ParticleEmitter.cpp 30 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Log.h"
  25. #include "Material.h"
  26. #include "ParticleEmitter.h"
  27. #include "Profiler.h"
  28. #include "ResourceCache.h"
  29. #include "ResourceEvents.h"
  30. #include "Scene.h"
  31. #include "SceneEvents.h"
  32. #include "XMLFile.h"
  33. #include "DebugNew.h"
  34. namespace Urho3D
  35. {
  36. static const char* emitterTypeNames[] =
  37. {
  38. "Sphere",
  39. "Box",
  40. 0
  41. };
  42. const char* EFFECT_CATEGORY = "Effect";
  43. static const unsigned MAX_PARTICLES_IN_FRAME = 100;
  44. static const unsigned DEFAULT_NUM_PARTICLES = 10;
  45. static const Vector2 DEFAULT_PARTICLE_SIZE(0.1f, 0.1f);
  46. static const float DEFAULT_EMISSION_RATE = 10.0f;
  47. static const float MIN_EMISSION_RATE = 0.01f;
  48. static const float DEFAULT_TIME_TO_LIVE = 1.0f;
  49. static const float DEFAULT_VELOCITY = 1.0f;
  50. static const Vector3 DEFAULT_DIRECTION_MIN(-1.0f, -1.0f, -1.0f);
  51. static const Vector3 DEFAULT_DIRECTION_MAX(1.0f, 1.0f, 1.0f);
  52. template<> EmitterType Variant::Get<EmitterType>() const
  53. {
  54. return (EmitterType)GetInt();
  55. }
  56. OBJECTTYPESTATIC(ParticleEmitter);
  57. ParticleEmitter::ParticleEmitter(Context* context) :
  58. BillboardSet(context),
  59. emitterType_(EMITTER_SPHERE),
  60. emitterSize_(Vector3::ZERO),
  61. directionMin_(DEFAULT_DIRECTION_MIN),
  62. directionMax_(DEFAULT_DIRECTION_MAX),
  63. constantForce_(Vector3::ZERO),
  64. sizeMin_(DEFAULT_PARTICLE_SIZE),
  65. sizeMax_(DEFAULT_PARTICLE_SIZE),
  66. dampingForce_(0.0f),
  67. periodTimer_(0.0f),
  68. emissionTimer_(0.0f),
  69. activeTime_(0.0f),
  70. inactiveTime_(0.0f),
  71. emissionRateMin_(DEFAULT_EMISSION_RATE),
  72. emissionRateMax_(DEFAULT_EMISSION_RATE),
  73. timeToLiveMin_(DEFAULT_TIME_TO_LIVE),
  74. timeToLiveMax_(DEFAULT_TIME_TO_LIVE),
  75. velocityMin_(DEFAULT_VELOCITY),
  76. velocityMax_(DEFAULT_VELOCITY),
  77. rotationMin_(0.0f),
  78. rotationMax_(0.0f),
  79. rotationSpeedMin_(0.0f),
  80. rotationSpeedMax_(0.0f),
  81. sizeAdd_(0.0f),
  82. sizeMul_(1.0f),
  83. emitting_(true),
  84. updateInvisible_(false),
  85. lastTimeStep_(0.0f),
  86. lastUpdateFrameNumber_(M_MAX_UNSIGNED)
  87. {
  88. SetParticleColor(Color::WHITE);
  89. SetNumParticles(DEFAULT_NUM_PARTICLES);
  90. }
  91. ParticleEmitter::~ParticleEmitter()
  92. {
  93. }
  94. void ParticleEmitter::RegisterObject(Context* context)
  95. {
  96. context->RegisterFactory<ParticleEmitter>(EFFECT_CATEGORY);
  97. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  98. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  99. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_INT, "Max Particles", GetNumParticles, SetNumParticles, unsigned, DEFAULT_NUM_PARTICLES, AM_DEFAULT);
  100. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Rate Min", emissionRateMin_, DEFAULT_EMISSION_RATE, AM_DEFAULT);
  101. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Rate Max", emissionRateMax_, DEFAULT_EMISSION_RATE, AM_DEFAULT);
  102. ENUM_ATTRIBUTE(ParticleEmitter, "Emitter Type", emitterType_, emitterTypeNames, EMITTER_SPHERE, AM_DEFAULT);
  103. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Emitter Size", emitterSize_, Vector3::ZERO, AM_DEFAULT);
  104. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Active Time", activeTime_, 0.0f, AM_DEFAULT);
  105. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Inactive Time", inactiveTime_, 0.0f, AM_DEFAULT);
  106. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Emitting", emitting_, true, AM_DEFAULT);
  107. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Min", timeToLiveMin_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
