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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Drawable.h"
- class Geometry;
- class Terrain;
- class VertexBuffer;
- class TerrainPatch : public Drawable
- {
- friend class Terrain;
-
- OBJECT(TerrainPatch);
-
- public:
- /// Construct.
- TerrainPatch(Context* context);
- /// Destruct.
- ~TerrainPatch();
- /// Register object factory.
- static void RegisterObject(Context* context);
-
- /// Process octree raycast. May be called from a worker thread.
- virtual void ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results);
- /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
- virtual void UpdateBatches(const FrameInfo& frame);
- /// Prepare geometry for rendering. Called from a worker thread if possible (no GPU update.)
- virtual void UpdateGeometry(const FrameInfo& frame);
- /// Return whether a geometry update is necessary, and if it can happen in a worker thread.
- virtual UpdateGeometryType GetUpdateGeometryType();
- /// Return number of occlusion geometry triangles.
- virtual unsigned GetNumOccluderTriangles();
- /// Draw to occlusion buffer. Return true if did not run out of triangles.
- virtual bool DrawOcclusion(OcclusionBuffer* buffer);
-
- protected:
- /// Recalculate the world-space bounding box.
- virtual void OnWorldBoundingBoxUpdate();
-
- private:
- /// Geometry.
- SharedPtr<Geometry> geometry_;
- /// Vertex buffer.
- SharedPtr<VertexBuffer> vertexBuffer_;
- /// Parent terrain.
- WeakPtr<Terrain> owner_;
- /// North neighbor patch.
- WeakPtr<TerrainPatch> north_;
- /// South neighbor patch.
- WeakPtr<TerrainPatch> south_;
- /// West neighbor patch.
- WeakPtr<TerrainPatch> west_;
- /// East neighbor patch.
- WeakPtr<TerrainPatch> east_;
- /// Local-space bounding box.
- BoundingBox boundingBox_;
- /// Patch X-coordinate in the terrain.
- unsigned x_;
- /// Patch Z-coordinate in the terrain.
- unsigned z_;
- /// Current LOD level.
- unsigned lodLevel_;
- /// Geometrical error per LOD level.
- PODVector<float> lodErrors_;
- /// LOD level dirty flag.
- bool lodDirty_;
- };
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