFINISHED, HANDLER(Terrain, HandleHeightMapReloadFinished));
-
- heightMap_ = image;
-
- if (recreateNow)
- CreateGeometry();
- else
- recreateTerrain_ = true;
-
- return true;
- }
- void Terrain::HandleHeightMapReloadFinished(StringHash eventType, VariantMap& eventData)
- {
- CreateGeometry();
- }
|