  108. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Max", timeToLiveMax_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
  109. ATTRIBUTE(ParticleEmitter, VAR_VECTOR2, "Particle Size Min", sizeMin_, DEFAULT_PARTICLE_SIZE, AM_DEFAULT);
  110. ATTRIBUTE(ParticleEmitter, VAR_VECTOR2, "Particle Size Max", sizeMax_, DEFAULT_PARTICLE_SIZE, AM_DEFAULT);
  111. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Direction Min", directionMin_, DEFAULT_DIRECTION_MIN, AM_DEFAULT);
  112. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Direction Max", directionMax_, DEFAULT_DIRECTION_MAX, AM_DEFAULT);
  113. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Velocity Min", velocityMin_, DEFAULT_VELOCITY, AM_DEFAULT);
  114. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Velocity Max", velocityMax_, DEFAULT_VELOCITY, AM_DEFAULT);
  115. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Min", rotationMin_, 0.0f, AM_DEFAULT);
  116. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Max", rotationMax_, 0.0f, AM_DEFAULT);
  117. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Speed Min", rotationSpeedMin_, 0.0f, AM_DEFAULT);
  118. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Speed Max", rotationSpeedMax_, 0.0f, AM_DEFAULT);
  119. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Constant Force", constantForce_, Vector3::ZERO, AM_DEFAULT);
  120. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Damping Force", dampingForce_, 0.0f, AM_DEFAULT);
  121. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Size Add", sizeAdd_, 0.0f, AM_DEFAULT);
  122. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Size Mul", sizeMul_, 1.0f, AM_DEFAULT);
  123. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particle Colors", GetParticleColorsAttr, SetParticleColorsAttr, VariantVector, Variant::emptyVariantVector, AM_DEFAULT);
  124. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "UV Animation", GetTextureAnimationAttr, SetTextureAnimationAttr, VariantVector, Variant::emptyVariantVector, AM_DEFAULT);
  125. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  126. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  127. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  128. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  129. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  130. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  131. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  132. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  133. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Period Timer", periodTimer_, 0.0f, AM_FILE);
  134. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Timer", emissionTimer_, 0.0f, AM_FILE);
  135. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particles", GetParticlesAttr, SetParticlesAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  136. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  137. }
  138. void ParticleEmitter::OnSetEnabled()
  139. {
  140. BillboardSet::OnSetEnabled();
  141. Scene* scene = GetScene();
  142. if (scene)
  143. {
  144. if (IsEnabledEffective())
  145. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  146. else
  147. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  148. }
  149. }
  150. void ParticleEmitter::Update(const FrameInfo& frame)
  151. {
  152. // If there is an amount mismatch between particles and billboards, correct it
  153. if (particles_.Size() != billboards_.Size())
  154. SetNumBillboards(particles_.Size());
  155. bool needCommit = false;
  156. // Check active/inactive period switching
  157. periodTimer_ += lastTimeStep_;
  158. if (emitting_)
  159. {
  160. if (activeTime_ && periodTimer_ >= activeTime_)
  161. {
  162. emitting_ = false;
  163. periodTimer_ -= activeTime_;
  164. }
  165. }
  166. else
  167. {
  168. if (inactiveTime_ && periodTimer_ >= inactiveTime_)
  169. {
  170. emitting_ = true;
  171. periodTimer_ -= inactiveTime_;
  172. }
  173. // If emitter has an indefinite stop interval, keep period timer reset to allow restarting emission in the editor
  174. if (inactiveTime_ == 0.0f)
  175. periodTimer_ = 0.0f;
  176. }
  177. // Check for emitting new particles
  178. if (emitting_)
  179. {
  180. emissionTimer_ += lastTimeStep_;
  181. float intervalMin = 1.0f / Max(emissionRateMax_, MIN_EMISSION_RATE);
  182. float intervalMax = 1.0f / Max(emissionRateMin_, MIN_EMISSION_RATE);
  183. // If emission timer has a longer delay than max. interval, clamp it
  184. if (emissionTimer_ < -intervalMax)
  185. emissionTimer_ = -intervalMax;
  186. unsigned counter = MAX_PARTICLES_IN_FRAME;
  187. while (emissionTimer_ > 0.0f && counter)
  188. {
  189. emissionTimer_ -= Lerp(intervalMin, intervalMax, Random(1.0f));
  190. if (EmitNewParticle())
  191. {
  192. --counter;
  193. needCommit = true;
  194. }
  195. else
  196. break;
  197. }
  198. }
  199. // Update existing particles
  200. Vector3 relativeConstantForce = node_->GetWorldRotation().Inverse() * constantForce_;
  201. // If billboards are not relative, apply scaling to the position update
  202. Vector3 scaleVector = Vector3::ONE;
  203. if (scaled_ && !relative_)
  204. scaleVector = node_->GetWorldScale();
  205. for (unsigned i = 0; i < particles_.Size(); ++i)
  206. {
  207. Particle& particle = particles_[i];
  208. Billboard& billboard = billboards_[i];
  209. if (billboard.enabled_)
  210. {
  211. needCommit = true;
  212. // Time to live
  213. if (particle.timer_ >= particle.timeToLive_)
  214. {
  215. billboard.enabled_ = false;
  216. continue;
  217. }
  218. particle.timer_ += lastTimeStep_;
  219. // Velocity & position
  220. if (constantForce_ != Vector3::ZERO)
  221. {
  222. if (relative_)
  223. particle.velocity_ += lastTimeStep_ * relativeConstantForce;
  224. else
  225. particle.velocity_ += lastTimeStep_ * constantForce_;
  226. }
  227. if (dampingForce_ != 0.0f)
  228. {
  229. Vector3 force = -dampingForce_ * particle.velocity_;
  230. particle.velocity_ += lastTimeStep_ * force;
  231. }
  232. billboard.position_ += lastTimeStep_ * particle.velocity_ * scaleVector;
  233. // Rotation
  234. billboard.rotation_ += lastTimeStep_ * particle.rotationSpeed_;
  235. // Scaling
  236. if (sizeAdd_ != 0.0f || sizeMul_ != 1.0f)
  237. {
  238. particle.scale_ += lastTimeStep_ * sizeAdd_;
  239. if (sizeMul_ != 1.0f)
  240. particle.scale_ *= (lastTimeStep_ * (sizeMul_ - 1.0f)) + 1.0f;
  241. billboard.size_ = particle.size_ * particle.scale_;
  242. }
  243. // Color interpolation
  244. unsigned& index = particle.colorIndex_;
  245. if (index < colors_.Size())
  246. {
  247. if (index < colors_.Size() - 1)
  248. {
  249. if (particle.timer_ >= colors_[index + 1].time_)
  250. ++index;
  251. }
  252. if (index < colors_.Size() - 1)
  253. billboard.color_ = colors_[index].Interpolate(colors_[index + 1], particle.timer_);
  254. else
  255. billboard.color_ = colors_[index].color_;
  256. }
  257. // Texture animation
  258. unsigned& texIndex = particle.texIndex_;
  259. if (textureAnimation_.Size() && texIndex < textureAnimation_.Size() - 1)
  260. {
  261. if (particle.timer_ >= textureAnimation_[texIndex + 1].time_)
  262. {
  263. billboard.uv_ = textureAnimation_[texIndex + 1].uv_;
  264. ++texIndex;
  265. }
  266. }
  267. }
  268. }
  269. if (needCommit)
  270. Commit();
  271. }
  272. bool ParticleEmitter::Load(XMLFile* file)
  273. {
  274. if (!file)
  275. {
  276. LOGERROR("Null particle emitter parameter file");
  277. return false;
  278. }
  279. XMLElement rootElem = file->GetRoot();
  280. if (!rootElem)
  281. {
  282. LOGERROR("Particle emitter parameter file does not have a valid root element");
  283. return false;
  284. }
  285. if (rootElem.HasChild("material"))
  286. SetMaterial(GetSubsystem<ResourceCache>()->GetResource<Material>(rootElem.GetChild("material").GetAttribute("name")));
  287. if (rootElem.HasChild("numparticles"))
  288. SetNumParticles(rootElem.GetChild("numparticles").GetInt("value"));
  289. if (rootElem.HasChild("updateinvisible"))
  290. updateInvisible_ = rootElem.GetChild("updateinvisible").GetBool("enable");
  291. if (rootElem.HasChild("relative"))
  292. relative_ = rootElem.GetChild("relative").GetBool("enable");
  293. if (rootElem.HasChild("scaled"))
  294. scaled_ = rootElem.GetChild("scaled").GetBool("enable");
  295. if (rootElem.HasChild("sorted"))
  296. sorted_ = rootElem.GetChild("sorted").GetBool("enable");
  297. if (rootElem.HasChild("animlodbias"))
  298. SetAnimationLodBias(rootElem.GetChild("relative").GetFloat("value"));
  299. if (rootElem.HasChild("emittertype"))
  300. {
  301. String type = rootElem.GetChild("emittertype").GetAttributeLower("value");
  302. if (type == "point")
  303. {
  304. // Point emitter type is deprecated, handled as zero sized sphere
  305. emitterType_ = EMITTER_SPHERE;
  306. emitterSize_ = Vector3::ZERO;
  307. }
  308. else if (type == "box")
  309. emitterType_ = EMITTER_BOX;
  310. else if (type == "sphere")
  311. emitterType_ = EMITTER_SPHERE;
  312. else
  313. LOGERROR("Unknown particle emitter type " + type);
  314. }
  315. if (rootElem.HasChild("emittersize"))
  316. emitterSize_ = rootElem.GetChild("emittersize").GetVector3("value");
  317. if (rootElem.HasChild("emitterradius"))
  318. emitterSize_.x_ = emitterSize_.y_ = emitterSize_.z_ = rootElem.GetChild("emitterradius").GetFloat("value");
  319. if (rootElem.HasChild("direction"))
  320. GetVector3MinMax(rootElem.GetChild("direction"), directionMin_, directionMax_);
  321. if (rootElem.HasChild("constantforce"))
  322. constantForce_ = rootElem.GetChild("constantforce").GetVector3("value");
  323. if (rootElem.HasChild("dampingforce"))
  324. dampingForce_ = rootElem.GetChild("dampingforce").GetFloat("value");
  325. if (rootElem.HasChild("activetime"))
  326. activeTime_ = rootElem.GetChild("activetime").GetFloat("value");
  327. if (activeTime_ < 0.0f)
  328. activeTime_ = M_INFINITY;
  329. if (rootElem.HasChild("inactivetime"))
  330. inactiveTime_ = rootElem.GetChild("inactivetime").GetFloat("value");
  331. if (inactiveTime_ < 0.0f)
  332. inactiveTime_ = M_INFINITY;
  333. if (rootElem.HasChild("emissionrate"))
  334. GetFloatMinMax(rootElem.GetChild("emissionrate"), emissionRateMin_, emissionRateMax_);
  335. if (rootElem.HasChild("interval"))
  336. {
  337. float intervalMin = 0.0f;
  338. float intervalMax = 0.0f;
  339. GetFloatMinMax(rootElem.GetChild("interval"), intervalMin, intervalMax);
  340. emissionRateMax_ = 1.0f / intervalMin;
  341. emissionRateMin_ = 1.0f / intervalMax;
  342. }
  343. if (rootElem.HasChild("particlesize"))
  344. GetVector2MinMax(rootElem.GetChild("particlesize"), sizeMin_, sizeMax_);
  345. if (rootElem.HasChild("timetolive"))
  346. GetFloatMinMax(rootElem.GetChild("timetolive"), timeToLiveMin_, timeToLiveMax_);
  347. if (rootElem.HasChild("velocity"))
  348. GetFloatMinMax(rootElem.GetChild("velocity"), velocityMin_, velocityMax_);
  349. if (rootElem.HasChild("rotation"))
  350. GetFloatMinMax(rootElem.GetChild("rotation"), rotationMin_, rotationMax_);
  351. if (rootElem.HasChild("rotationspeed"))
  352. GetFloatMinMax(rootElem.GetChild("rotationspeed"), rotationSpeedMin_, rotationSpeedMax_);
  353. if (rootElem.HasChild("sizedelta"))
  354. {
  355. XMLElement deltaElem = rootElem.GetChild("sizedelta");
  356. if (deltaElem.HasAttribute("add"))
  357. sizeAdd_ = deltaElem.GetFloat("add");
  358. if (deltaElem.HasAttribute("mul"))
  359. sizeMul_ = deltaElem.GetFloat("mul");
  360. }
  361. if (rootElem.HasChild("color"))
  362. SetParticleColor(rootElem.GetChild("color").GetColor("value"));
  363. if (rootElem.HasChild("colorfade"))
  364. {
  365. Vector<ColorFade> fades;
  366. XMLElement colorFadeElem = rootElem.GetChild("colorfade");
  367. while (colorFadeElem)
  368. {
  369. fades.Push(ColorFade(colorFadeElem.GetColor("color"), colorFadeElem.GetFloat("time")));
  370. colorFadeElem = colorFadeElem.GetNext("colorfade");
  371. }
  372. SetParticleColors(fades);
  373. }
  374. if (rootElem.HasChild("texanim"))
  375. {
  376. Vector<TextureAnimation> animations;
  377. XMLElement animElem = rootElem.GetChild("texanim");
  378. while (animElem)
  379. {
  380. TextureAnimation animation;
  381. animation.uv_ = animElem.GetRect("uv");
  382. animation.time_ = animElem.GetFloat("time");
  383. animations.Push(animation);
  384. animElem = animElem.GetNext("texanim");
  385. }
  386. textureAnimation_ = animations;
  387. }
  388. MarkNetworkUpdate();
  389. return true;
  390. }
  391. void ParticleEmitter::SetNumParticles(unsigned num)
  392. {
  393. // Prevent negative value being assigned from the editor
  394. if (num > M_MAX_INT)
  395. num = 0;
  396. if (num > MAX_BILLBOARDS)
  397. num = MAX_BILLBOARDS;
  398. particles_.Resize(num);
  399. SetNumBillboards(num);
  400. }
  401. void ParticleEmitter::SetEmissionRate(float rate)
  402. {
  403. SetMinEmissionRate(rate);
  404. SetMaxEmissionRate(rate);
  405. }
  406. void ParticleEmitter::SetMinEmissionRate(float rate)
  407. {
  408. emissionRateMin_ = Max(rate, MIN_EMISSION_RATE);
  409. MarkNetworkUpdate();
  410. }
  411. void ParticleEmitter::SetMaxEmissionRate(float rate)
  412. {
  413. emissionRateMax_ = Max(rate, MIN_EMISSION_RATE);
  414. MarkNetworkUpdate();
  415. }
  416. void ParticleEmitter::SetEmitterType(EmitterType type)
  417. {
  418. emitterType_ = type;
  419. MarkNetworkUpdate();
  420. }
  421. void ParticleEmitter::SetEmitterSize(const Vector3& size)
  422. {
  423. emitterSize_ = size;
  424. MarkNetworkUpdate();
  425. }
  426. void ParticleEmitter::SetActiveTime(float time)
  427. {
  428. activeTime_ = time;
  429. MarkNetworkUpdate();
  430. }
  431. void ParticleEmitter::SetInactiveTime(float time)
  432. {
  433. inactiveTime_ = time;
  434. MarkNetworkUpdate();
  435. }
  436. void ParticleEmitter::SetEmitting(bool enable, bool resetPeriod)
  437. {
  438. if (enable != emitting_ || resetPeriod)
  439. {
  440. emitting_ = enable;
  441. periodTimer_ = 0.0f;
  442. MarkNetworkUpdate();
  443. }
  444. }
  445. void ParticleEmitter::SetTimeToLive(float time)
  446. {
  447. SetMinTimeToLive(time);
  448. SetMaxTimeToLive(time);
  449. }
  450. void ParticleEmitter::SetMinTimeToLive(float time)
  451. {
  452. timeToLiveMin_ = Max(time, 0.0f);
  453. MarkNetworkUpdate();
  454. }
  455. void ParticleEmitter::SetMaxTimeToLive(float time)
  456. {
  457. timeToLiveMax_ = Max(time, 0.0f);
  458. MarkNetworkUpdate();
  459. }
  460. void ParticleEmitter::SetParticleSize(const Vector2& size)
  461. {
  462. SetMinParticleSize(size);
  463. SetMaxParticleSize(size);
  464. }
  465. void ParticleEmitter::SetMinParticleSize(const Vector2& size)
  466. {
  467. sizeMin_ = size;
  468. MarkNetworkUpdate();
  469. }
  470. void ParticleEmitter::SetMaxParticleSize(const Vector2& size)
  471. {
  472. sizeMax_ = size;
  473. MarkNetworkUpdate();
  474. }
  475. void ParticleEmitter::SetMinDirection(const Vector3& direction)
  476. {
  477. directionMin_ = direction;
  478. MarkNetworkUpdate();
  479. }
  480. void ParticleEmitter::SetMaxDirection(const Vector3& direction)
  481. {
  482. directionMin_ = direction;
  483. MarkNetworkUpdate();
  484. }
  485. void ParticleEmitter::SetVelocity(float velocity)
  486. {
  487. SetMinVelocity(velocity);
  488. SetMaxVelocity(velocity);
  489. }
  490. void ParticleEmitter::SetMinVelocity(float velocity)
  491. {
  492. velocityMin_ = velocity;
  493. MarkNetworkUpdate();
  494. }
  495. void ParticleEmitter::SetMaxVelocity(float velocity)
  496. {
  497. velocityMin_ = velocity;
  498. MarkNetworkUpdate();
  499. }
  500. void ParticleEmitter::SetRotation(float rotation)
  501. {
  502. SetMinRotation(rotation);
  503. SetMaxRotation(rotation);
  504. }
  505. void ParticleEmitter::SetMinRotation(float rotation)
  506. {
  507. rotationMin_ = rotation;
  508. MarkNetworkUpdate();
  509. }
  510. void ParticleEmitter::SetMaxRotation(float rotation)
  511. {
  512. rotationMax_ = rotation;
  513. MarkNetworkUpdate();
  514. }
  515. void ParticleEmitter::SetRotationSpeed(float speed)
  516. {
  517. SetMinRotationSpeed(speed);
  518. SetMaxRotationSpeed(speed);
  519. }
  520. void ParticleEmitter::SetMinRotationSpeed(float speed)
  521. {
  522. rotationSpeedMin_ = speed;
  523. MarkNetworkUpdate();
  524. }
  525. void ParticleEmitter::SetMaxRotationSpeed(float speed)
  526. {
  527. rotationSpeedMax_ = speed;
  528. MarkNetworkUpdate();
  529. }
  530. void ParticleEmitter::SetConstantForce(const Vector3& force)
  531. {
  532. constantForce_ = force;
  533. MarkNetworkUpdate();
  534. }
  535. void ParticleEmitter::SetDampingForce(float force)
  536. {
  537. dampingForce_ = force;
  538. MarkNetworkUpdate();
  539. }
  540. void ParticleEmitter::SetSizeAdd(float sizeAdd)
  541. {
  542. sizeAdd_ = sizeAdd;
  543. MarkNetworkUpdate();
  544. }
  545. void ParticleEmitter::SetSizeMul(float sizeMul)
  546. {
  547. sizeMul_ = sizeMul;
  548. MarkNetworkUpdate();
  549. }
  550. void ParticleEmitter::SetParticleColor(const Color& color)
  551. {
  552. colors_.Clear();
  553. colors_.Push(ColorFade(color));
  554. MarkNetworkUpdate();
  555. }
  556. void ParticleEmitter::SetParticleColors(const Vector<ColorFade>& colors)
  557. {
  558. if (!colors.Size())
  559. return;
  560. colors_ = colors;
  561. MarkNetworkUpdate();
  562. }
  563. void ParticleEmitter::SetNumParticleColors(unsigned num)
  564. {
  565. colors_.Resize(num);
  566. MarkNetworkUpdate();
  567. }
  568. void ParticleEmitter::SetTextureAnimation(const Vector<TextureAnimation>& animation)
  569. {
  570. textureAnimation_ = animation;
  571. MarkNetworkUpdate();
  572. }
  573. void ParticleEmitter::SetNumTextureAnimation(unsigned num)
  574. {
  575. textureAnimation_.Resize(num);
  576. }
  577. void ParticleEmitter::SetParticlesAttr(VariantVector value)
  578. {
  579. unsigned index = 0;
  580. SetNumParticles(index < value.Size() ? value[index++].GetUInt() : 0);
  581. for (PODVector<Particle>::Iterator i = particles_.Begin(); i != particles_.End() && index < value.Size(); ++i)
  582. {
  583. i->velocity_ = value[index++].GetVector3();
  584. i->size_ = value[index++].GetVector2();
  585. i->timer_ = value[index++].GetFloat();
  586. i->timeToLive_ = value[index++].GetFloat();
  587. i->scale_ = value[index++].GetFloat();
  588. i->rotationSpeed_ = value[index++].GetFloat();
  589. i->colorIndex_ = value[index++].GetInt();
  590. i->texIndex_ = value[index++].GetInt();
  591. }
  592. }
  593. VariantVector ParticleEmitter::GetParticlesAttr() const
  594. {
  595. VariantVector ret;
  596. ret.Reserve(particles_.Size() * 8 + 1);
  597. ret.Push(particles_.Size());
  598. for (PODVector<Particle>::ConstIterator i = particles_.Begin(); i != particles_.End(); ++i)
  599. {
  600. ret.Push(i->velocity_);
  601. ret.Push(i->size_);
  602. ret.Push(i->timer_);
  603. ret.Push(i->timeToLive_);
  604. ret.Push(i->scale_);
  605. ret.Push(i->rotationSpeed_);
  606. ret.Push(i->colorIndex_);
  607. ret.Push(i->texIndex_);
  608. }
  609. return ret;
  610. }
  611. void ParticleEmitter::SetParticleColorsAttr(VariantVector value)
  612. {
  613. unsigned index = 0;
  614. unsigned numColors = index < value.Size() ? value[index++].GetUInt() : 0;
  615. // Prevent negative value being assigned from the editor
  616. if (numColors > M_MAX_INT)
  617. numColors = 0;
  618. colors_.Resize(numColors);
  619. for (Vector<ColorFade>::Iterator i = colors_.Begin(); i < colors_.End() && index < value.Size(); ++i)
  620. {
  621. i->color_ = value[index++].GetColor();
  622. i->time_ = value[index++].GetFloat();
  623. }
  624. }
  625. VariantVector ParticleEmitter::GetParticleColorsAttr() const
  626. {
  627. VariantVector ret;
  628. ret.Reserve(colors_.Size() * 2 + 1);
  629. ret.Push(colors_.Size());
  630. for (Vector<ColorFade>::ConstIterator i = colors_.Begin(); i < colors_.End(); ++i)
  631. {
  632. ret.Push(i->color_);
  633. ret.Push(i->time_);
  634. }
  635. return ret;
  636. }
  637. void ParticleEmitter::SetTextureAnimationAttr(VariantVector value)
  638. {
  639. unsigned index = 0;
  640. unsigned numFrames = index < value.Size() ? value[index++].GetUInt() : 0;
  641. // Prevent negative value being assigned from the editor
  642. if (numFrames > M_MAX_INT)
  643. numFrames = 0;
  644. textureAnimation_.Resize(numFrames);
  645. for (Vector<TextureAnimation>::Iterator i = textureAnimation_.Begin(); i < textureAnimation_.End() && index < value.Size(); ++i)
  646. {
  647. i->uv_ = value[index++].GetVector4();
  648. i->time_ = value[index++].GetFloat();
  649. }
  650. }
  651. VariantVector ParticleEmitter::GetTextureAnimationAttr() const
  652. {
  653. VariantVector ret;
  654. ret.Reserve(textureAnimation_.Size() * 2 + 1);
  655. ret.Push(textureAnimation_.Size());
  656. for (Vector<TextureAnimation>::ConstIterator i = textureAnimation_.Begin(); i < textureAnimation_.End(); ++i)
  657. {
  658. ret.Push(i->uv_.ToVector4());
  659. ret.Push(i->time_);
  660. }
  661. return ret;
  662. }
  663. void ParticleEmitter::OnNodeSet(Node* node)
  664. {
  665. BillboardSet::OnNodeSet(node);
  666. if (node)
  667. {
  668. Scene* scene = GetScene();
  669. if (scene && IsEnabledEffective())
  670. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  671. }
  672. }
  673. bool ParticleEmitter::EmitNewParticle()
  674. {
  675. unsigned index = GetFreeParticle();
  676. if (index == M_MAX_UNSIGNED)
  677. return false;
  678. assert(index < particles_.Size());
  679. Particle& particle = particles_[index];
  680. Billboard& billboard = billboards_[index];
  681. Vector3 startPos;
  682. Vector3 startDir;
  683. switch (emitterType_)
  684. {
  685. case EMITTER_SPHERE:
  686. {
  687. Vector3 dir(
  688. Random(2.0f) - 1.0f,
  689. Random(2.0f) - 1.0f,
  690. Random(2.0f) - 1.0f
  691. );
  692. dir.Normalize();
  693. startPos = emitterSize_ * dir * 0.5f;
  694. }
  695. break;
  696. case EMITTER_BOX:
  697. startPos = Vector3(
  698. Random(emitterSize_.x_) - emitterSize_.x_ * 0.5f,
  699. Random(emitterSize_.y_) - emitterSize_.y_ * 0.5f,
  700. Random(emitterSize_.z_) - emitterSize_.z_ * 0.5f
  701. );
  702. break;
  703. }
  704. startDir = Vector3(
  705. Lerp(directionMin_.x_, directionMax_.x_, Random(1.0f)),
  706. Lerp(directionMin_.y_, directionMax_.y_, Random(1.0f)),
  707. Lerp(directionMin_.z_, directionMax_.z_, Random(1.0f))
  708. );
  709. startDir.Normalize();
  710. if (!relative_)
  711. {
  712. startPos = node_->GetWorldTransform() * startPos;
  713. startDir = node_->GetWorldRotation() * startDir;
  714. };
  715. particle.velocity_ = Lerp(velocityMin_, velocityMax_, Random(1.0f)) * startDir;
  716. particle.size_ = sizeMin_.Lerp(sizeMax_, Random(1.0f));
  717. particle.timer_ = 0.0f;
  718. particle.timeToLive_ = Lerp(timeToLiveMin_, timeToLiveMax_, Random(1.0f));
  719. particle.scale_ = 1.0f;
  720. particle.rotationSpeed_ = Lerp(rotationSpeedMin_, rotationSpeedMax_, Random(1.0f));
  721. particle.colorIndex_ = 0;
  722. particle.texIndex_ = 0;
  723. billboard.position_ = startPos;
  724. billboard.size_ = particles_[index].size_;
  725. billboard.uv_ = textureAnimation_.Size() ? textureAnimation_[0].uv_ : Rect::POSITIVE;
  726. billboard.rotation_ = Lerp(rotationMin_, rotationMax_, Random(1.0f));
  727. billboard.color_ = colors_[0].color_;
  728. billboard.enabled_ = true;
  729. return true;
  730. }
  731. unsigned ParticleEmitter::GetFreeParticle() const
  732. {
  733. for (unsigned i = 0; i < billboards_.Size(); ++i)
  734. {
  735. if (!billboards_[i].enabled_)
  736. return i;
  737. }
  738. return M_MAX_UNSIGNED;
  739. }
  740. void ParticleEmitter::GetFloatMinMax(const XMLElement& element, float& minValue, float& maxValue)
  741. {
  742. if (element.IsNull())
  743. return;
  744. if (element.HasAttribute("value"))
  745. minValue = maxValue = element.GetFloat("value");
  746. if (element.HasAttribute("min") && element.HasAttribute("max"))
  747. {
  748. minValue = element.GetFloat("min");
  749. maxValue = element.GetFloat("max");
  750. }
  751. }
  752. void ParticleEmitter::GetVector2MinMax(const XMLElement& element, Vector2& minValue, Vector2& maxValue)
  753. {
  754. if (element.IsNull())
  755. return;
  756. if (element.HasAttribute("value"))
  757. minValue = maxValue = element.GetVector2("value");
  758. if (element.HasAttribute("min") && element.HasAttribute("max"))
  759. {
  760. minValue = element.GetVector2("min");
  761. maxValue = element.GetVector2("max");
  762. }
  763. }
  764. void ParticleEmitter::GetVector3MinMax(const XMLElement& element, Vector3& minValue, Vector3& maxValue)
  765. {
  766. if (element.IsNull())
  767. return;
  768. if (element.HasAttribute("value"))
  769. minValue = maxValue = element.GetVector3("value");
  770. if (element.HasAttribute("min") && element.HasAttribute("max"))
  771. {
  772. minValue = element.GetVector3("min");
  773. maxValue = element.GetVector3("max");
  774. }
  775. }
  776. void ParticleEmitter::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  777. {
  778. // Store scene's timestep and use it instead of global timestep, as time scale may be other than 1
  779. using namespace ScenePostUpdate;
  780. lastTimeStep_ = eventData[P_TIMESTEP].GetFloat();
  781. // If no invisible update, check that the billboardset is in view (framenumber has changed)
  782. if (updateInvisible_ || viewFrameNumber_ != lastUpdateFrameNumber_)
  783. {
  784. lastUpdateFrameNumber_ = viewFrameNumber_;
  785. MarkForUpdate();
  786. }
  787. }
  788. }